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Offline choongmyoungTopic starter

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:rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042295#msg1042295
« on: February 14, 2013, 12:16:28 pm »
During some random thinking, I recognized there's no creature or permanent that has :rainbow cost ability.
So before going deeper on this, Let's talk about :rainbow skills.
I wonder how can we balance :rainbow skills, and what theme will fit into it.

Right now I don't have specific ideas, but I believe you guys will come up with ideas.
I hope this topic inspires creative and original card ideas.
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Offline Drake_XIV

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042343#msg1042343
« Reply #1 on: February 14, 2013, 04:01:57 pm »
The idea of having a :rainbow cost would be an ability that is too broad and would not fit into a given element.  And technically, there is, but they are 0 cost...

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042345#msg1042345
« Reply #2 on: February 14, 2013, 04:17:16 pm »
The idea of having a :rainbow cost would be an ability that is too broad and would not fit into a given element.  And technically, there is, but they are 0 cost...
Not necessarily. It could also be zero of that element. We don't know for sure.

I'll brainstorm on :rainbow costs.
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Offline Zso_Zso

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042348#msg1042348
« Reply #3 on: February 14, 2013, 04:30:00 pm »
short bow / long-bow weapon from Other could get a  3x :rainbow cost skill to target a creature, just like Owl's eyes, but doing less damagae, e.g. 1 for unupped and 2 for upped version.

In general, it would make sense to have such skill cost in Other category as their play-cost is also  :rainbow
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Offline EmeraldTiger

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042368#msg1042368
« Reply #4 on: February 14, 2013, 05:43:27 pm »
I wonder, if there was a random cost skill, could there be a way to track element used? This would allow for various results.
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Offline choongmyoungTopic starter

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042638#msg1042638
« Reply #5 on: February 15, 2013, 12:59:51 am »
I wonder, if there was a random cost skill, could there be a way to track element used? This would allow for various results.
Sorry, didn't get it. Could you explain it again?
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Offline CuCN

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042653#msg1042653
« Reply #6 on: February 15, 2013, 01:26:21 am »
I wonder, if there was a random cost skill, could there be a way to track element used? This would allow for various results.
Sorry, didn't get it. Could you explain it again?
Say a skill costs 1 :rainbow. The question is if it's possible to have it do something different when it uses 1 :aether, for example, than when it uses 1 :life.

Offline EmeraldTiger

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042656#msg1042656
« Reply #7 on: February 15, 2013, 01:36:22 am »
I wonder, if there was a random cost skill, could there be a way to track element used? This would allow for various results.
Sorry, didn't get it. Could you explain it again?
Say a skill costs 1 :rainbow. The question is if it's possible to have it do something different when it uses 1 :aether, for example, than when it uses 1 :life.

That is correct CuCN.
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Offline Pineapple

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042673#msg1042673
« Reply #8 on: February 15, 2013, 02:18:11 am »
I'd be surprised if it hasn't already been done. The only change a card maker would have to do is change the 0 in "0 : ability_name" to any positive integer. Of course, while this is something we do in CI&A, zero-cost abilities have been shown in the game as "ability_name:".

I wonder, if there was a random cost skill, could there be a way to track element used? This would allow for various results.

If I recall correctly, there is a simple fix that would entail modifying the single ability-use function by adding some nasty (uses global variable boolean) piece of code (not to say that the code is currently pristine or anything). I may be wrong though.
The idea, however, does sound interesting enough to be one we should pursue.
« Last Edit: February 15, 2013, 02:20:19 am by Pineapple »

Offline neuroleptics

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042698#msg1042698
« Reply #9 on: February 15, 2013, 04:28:36 am »
That will be too random. cards under Other have already been made available to be played just using any quantas available. This applies to upgraded AW  too. Being able to use just any  :rainbow quanta that you choose can make a bow deck too powerful.
The other thing to ponder is where would it fit? 'other'?
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Offline choongmyoungTopic starter

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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042718#msg1042718
« Reply #10 on: February 15, 2013, 06:08:18 am »
That will be too random. cards under Other have already been made available to be played just using any quantas available. This applies to upgraded AW  too. Being able to use just any  :rainbow quanta that you choose can make a bow deck too powerful.
The other thing to ponder is where would it fit? 'other'?

Like :time creature with :rainbow cost ability.

/

I think random skill is too random. (unreliable)
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Re: :rainbow cost skills? https://elementscommunity.org/forum/index.php?topic=46881.msg1042733#msg1042733
« Reply #11 on: February 15, 2013, 07:59:10 am »
I remember a case of  :rainbow skills.
Case: Mitosis Flying Other Weapon (removed due to being broken)

How can we balance  :rainbow activation costs? Here is my guess
AC < :underworld  ->  :rainbow
AC = :underworld  ->  :rainbow :rainbow
AC = 2-3 :underworld  ->  :rainbow :rainbow :rainbow :rainbow
AC > 3 :underworld  -> Redesign


However I do not think " :rainbow activation cost" is a starting point for an idea. That detail feels more like the detail of "2 Atk" or "3 :underworld casting cost" than a basis for inspiration.
I recommend remembering that  :rainbow activation costs are possible so that you have that tool for when it is appropriate. However it is ill advised to treat a design tool as a concept core.
« Last Edit: February 15, 2013, 08:04:03 am by OldTrees »
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