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Offline OdinVanguardTopic starter

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Lava Tubes | Magma Tubes (damage scaling) https://elementscommunity.org/forum/index.php?topic=41431.msg513542#msg513542
« on: June 21, 2012, 06:09:21 pm »
Hi all, I just posted this card topic, but I am still trying to work on the damage scaling.
Lava Tubes | Magma Tubes
Spoiler for Card Images:
The function is similar to a catapult, but rather than killing the creature and dealing damage immediately, it increases the attack damage the creature deals (also automatically unburrows it and gives it flying).

My current idea:
  • The creature will deal 2 times its attack damage plus catapult damage (based on hp)
  • Catapult scaling is given as: (hp * 100) / (100 + hp)
  • Unlike catapult, the creature deals damage as a normal attack at end of turn and then dies
  • Creature becomes untargetable (to prevent abuse)
  • Any effects that would prevent its attack are ignored (shield effects still get applied)
  • Overlaying the creature with some kind of fire effect would be cool :D
Examples:
Antlion: 2|3 -> attack + catapult = 5 -> deals 10 damage on attack then dies
Shrieker: 8|3 -> attack + catapult = 11 -> deals 22 damage on attack then dies
Graboid: 4|3 unburrowed -> attack + catapult = 7 -> deals 14 damage on attack then dies
Devourer: 0|2 -> deals 4 damage on attack then dies

This is just one idea though, I'm open for pretty much any kind of damage scaling scheme to make it useful and balanced.
Having the extra damage be spell damage may be an option as well (to help ensure some gets past shields)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline rickerd

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Re: Lava Tubes | Magma Tubes (damage scaling) https://elementscommunity.org/forum/index.php?topic=41431.msg513808#msg513808
« Reply #1 on: June 22, 2012, 01:17:27 pm »
What do you mean with 3/4 uses
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Offline Calindu

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Re: Lava Tubes | Magma Tubes (damage scaling) https://elementscommunity.org/forum/index.php?topic=41431.msg513809#msg513809
« Reply #2 on: June 22, 2012, 01:46:25 pm »
What do you mean with 3/4 uses

Spoiler for Captain Obvious:

On topic: It really looks UP, since you need a burrowed creature, maybe make it cost less(either effect or card).
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
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Offline OdinVanguardTopic starter

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Re: Lava Tubes | Magma Tubes (damage scaling) https://elementscommunity.org/forum/index.php?topic=41431.msg513840#msg513840
« Reply #3 on: June 22, 2012, 04:02:44 pm »
How about a cost of 1 :earth for each and lower cost on upped to 1 :fire ?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: