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Offline storytellerTopic starter

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Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502319#msg502319
« on: May 22, 2012, 04:51:42 pm »
Tribe Mecha
A Tribal Element based on Machinery and mechanical effects. Uses Mechanical 'Tokens' or 'Bits' instead of Quanta. These are located in a pool near the Quanta chart with a number over a gear shape. This tribe is based around the idea of shaping the raw elements. They synchronize well with Time, Entropy, Gravity and Aether. It is weapon and shield and item heavy

Pillars & Pendulums
Mechanical Pillar/Tower: Produce a Machine 'Token'
Mechanical Pendulum: alternate between a Quanta of your mark and a Machine 'Token'

Shields and Weapons
Weapon: Wrench - deal 4 damage, 1 Bit: heal target Mecha Creature for 4?/6?
Weapon: Auto Driver - deal 3/5 damage, unblockable
Weapon: GearBlade - deal 5 damage, spend 1 Bit to raise attack power by +2

Shield: Mechanized Vambrace, reduce dame by 1, 1 Bit to increase defense by 1 until end of turn, can be used multiple times per turn
Shield: SteelPlate: reduce damage by 2

Permanents
Megii Nest - Other, Megii can be played using any type of Quanta.


Creatures

Megii 
creatures that combine to create more powerful creatures, most cost about 1-3 quanta/bits.

All Megii (Meh-Guy) have the Active Ability 0: Combine, sacrifice this creature to add its attributes and abilities to Target Megii.
 
:rainbow
Mechii
basic combinatory creature 2|2
:rainbow
Quagii
quantum generating combinator. 1|2 generate a quantum.
:rainbow
Agii
adrenal combinatory creature, adrenaline. 1|1
:life
Ferrii
Tough combinatory creature. 2|4
:earth
Gravii
Fast Combinator. Momentum. 2|2
:gravity
Phasii 
immaterial combinator. Immaterial. 2|2
:aether 
Venii
venomous Megii, 1|1 Venom.
:death
Shadii
 Vampiric 1|1
:darkness
Luminii
Luminescent Megii (seems redundat) 1|1
:light
Chronii
scavernger 1|1
:time
Aquii
swarming megii. 1|1 swarm, 2|1 swarm upped
:water
Entrii
Empathic type megii, 0|1
:entropy
Aerii
Flying Megii. 1|1 Airborne.
:air
Pyrii
strong megii, 4|2
:fire
might give time overdrive instead and move scavenger to entropy.

« Last Edit: May 31, 2012, 01:04:23 am by storyteller »

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502334#msg502334
« Reply #1 on: May 22, 2012, 05:18:03 pm »
Machine Token pool = Machine quanta pool -> Machine Token = Machine quanta.

1) Why would elements benefit from a Machine element rather than a bunch of machine cards?
2) How can machine be an element if we can construct a machine using  :gravity or  :water?
3) How can machine be an element if machine refers to a construction rather than a base material?

PS: You reinvented Angel, Titan, Lava Golem, Titanium Shield and Forest Scorpion
« Last Edit: May 22, 2012, 05:19:43 pm by OldTrees »
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Offline storytellerTopic starter

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502342#msg502342
« Reply #2 on: May 22, 2012, 05:38:15 pm »
Machine Token pool = Machine quanta pool -> Machine Token = Machine quanta.

1) Why would elements benefit from a Machine element rather than a bunch of machine cards?

Im still not sure I want to add the Mechanical Bits. Im looking at having them augment the current quanta types. I am looking more and more at a bunch of interconnected cards that share the theme of these 'multidimensional invaders'. The idea of the 'Bits' is that these bring with them a resource from outside the standard elements universe and are somewhat unique/special to these cards/creatures/kind of technology itself. Im actually thinking these might be permanents or counters on permanents that are required wjen making more complex cards, i.e. 4 Metal, 3 Quanta Capacitors/ 1 Energy Core in play and you can cast a "really huge creature with powerful abilities' you couldnt cast without. More complex creations with more powerful abilities. In this case, Mechanical 'Quanta' provides resources that aren't subject to permanent control

2) How can machine be an element if we can construct a machine using  :gravity or  :water?
Again, Im leaning more towards components assembled over direct quanta type.

3) How can machine be an element if machine refers to a construction rather than a base material?
Entropy is no substance but a phenomena, as is Time or Gravity. How is Gravity a material and not a force. Some abstraction is needed here. The idea of mechanical bits refers to 'pre-processed base material for use in these specific items' like steel over iron or pasta over flour.


PS: You reinvented Angel, Titan, Lava Golem, Titanium Shield and Forest Scorpion
yeah a bit, just tinkering here. Some of these are similar to existing things, but should be a bit more complex to bring out but without requiring a Duo or Multi element deck.


So Im looking at cards like "Energy Core" that is destroyed when certain cards need it and "Stock Steel" which has like 5 counters on it, that are depleted when cards are cast that need them, bring resources from the quanta pool, into the permanent or creature section. Mechanical Bits function more like counters for poison/purify etc than direct quanta. Possibly even a Tech level type system.

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502375#msg502375
« Reply #3 on: May 22, 2012, 07:32:16 pm »
Im still not sure I want to add the Mechanical Bits. Im looking at having them augment the current quanta types. I am looking more and more at a bunch of interconnected cards that share the theme of these 'multidimensional invaders'. The idea of the 'Bits' is that these bring with them a resource from outside the standard elements universe and are somewhat unique/special to these cards/creatures/kind of technology itself. Im actually thinking these might be permanents or counters on permanents that are required wjen making more complex cards, i.e. 4 Metal, 3 Quanta Capacitors/ 1 Energy Core in play and you can cast a "really huge creature with powerful abilities' you couldnt cast without. More complex creations with more powerful abilities. In this case, Mechanical 'Quanta' provides resources that aren't subject to permanent control

Entropy is no substance but a phenomena, as is Time or Gravity. How is Gravity a material and not a force. Some abstraction is needed here. The idea of mechanical bits refers to 'pre-processed base material for use in these specific items' like steel over iron or pasta over flour.

So Im looking at cards like "Energy Core" that is destroyed when certain cards need it and "Stock Steel" which has like 5 counters on it, that are depleted when cards are cast that need them, bring resources from the quanta pool, into the permanent or creature section. Mechanical Bits function more like counters for poison/purify etc than direct quanta. Possibly even a Tech level type system.
Forced combos are not a good design. It is better to have permanents that augment cards than it is to have permanents that are required before casting cards.

Entropic tendencies are the quantified unit of Entropy spells.
Force vectors are the quantified unit of Gravity spells.
Neither of these units is divisible. Machine parts are divisible and therefore are not elemental units.

I would recommend Energy core and the cards that utilize it both be designed to work together or separately.
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Offline freemod1espilon

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502397#msg502397
« Reply #4 on: May 22, 2012, 08:40:54 pm »
Maybe it as a series could be spread out through all the elements and they can unify into creatures of the "other" element but I'm not sure that is possible is it?
If I have something to say I'll keep it to my self then let it out at the worst possible moment and then I will walk away laughing

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502401#msg502401
« Reply #5 on: May 22, 2012, 08:46:57 pm »
Maybe it as a series could be spread out through all the elements and they can unify into creatures of the "other" element but I'm not sure that is possible is it?
It is possible. Whether it is desirable is debatable.
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Offline storytellerTopic starter

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502488#msg502488
« Reply #6 on: May 23, 2012, 12:54:16 am »
...
Forced combos are not a good design. It is better to have permanents that augment cards than it is to have permanents that are required before casting cards.

Entropic tendencies are the quantified unit of Entropy spells.
Force vectors are the quantified unit of Gravity spells.
Neither of these units is divisible. Machine parts are divisible and therefore are not elemental units.

I would recommend Energy core and the cards that utilize it both be designed to work together or separately.

and that I think is why Im looking at a new form of resource, because these cards are the sum of multiple elements working in tandem.
Im looking at 'Factory' type cards, which would take the place of Pillars and Pendulums, cards that exist only to allow other cards to be played. Pillars do nothing on their own. an Energy core, or a better example, the Megii Nest Im working out, would not do much on its own, but would provide what is needed to bring other cards into play.

Maybe it as a series could be spread out through all the elements and they can unify into creatures of the "other" element but I'm not sure that is possible is it?

This is the Megii system Im working on now, many small creatures that are Other by Nature but have variants for the elements themselves.


Maybe it as a series could be spread out through all the elements and they can unify into creatures of the "other" element but I'm not sure that is possible is it?
It is possible. Whether it is desirable is debatable.

Thats why Im doing this here, to find what is going to be working the best. The incentive here is New Material for the game, to provide New Mechanics for gameplay, and New Strategies to offer to the player base. All of which are desirable.

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502489#msg502489
« Reply #7 on: May 23, 2012, 01:06:03 am »
...
Forced combos are not a good design. It is better to have permanents that augment cards than it is to have permanents that are required before casting cards.

Entropic tendencies are the quantified unit of Entropy spells.
Force vectors are the quantified unit of Gravity spells.
Neither of these units is divisible. Machine parts are divisible and therefore are not elemental units.

I would recommend Energy core and the cards that utilize it both be designed to work together or separately.

and that I think is why Im looking at a new form of resource, because these cards are the sum of multiple elements working in tandem.
Im looking at 'Factory' type cards, which would take the place of Pillars and Pendulums, cards that exist only to allow other cards to be played. Pillars do nothing on their own. an Energy core, or a better example, the Megii Nest Im working out, would not do much on its own, but would provide what is needed to bring other cards into play.
Noted. Yet I would recommend Energy core and the cards that utilize it both be designed to work together or separately.
I am talking about how to optimize the value added per card.
« Last Edit: May 23, 2012, 01:08:10 am by OldTrees »
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Offline storytellerTopic starter

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502498#msg502498
« Reply #8 on: May 23, 2012, 01:38:18 am »
well, the Megii Factory affects all Megii cast. You could play a Mono-Aether and Use the MF to Cast Agii, a Life Card.

The currently non-existent Energy Core, a fuel cell for powerful Elemental Machines would likely be used by 3-4 cards as a requirement. What it does on its own, idk. Perhaps it can be be used to target a permanent and activate it?

There are options here and a lot of work. I do see what you are saying about synergy. Im still not certain I want a Machine Quanta, though Im not ruling it out. I do think some cards will be very specific and others more broad.

I do appreciate the dialogue, its brought forth a few ideas already.

+1 OT

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg502500#msg502500
« Reply #9 on: May 23, 2012, 01:45:33 am »
I like the idea of using Energy core and Factory as intermediate steps rather than using bits.
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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg506011#msg506011
« Reply #10 on: May 31, 2012, 01:08:10 am »
updated the Megii list, Im moving towards that being the crux of the set.

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Re: Mecha Tribe | The Technomicon Campaign https://elementscommunity.org/forum/index.php?topic=40562.msg506355#msg506355
« Reply #11 on: May 31, 2012, 11:55:06 pm »
Id like to know if this is worth continuing? I am considering doing artwork (3d models) for all the Megii. Id like some help getting them in order.

Specifically their abilities, passive only and preferably existing on fitting but not redundant elements and on balance. If they are worth building, Ill do the artwork over the next few weeks.

 

anything
blarg: