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ibeporkinu

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just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg297932#msg297932
« on: March 25, 2011, 02:34:14 pm »
let me first say that this is still an incomplete idea and i apologize if its not in a satisfactory format for the picky reader(s) out there   

Name: SHARD OF FORTITUDE

Rareness: similar to current shards and will need to be upgraded to work

Cost: 8 random quanta

Effect: +2/+0 for every creature of users mark and -1/-0 to creatures of opponents mark 

Stack: yes , for every additional shard user brings out gain only +1/+0 and opponent gets -1/-0

Game play: while this would be a plus for rush decks the shards would counteract one another pretty much giving no bonus to either side. but for the more complex users of the game this could allow them to create ideas to counter the current flood of rush deck in the game.

Ideas about card: higher quanta cost and possibly cost entropy,  light or some other element that isn't  widely used for rush decks ( yes i know most any element has a rush) , the idea would be to slow down rush decks ( but not preventing)from using more then one of these quickly.

another idea is that the plus and minus only effect creatures of the users element (mark) and not the opponents mark (unless same mark ) this would keep pple from trying to just stack so that they render the opps creatures to 0 attack   

Another lil idea (idea 2)

Name: Shard of lecherousness ( is an actual word) , lol haven't come up with a good name for it yet

Rareness: same as above   

Cost: 5-8 random or other

Effect: kinda like pest, absorbs one random quanta from opponent and returns it to user as quanta of users mark and heals user for 1 hp ( just thought of the Hp thing ) at the end of users turn 

Stack: yes. only 6 so that's still only absorbing 6 random quanta and healing 6hp

Game play: gives players the opportunity to use a pest like card, and it would help with quantum denial decks.

Ideas: making this card have a high cost and have an element cost that isn't Aether , dark , or gravity would slow down ( but not prevent ) users from taking advantage of the quantum absorbing attributes to this card


ZeroDegree

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg297937#msg297937
« Reply #1 on: March 25, 2011, 02:48:00 pm »
Name: shard of maliciousness  :-*  :o
rareness:typical shard need to be upgraded
cost:3 or 4
effect: look at your opponents hand, drain your opponents hp for every cards on hand
(combined nightmare and and time nymph)  :P

ibeporkinu

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg297945#msg297945
« Reply #2 on: March 25, 2011, 03:41:10 pm »
nice lil idea but drain how much hp for every card ? is it only 1hp per a card in hand ? nightmare with GoP and a cple silences would be OP

Offline EmeraldTiger

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298033#msg298033
« Reply #3 on: March 25, 2011, 07:34:32 pm »
I simply like to say hello and welcome to the CI&A area of the forums. On behalf of the CCC team, I would like to offer you any guidance you may need to producing your ideas.

Other Member of CCC Team to seek advice from are OldTrees, Nepycros, and Zblader.
http://elementscommunity.org/forum/index.php/topic,17219.0.html

One piece of advice I will leave you with is use the search to find out if an idea has been attempted before Doing this can help you know how well the previous version(s) of an idea did.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298035#msg298035
« Reply #4 on: March 25, 2011, 07:37:34 pm »
^^^
CCC team?
card creation..
card curator...
what?

ibeporkinu

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298117#msg298117
« Reply #5 on: March 25, 2011, 09:16:10 pm »
I simply like to say hello and welcome to the CI&A area of the forums. On behalf of the CCC team, I would like to offer you any guidance you may need to producing your ideas.

Other Member of CCC Team to seek advice from are OldTrees, Nepycros, and Zblader.
http://elementscommunity.org/forum/index.php/topic,17219.0.html

One piece of advice I will leave you with is use the search to find out if an idea has been attempted before Doing this can help you know how well the previous version(s) of an idea did.


well thanks for the advice about the search , but has this been done ? if not then what would be the next step to producing my ideas? any feedback would be greatly appreciated.   

Offline ZephyrPhantom

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298178#msg298178
« Reply #6 on: March 25, 2011, 10:46:45 pm »
@TII Read the title of our thread ET linked.

Welcome to the forums and Card Ideas and Art! It looks like you have some interesting ideas and the potential to become a good card designer.

Alright, so here's my thoughts:

Shard of Fortitude
Interesting card, it seems a little strong considering it can stack, even with 8 Other as a cost. I think bringing down the bonus to your creatures to +1 | +0 would be a good idea and lowering the cost to 6 Other. Keep developing this card, it has potential. :)

Shard of lecherousness
Lecherousness means lustfulness correct?
Thematically Shards are meant to represent positive values (Gratitude, Readiness, Divinity) and lustfulness doesn't really fit it so well.   :-X
This card seems sort of redundant considering that there are already a bunch of methods for Quantum denial, and regenerating 1 HP doesn't seem to be worth it (at best you'd regenerate 6 HP with all 6 of these out - people would just use Shards of Gratitude instead.)

I suggest dropping Shard of Lecherousness. It's a nice try but I don't think it will work that well.

Offline OldTrees

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298189#msg298189
« Reply #7 on: March 25, 2011, 11:01:18 pm »
Shard of Fortitude could be interesting.
I would suggest simplifying it to: Creatures get +1|0 if they match their owners mark. This would be very useful with Scorpions. Letting it affect both sides helps balance the effect at a lower cost.

Once you find an idea that you think is worth pursuing based upon responses the next step in the card suggestion process is to create a thread for the card in the main Card Ideas and Art section. There is a READ ME thread that has a mandatory format for the threads.

Off Topic:
CCC: Communal Card Creation.
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
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ibeporkinu

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298321#msg298321
« Reply #8 on: March 26, 2011, 04:51:03 am »
with the first shard being +2/+0 it would let players use only one if they chose to, and after the first shard each stack is only +1/+0 so i don't see where 1 more dmg would make to much of a difference.

as for the other card ... LOL some one actually got what the word was but like i said the name will prolly be changed. as for its usefulness i think it would be useful for not just quantum denial but to generate extra quantum specifically for ur mark. i might come up with something diff like i stated b4 i had just come up with the idea while typing the first idea out.

here is another idea i had but got so friggin frustrated with all the negative rudeness of the responses that i pretty much dropped the whole thing but its worth a look to u more supportive folks. http://elementscommunity.org/forum/index.php/topic,23145.24.html


thanks again and spread the word while i take the time to further my ideas.       

Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298386#msg298386
« Reply #9 on: March 26, 2011, 07:29:07 am »
Shard Of Force:

Element: Other (duh, Fred)
Cost: 1 :rainbow (in other words, one from each element)
Type: Permanent
Effect: Force: 0 Push all of your opponent's creatures into the top row and destroy one of your opponent's permanents.

Offline OldTrees

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298621#msg298621
« Reply #10 on: March 26, 2011, 04:24:38 pm »
Shard Of Force:

Element: Other (duh, Fred)
Cost: 1 :rainbow (in other words, one from each element)
Type: Permanent
Effect: Force: 0 Push all of your opponent's creatures into the top row and destroy one of your opponent's permanents.
:rainbow means 1 from any element not 1 from each element.
Other than helping flooding and providing universal uber cheap random PC what does this do?
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Offline ZephyrPhantom

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Re: just some simple shard ideas https://elementscommunity.org/forum/index.php?topic=23389.msg298634#msg298634
« Reply #11 on: March 26, 2011, 04:48:33 pm »
Shard Of Force:

Element: Other (duh, Fred)
Cost: 1 :rainbow (in other words, one from each element)
Type: Permanent
Effect: Force: 0 Push all of your opponent's creatures into the top row and destroy one of your opponent's permanents.
:rainbow means 1 from any element not 1 from each element.
Other than helping flooding and providing universal uber cheap random PC what does this do?
Additionally, is the permanent destroyed a target permanent or a random one?

 

blarg: