Poll

the turn this card is played...

creatures deal double damage
0 (0%)
creatures deal no damage
4 (100%)

Total Members Voted: 4

*Author

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eljoemo(1) iskelion(2)

Offline iskelionTopic starter

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Instability | Improved Instability https://elementscommunity.org/forum/index.php?topic=52140.msg1107385#msg1107385
« on: November 04, 2013, 10:02:46 pm »
NAME:
Instability
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
All creatures deal double damage.
Every other turn, creatures deal no damage.
NAME:
Advanced Instability
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
All creatures deal double damage.
Every other turn, creatures deal no damage.

ART:
public domain art
IDEA:
iskelion
NOTES:

non-stackable

so it would work this way:
no-2x-no-2x, etc


SERIES:
invasion
« Last Edit: November 07, 2013, 09:16:01 pm by iskelion »

Offline eljoemo

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Re: Instability https://elementscommunity.org/forum/index.php?topic=52140.msg1107389#msg1107389
« Reply #1 on: November 04, 2013, 10:13:18 pm »
This card would just make OTKs too easy. This + Sky blitz would be 4x damage for airborne creatures which is just too easy to make 100 (or 200) damage. If you could make it so that the 0 damage turn came first then it might help. Something like, "Creatures alternate between being delayed for a turn and dealing double damage". Other buffing effects could be subbed in if the double damage is a problem, perhaps dealing +2 extra damage then -2 extra damage or something.

Also, the idea part of the card table is for you to put the name of whoever thought up the idea, not the idea itself. So it should say "iskelion" if you came up with the idea.

EDIT: Sorry, didn't notice the poll, voted 0 damage
« Last Edit: November 04, 2013, 10:20:54 pm by eljoemo »
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Offline iskelionTopic starter

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Re: Instability https://elementscommunity.org/forum/index.php?topic=52140.msg1107391#msg1107391
« Reply #2 on: November 04, 2013, 10:17:45 pm »
This card would just make OTKs too easy. This + Sky blitz would be 4x damage for airborne creatures which is just too easy to make 100 (or 200) damage. If you could make it so that the 0 damage turn came first then it might help. Something like, "Creatures alternate between being delayed for a turn and dealing double damage". Other buffing effects could be subbed in if the double damage is a problem, perhaps dealing +2 extra damage then -2 extra damage or something.

Also, the idea part of the card table is for you to put the name of whoever thought up the idea, not the idea itself. So it should say "iskelion" if you came up with the idea.

oh, thanks for the idea thing, about the first turn, that's included in the poll, i personally think it would be best for the "no damage" turn to be the first to avoid overpowerment

 

blarg: