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logically there isn't a point of him posting these on here, no offence, but sure, they get help with the card design, but who says its going to be added to the game?
I'm not trying to be mean, but you know, why do it when the card probably won't make it into ETG.
Well, theres no point in really posting them here, Zanz doesn't even work on the game anymore.
Sorry.
logically there isn't a point of him posting these on here, no offence, but sure, they get help with the card design, but who says its going to be added to the game?
I'm not trying to be mean, but you know, why do it when the card probably won't make it into ETG.
Question: Is Roadrunner airbourne?Roadrunner also doesn't have the upkeep of having to use Dive.
To my knowledge, it is a bird that runs on the ground, meaning no.
So the most damage it could do (without buffs) is 3+5+7+9=24
If it is airbourne, then it could do 5+8+12+14=39 with SoFree (assuming all hits proc).
Blessing opens some cool synergy possibilities between :air and :light. A blessing or two on one of these little guys makes for one hell of a hitter.
Let's compare to Blessing'ed Wyrms:
Roadrunner + Blessing = 6+8+10+12+14+16+18=84 damage in 6 turns before it dies.
Elite Wyrm + Blessing = 8+16+16+16. . .=88 damage in 6 turns.
I'm tired of math, but I think Blessing roadrunner would benefit more from SoFree, at least that's the case with 2 or more blessings. But by that time that game would be over in most cases. We'll just call them more or less equal and go on about our days.
TL;DR: I like the card.
Acceleration naturally costs 3 :gravity quanta. You could pack in a cockatrice, 3 novas, an acceleration, and a shard of patience and get the same effect. While I will say that it is harder to do, the cockatrice has 3 extra initial attack and an additional health for 3 :life.
A single pillar and a mark can take care of the upkeep of dive.Are you forgetting about Sky Blitz?
For the purpose of balance checking, let's try single element.
Roadrunner. 3 :air, 3, 5, 7 damage, total of 15 over 3 turns. Without buffs it only does 15 damage.
Wyrm, 8 :air, 3, 6, 6, damage, total of 15 over 3 turns. However, it lasts longer.
For upgraded versions;
Elite Roadrunner, 3: air, 3, 5, 7, 9 damage for a total of 24 over 4 turns, requiring buffs for more.
Elite Wyrm, 8 :air, 5, 10, 10, 10 for a total of 35 damage over 4 turns, with potential for more.
An OTK with SoP and Roadrunner would take 25 turns. Not dying for twenty five turns would be a pain. TTKO would take 14 turns, and 3TKO would take 11 turns.
With the cockatrice/accel/SoP combo, 24 rounds for a OHKO.
My suggestion; up the price by one :air, to match Wyrm. That's mostly the one fix it requires, according to the numbers above.
3 elements is mitigated by Nova, as nova provides quanta for all elements.
2 elements, air/water, still requires the SoP and air pillars. We'll say 2 pillars, so 6 cards vs. 4 cards, 8 quantum vs. 5 quantum. The price increase would fit, because SoP wyrms would grow at the same rate (due to dive.)