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Offline AnnaMallTopic starter

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hill/mountain https://elementscommunity.org/forum/index.php?topic=33122.msg417876#msg417876
« on: October 30, 2011, 10:35:31 am »
Earth/water permanent card. When played  makes the 5 first creature slots an elevation and no creatures can spawn there, creates 2 water Q (and consume 1 earth each turn).
Cost something like 1-2 earth Q(1 if it continuously uses earth). Upgraded

The idea came looking for good ways to make Shard of Patience usefull. An earthy elevation occupying central board where no creatures can be spawned, in effect the opposite of flooding. Can synergize with flooding to play water creatures in flooded areas and then gain the shard of patience bonus earlier. Also the water production (a fresh water stream reaches to its foothills) can augment water/earth duo (trident).

Dont think letting that be played on opponent field is a good idea since 2 cards elevation/flooding can stop all opponents creature production.

Please comment on uppgraded benefits, i think it should be about the same for upped.
Looking for feedback and possible OP/UP adjustments. The name maybe needs reworking too, not very happy with it.

Offline eNeutrino

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Re: hill/mountain https://elementscommunity.org/forum/index.php?topic=33122.msg431518#msg431518
« Reply #1 on: November 27, 2011, 08:36:51 pm »
I'm kinda sad to see this post un-responded to.  I came around to the forum to see if anyone had much success at a Shard of Patience deck making use of Flooding, but have yet to find one, even after a search.  I think the main problem is finding a fast enough deck that can put multiple creatures into slots 6-23...

Regarding your initial post, then: I think that something like this is a cool idea.  HOWEVER, it sounds way too OP; at the very least, it should not produce extra water quanta, because the interaction between :water and :earth would be way too strong, as you noted.  Flooding already doesn't cost much, and as you proposed, it would be too easy to play this Hill/Mountain card earlygame along with Flooding to completely lock down creature decks, and Trident/Poseidon could stall, and kill many decks with this combination.

Also, perhaps this card could "lift up" creatures in slots 1-5, giving them some sort of Reach or something, but :water creatures would suffer some sort of disadvantage?

All in all, I'd like some more discussion on this - I think it could work, given enough reworking, and make the special effects of Shard of Patience actually shine.

 

blarg: