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Tetraploid

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Random Permanent Destruction? -Brainstorming- https://elementscommunity.org/forum/index.php?topic=31995.msg404084#msg404084
« on: October 04, 2011, 04:23:10 pm »
Apologies if this is already considered somewhere else: there are a lot of ideas to look through!

I was thinking that there should be some potential weakness for protected permanents. For example, immortal creatures can still be killed by damaging shields. They aren't 100% invulnerable to everything. So neither should enchanted artifacts.

Obviously, you can't have a card that can actually target untargettable permanents, so as with immortal creatures it would have to be something with a wider effect. Anything that affects all permanents would be too powerful so it would have to be random, I reckon. Here are some ideas off the top of my head:

 - Creature skill (active): Destroy one random permanent. Would suit entropy (maybe earth creature with entropy skill cost?)
 - Creature skill (passive): Random permanent/2 random permanents is/are destroyed if this creatures takes damage/dies. Again, suits entropy.
 - Permanent: One random permanent is destroyed at the end of each turn.
 - Spell: Two random permanents are destroyed.

Other musings: Could be too powerful against pillarless decks? But then against normal decks, potentially less useful than Butterfly Effect. Suits Entropy but Entropy already has BE. If a spell, maybe something which targets both players, like Pandemonium, if unupped?

Oh well. I thought it was an interesting concept, but don't have much experience in card designing.

Any thoughts?

Offline dragonsdemesne

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Re: Random Permanent Destruction? -Brainstorming- https://elementscommunity.org/forum/index.php?topic=31995.msg404088#msg404088
« Reply #1 on: October 04, 2011, 04:29:27 pm »
One cool idea I saw in the ideas forum was a card called (I think) Monk, where if he hit your opponent, their weapon would be disarmed and return to their hand.  That seemed to me to be a really cool way of getting rid of immortal weapons, without actually destroying them.

Another different sort of solution would be a card that removed immortal from everything on the board, including your own creatures/permanents.  It wouldn't actually destroy anything on its own; you'd still need something else to do that.

Other tricks might be things like 'cursed' weapons/shields, where you play them and they go into your opponent's slot, and do something like hit himself or harm his field somehow or heal your opponent.  That would get rid of the card in that slot, and any element would potentially have an answer to get rid of the cursed weapon/shield by just drawing and playing another one overtop of it.

Offline Pineapple

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Re: Random Permanent Destruction? -Brainstorming- https://elementscommunity.org/forum/index.php?topic=31995.msg404092#msg404092
« Reply #2 on: October 04, 2011, 04:33:45 pm »
The problem with random destruction of otherwise-protected permanents is that we hate RNG, and RNG hates us.

Tetraploid

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Re: Random Permanent Destruction? -Brainstorming- https://elementscommunity.org/forum/index.php?topic=31995.msg404159#msg404159
« Reply #3 on: October 04, 2011, 06:55:33 pm »
Quote
Another different sort of solution would be a card that removed immortal from everything on the board, including your own creatures/permanents.  It wouldn't actually destroy anything on its own; you'd still need something else to do that.
That sounds like quite a good idea, though if you could remove all immortality and then immediately destroy someones creatures/permanents all in one turn that might seem a bit too much. In the same way creatures have to be out for a turn before they can use their skills, perhaps it could play as a card that took effect only at the end of the turn, to give the opponent some warning!


 

blarg: