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Offline DaguerreoTopic starter

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Atlas (gravity card) https://elementscommunity.org/forum/index.php?topic=35223.msg443964#msg443964
« on: December 31, 2011, 05:35:12 pm »
Reading this (http://elementscommunity.org/forum/index.php/topic,34889.0.html) thread I've had an idea for a gravity card, but I'm still confuse how is best version and which mechanic works well.
So these are my ideas:

   or   

- In my mind upgraded version should count in both fields (like pandemonium unup/up).

- Card should count own or opponent field?
--->Own field version: work with fast spawn decks, synergize with fractal and mitosis.
--->Opponent field version: It's a massive counter to fractal and spawning strategy. Great combo with alfatoxin :D Ok. I like this version :D

-1 damage for every creature or 2 for every filled slot?

--->1 every creature: With a last because it can deal too much damage at same time, could be OP
--->1 every 2 filled slot: To decrease power and to add synergy with cards like flooding: If you imagine Atlantis, you can easily see the weight of the ocean in your back. Need to formalize better.

Art from: http://greekmythologytitans.com/atlas/

Offline rickerd

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Re: Atlas (gravity card) https://elementscommunity.org/forum/index.php?topic=35223.msg443968#msg443968
« Reply #1 on: December 31, 2011, 06:03:44 pm »
Dammage is dealt to who, creatures? the opponent? both players?
It looks more like a spell
If you're weak, then run, but toward your enemy

Offline Naesala

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Re: Atlas (gravity card) https://elementscommunity.org/forum/index.php?topic=35223.msg443971#msg443971
« Reply #2 on: December 31, 2011, 06:10:54 pm »
actually I'd think of atlas as a creature (although he'd have massive hp and be un catapulable, so a perm might be better) the effect is okay I suppose, I prefer the 1 damage per 2 opponent cards idea best, although it feels a bit weak
Your favorite Hotyugh

Offline Jocko

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Re: Atlas (gravity card) https://elementscommunity.org/forum/index.php?topic=35223.msg443977#msg443977
« Reply #3 on: December 31, 2011, 06:32:48 pm »
I think 1 dmg per 2 creatures per atlas might be too much?
6 x 23 is a max 132 unblockable damage.
Of course, that'd require lots of creatures, but i dunno.

Offline DaguerreoTopic starter

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Re: Atlas (gravity card) https://elementscommunity.org/forum/index.php?topic=35223.msg443979#msg443979
« Reply #4 on: December 31, 2011, 06:37:17 pm »
I think 1 dmg per 2 creatures per atlas might be too much?
6 x 23 is a max 132 unblockable damage.
Of course, that'd require lots of creatures, but i dunno.
It depend on how much time you can fill the field... so you're talking about "deal damage for every your creature", right?

Offline agentflare

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Re: Atlas (gravity card) https://elementscommunity.org/forum/index.php?topic=35223.msg444018#msg444018
« Reply #5 on: December 31, 2011, 09:59:25 pm »
1st off: http://psd.tutsplus.com/tutorials/photo-effects-tutorials/how-to-create-a-greek-mythology-inspired-photo-manipulation/

2nd I think it's quite balanced, maybe a bit underpowered. Why? It's a gravy card, and gravity doesn't have much synergy with Aether/life, but this card would create that, though the deck would still be very slow.

Offline DaguerreoTopic starter

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Re: Atlas (gravity card) https://elementscommunity.org/forum/index.php?topic=35223.msg444151#msg444151
« Reply #6 on: January 01, 2012, 12:26:43 pm »
This card could work dealing damage with the total hp of creatures in the field ( high hp = big creature = big weight ).

Offline Djhopper :)

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Re: Atlas (gravity card) https://elementscommunity.org/forum/index.php?topic=35223.msg444174#msg444174
« Reply #7 on: January 01, 2012, 02:20:40 pm »
Atlas could be a creature with massive amounts of hp, and high damage with a skill that damaged it every turn for damage equal to the number of creatures on the board. That would be cool :P

 

blarg: