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Offline Drake_XIV

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg500484#msg500484
« Reply #12 on: May 18, 2012, 04:11:37 pm »
Rather than a growth, why not have it do burst damage?

For example, it does not normally do damage, but it stores a charge with each "Pump."  With each additional "Pump," the cannon has a chance to discharge, dealing, preferably, a large amount of damage.

Offline OdinVanguardTopic starter

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg500508#msg500508
« Reply #13 on: May 18, 2012, 05:14:18 pm »
Rather than a growth, why not have it do burst damage?

For example, it does not normally do damage, but it stores a charge with each "Pump."  With each additional "Pump," the cannon has a chance to discharge, dealing, preferably, a large amount of damage.
That could work well. How does this sound:
"Weapon (Ranged): Deals damage based on psi.
:air Pump (reusable): Increase psi by 1, Lose half psi per turn."

Damage function could be something like:
damage(x) = 2 + 8*(.9*x)^4/(4 + (.9*x)^4) + .25*x
which gives:
  • psi, damgage
  • 0,2
  • 1,4
  • 2,9
  • 3,11
  • 4,11
  • 5,12
  • 6,12
  • ...
  • 9,13
  • ...
  • 13,14
  • ...
  • 62,26
At this cap, an OTK would indeed be possible, but would require 4 cards, 75 :air , and 7 :aether (this+animate+ pump till 10 :air left+ sky-blitz+ parallel uni.). Thats gotta be harder to pull off than instosis due to the high quanta requirements.

This makes it much different than growth I think. It outpaces growth on quanta per damage point up to 5 quanta spent, but you have to keep inflating it every turn to maintain it or it rapidly drops back to the base 2pt damage.

Thematically, this seems to model an air gun fairly well I think. As long as you keep it pumped up, it does decent damage, but repeated uses will rapidly run it out of pressure.
« Last Edit: May 18, 2012, 05:16:54 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline storyteller

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg501172#msg501172
« Reply #14 on: May 20, 2012, 02:38:31 am »
I think better would be Gain 7% of your  :air Quanta each turn, spend  :air :air to release stored damage.

Offline OdinVanguardTopic starter

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg501692#msg501692
« Reply #15 on: May 21, 2012, 03:57:47 am »
I think better would be Gain 7% of your  :air Quanta each turn, spend  :air :air to release stored damage.
Could work... how would that match up against fahrenheit?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline storyteller

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg501898#msg501898
« Reply #16 on: May 21, 2012, 04:58:41 pm »
its weaker than fahr, fahr does about 20%, 1 for 5
this does 7%, but adds up each turn, so it works 'differently.

fahr deals damage every turn, this deals damage only when you activate it.

Offline OdinVanguardTopic starter

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg501909#msg501909
« Reply #17 on: May 21, 2012, 05:14:24 pm »
So maybe something like:
"Weapon (ranged): Deals 2 damage each turn
:air pump: increase damage dealt based on :air in pool"
« Last Edit: May 21, 2012, 05:16:38 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline storyteller

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg501937#msg501937
« Reply #18 on: May 21, 2012, 06:23:38 pm »
well, what I was thinking was like a balloon or air tank. You keep adding air, this could be automatic. 7% is like for every 15 you add 1 or so. adding this each turn would build it up.
75 would add 5. you would then release it all at once, or you could even have it only go down a little for each time you use it, so you could build it up +5 every turn at max for a few turns, then have it only go down by 1-2.

Offline OdinVanguardTopic starter

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg501954#msg501954
« Reply #19 on: May 21, 2012, 07:30:06 pm »
So maybe something like this:
"Weapon (ranged): Deals 2 damage. Adds 1 psi per 14 :air
Pump: Release 50% psi to raise damage this turn."
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline storyteller

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Re: Pneumatic Cannon - Is this balanced (UP,OP, or just bad idea)? https://elementscommunity.org/forum/index.php?topic=40349.msg501965#msg501965
« Reply #20 on: May 21, 2012, 07:52:14 pm »
might work

 

blarg: