Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Design Theory => Card Ideas and Art => Pre-Smithy Ideas => Topic started by: 25352 on February 02, 2017, 11:15:30 am

Title: Mother Earth
Post by: 25352 on February 02, 2017, 11:15:30 am
So, while looking what cards all elements have, I realized that some of elements either benefit from large amount of stored quanta, or have cards that consume it all. Some - but not all.
I decided to make something like that for other elements, and came to idea of this card
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NAME:
Mother Earth
ELEMENT:
Life
COST:
15 :life
TYPE:
Spell
TEXT:
Purifies every your alive creature and gives them +0/+1 for each 5 :life you have. Consumes all your :life remaining
NAME:
Mother Earth
ELEMENT:
Life
COST:
12 :life
TYPE:
Spell
TEXT:
Purifies every your alive creature and gives them +0/+1 for each 4 :life you have. Consumes all your :life remaining

ART:
None.
IDEA:
25352
NOTES:
Name is from Epic Battle Fantasy 4; any other could be used but this one fits the idea - praying to Nature so it helps its children
SERIES:

Idea is to support multiple spammed units against CC or self-damage, simular to SoPa but faster and with other element. The more life quanta and creatures you still have, the greater the support. Of course, it will be useless if enemy kills your creatures before you activate the spell, and you should have really a lot of :life to benefit from it properly. Attack is not raised to not mess with Adrenaline. Undead creatures are not affected due to :death opposing :life, skeletons and mummies are undead.

Purification is same as if proper Purify was used on creature. Should be noted that it ONLY targets all user's creatures and nothing else (even if user's mark is :life).

of course I am totally unsure if this card is balanced, so thats why I am putting it here
Title: Re: Mother Earth
Post by: Aves on February 02, 2017, 02:34:00 pm
Not a bad idea! Balance-wise it's a bit underpowered, though. Currently there's no Mass-HP Buffing card in the game besides Shard of Patience, and that costs 3|2 quanta AND gives attack. Other examples of HP buffing cards are Basilisk blood, which costs 2|1 for 20 hp and plate armor, which gives 3|6HP for 1 quanta-- HP is very cheap to come by! Mass purify is cool too, but it still needs to do more for that cost-- mass adrenaline is an option. Alternatively, reduce the cost-- maybe 8 as a starting point. That puts it on par with upped sky blitz.



Title: Re: Mother Earth
Post by: 25352 on February 03, 2017, 09:04:16 pm
hm thats true, probably instant saving of creatures army does not provide good enough surprise for opponent (for card's cost), and so other effect should be added
but it still needs to do more for that cost-- mass adrenaline is an option. Alternatively, reduce the cost
well mass normal adrenaline will leave Green Nymphs without work, but surely good thing will be giving adrenaline for 1 turn (it won't help against some shields of course) and/or removing all freeze and delay statuses so creatures can actually act this turn.
I was thinking about some sort of nature's blessing (buff that protects from future harm for some time), but that probably would be more of other elements, like Light. Life seem to prefer to heal its wounds rather than prevent them.
Cost reduction to 12/12 or 12/9 (4/3 per each +0/+1) is decent move too. Along with extra effect listed above, this should make card playable and somewhat versatile: just +attacking when played on minimal quanta cost, that+strong survival boost if user have lot of quanta.
blarg: