I'm developing an idea for the permanent version of guard. It's far from complete.
Would prevent effects of 1 shield, weapon, or other permanents. Prevents use of skills they have.
Here's the breakdown of the idea:
-A permanent that heals for 3hp per turn.
-Play cost would be around 7
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
-Has a once per turn skill
(that is yet to be named) that locks the effects of another target permanent. This lock-down prevents the healing effects of this permanent.
-Skill cost would be around 2
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
or
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
if you want to restrict it to a duo.
-
Might exclude targeting of pillar stacks.This idea is not exclusive to life. Could work for any element
(one that would benefit from at least weak PC). Replace the healing effect with one that compliments that element.