Sacrifice|
Offering2
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
|1
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
permanent
Effect: Whenever one of your creatures dies, gain 1 life.
Design rationale: I wanted a card that gave a secondary benefit to
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
for using Virus, or for pairing with Otyughs or Scarabs in devourer decks, while keeping within the
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
theme of decay. My initial thought is that having the life gain trigger regardless of which side loses a creature was a bit too strong, and a bit off-focus for the
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
element.
Thoughts?