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Offline dawn to duskTopic starter

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Hastening Knight https://elementscommunity.org/forum/index.php?topic=59010.msg1198461#msg1198461
« on: July 25, 2015, 09:49:00 am »


an idea i had, no idea how to balance it.


i figured i would end up scrapping it so i posted it here :P

Offline ZephyrPhantom

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Re: Hastening Knight https://elementscommunity.org/forum/index.php?topic=59010.msg1198462#msg1198462
« Reply #1 on: July 25, 2015, 09:52:29 am »
How does it interact with Adrenaline?

Offline dawn to duskTopic starter

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Re: Hastening Knight https://elementscommunity.org/forum/index.php?topic=59010.msg1198463#msg1198463
« Reply #2 on: July 25, 2015, 10:04:29 am »
if number of adren hits >= number of hits HN deals per turn, adren takes precedence. the only damage received comes from the initial hit as the passive does not proc from adren hits.
until number of HN hits > number of adren hits, in which case, the adren works as normal, with extra hits added on the end from the ability.

this sounds confusing so ill give examples

ability has been used once = 2 attacks (unupped)
(4) from original damage (deals 2 damage to user), (3,2) from adren, does not deal damage to user

ability has been used 3 times = 4 attacks (unupped)
(4) from original damage (deals 2 damage to user), (3,2) from adren, does not deal damage to user, (4) ability has been used 3 times so there is still an excess attack. this attack deals 2 damage to the user, similar to its initial attack

so basically, adren takes precedence until it runs out of adren attacks

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Re: Hastening Knight https://elementscommunity.org/forum/index.php?topic=59010.msg1198891#msg1198891
« Reply #3 on: July 28, 2015, 10:06:03 am »
poke? im not reeeeally ready to scrap the idea just yet

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Re: Hastening Knight https://elementscommunity.org/forum/index.php?topic=59010.msg1198896#msg1198896
« Reply #4 on: July 28, 2015, 10:25:58 am »
If you lobotomize it, what is lobotomized?
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Re: Hastening Knight https://elementscommunity.org/forum/index.php?topic=59010.msg1198906#msg1198906
« Reply #5 on: July 28, 2015, 11:50:25 am »
If you lobotomize it, what is lobotomized?
only the ability to give more attacks, adren cannot be lobo'd, neither can passives and the extra hits/damage to self work under those aspects.

if this is OP, i will probably consider redoing it

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Re: Hastening Knight https://elementscommunity.org/forum/index.php?topic=59010.msg1198917#msg1198917
« Reply #6 on: July 28, 2015, 12:36:10 pm »
make it lobotomize both, like steam machine.
Have it be set back to 1 attack/turn, without hurting the owner.
be quick- time is quanta.

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Re: Hastening Knight https://elementscommunity.org/forum/index.php?topic=59010.msg1198938#msg1198938
« Reply #7 on: July 28, 2015, 03:46:23 pm »
First we ignore the damage to the controller. That is an attempt to balance it and we will evaluate it after we see what we are to balance.
Second this does only damage so one way to get a better view is to see how it scales for that you should open up Excel.
TurnAttacks per TurnTotal Attacks(end of turn)
111
223
336
4410
TTT(T-1)/2
So now we know 2 things:
1) That its damage grows in a similar manner to Lava Golem(or other Atk growers) but at a different rate(starts at +4|+2).
2) Since it is increasing attacks and not attack it has multiplicative synergy with attack buffs like Blessing or Shard of Patience.

Now while that is brewing in your head let's talk interaction: Lobotomy / Liquid Shadow / "Target creature gains Venom"
Since the skill is activated(has an activation cost) it is automatically an active skill. This means it can be lobotomized/replaced with Vampire(another active skill) from Liquid Shadow. However you can choose whether the extra attacks remain(are a status effect) or are also removed(are part of the skill). The attacks remaining results in multiplicative synergies. When you balance the interaction with Blessing then these might also become able to be balanced, but for now let's remember there is the option to have these synergies not exist. You can, if needed, have lobotomy remove the extra attacks.

Now back to the balancing. Since we are comparing it to growers as a lower bound on its strength, then it would make sense to use their costs system as a minimum estimate for the costs we would need. This apparently means that we should have an activation cost and probably a non trivial one. Next compare a Blessing + Hastening Knight deck to a Lava Golem deck and to a Hastening Knight deck.

Interesting to note, since the more powerful usage of Hastening Knight has a detectable different(has higher attack) we might be able to use that to balance the card. What would happen if instead of dealing damage to us each attack, it attacks us for its first attack each turn(thus the drawback scales with the more powerful usage)?
« Last Edit: July 28, 2015, 03:49:24 pm by OldTrees »
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