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Offline AnthraxxTopic starter

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Golem and Dispel - Complementing card duo https://elementscommunity.org/forum/index.php?topic=53477.msg1122548#msg1122548
« on: January 22, 2014, 02:18:38 pm »
Inspired by the recent design challenge... but late to the show.

Both card ideas should be viable themselves, but also combo beautifully together. Who would have thought  :light :earth duo could be rushy... :)

NAME:
Golem
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Creature
ATK|HP:
8| 8
TEXT:
Inanimate:
Inanimate creatures do not attack.
NAME:
Golem
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Creature
ATK|HP:
10| 10
TEXT:
Inanimate:
Inanimate creatures do not attack.

ART:

IDEA: Anthraxx

NOTES: Provides a great cheap defense when comboed with gravity pull/force. Could be used as a cheap catapult fodder as well.

SERIES: None.



NAME:
Dispel
ELEMENT:
Light
COST:
2 :light
TYPE:
Spell
ATK|HP:

TEXT:
Target creature looses all its skills.
NAME:
Dispel
ELEMENT:
Light
COST:
1 :light
TYPE:
Spell
ATK|HP:

TEXT:
Target creature looses all its skills.

ART:

IDEA: Anthraxx

NOTES: Light's answer to them pesky FFQs, otyughs, vapires, lava golems. Could be also used to stop mitosis/adrenaline or save your accelerated creature from dying!

SERIES: None.

:entropy :entropy :entropy Wooooaaaaaaaaarrrrrrrrrrrr :entropy :entropy :entropy

Offline Higurashi

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Re: Golem and Dispel - Complementing card duo https://elementscommunity.org/forum/index.php?topic=53477.msg1122554#msg1122554
« Reply #1 on: January 22, 2014, 02:46:38 pm »
Electrocutor, Golems and Fractals. Electro is 5 damage for 3 quanta, then 1 quanta for each Golem = 8 or 10 attack for 3 quanta. It's two cards for 13/15 damage the first time you do the combo, and then it's 1 card for 8/10 damage. Even more unbalanced than Graboid. I think that might be a record.

Easily fixed though: make Dispel remove passives as well (if it didn't already) and make Inanimate a passive. This would mean you could -only- use Golem with Dispel, at which point we end up with a forced combo of course.

Now, you say both card ideas should be viable on their own, but Golem's HP isn't nearly high enough to be useful for GP or Catapult on its own. Dispel has a bit more use than Holy Light, but still appears to be just about as weak since the other two forms of skill removal are repeatable (Flayer, Lobo). And we all know how little Holy Light is used.
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Offline AnthraxxTopic starter

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Re: Golem and Dispel - Complementing card duo https://elementscommunity.org/forum/index.php?topic=53477.msg1122556#msg1122556
« Reply #2 on: January 22, 2014, 03:20:26 pm »
The idea was for Inanimate to be of course not removable by Lobo-like effects (passive, in the game terms, that I lacked). Dispel, by being able to remove it would provide only way to enable "normal" usage of the creature.

As for the Golem's viability, compared to Armagio it's less than half of the cost for a bit less than half of the HP ;-) Yes. Far from perfect from catapult ammo, but hey, at least it's cheap. Maybe if it was moved to  :gravity, it could make more sense paired up with fractal... Hmmm, gonna sleep on it and see how can I improve golem as a standalone card.
:entropy :entropy :entropy Wooooaaaaaaaaarrrrrrrrrrrr :entropy :entropy :entropy

 

anything
blarg: