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Offline EmeraldTigerTopic starter

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Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1118516#msg1118516
« on: December 31, 2013, 11:58:38 pm »
 :darkness & :light are posted working on :time
UNUPPEDUPPED
Name: Heart of Darkness
Element: Darkness
Cost:3 :darkness
Type: Permanent
Atk|HP:
Ability:  Your mark absorbs 1 quantum from your opponent and generates an additional :darkness.
Name: Black Heart
Element: Darkness
Cost:4 :darkness
Type: Permanent
Atk|HP:
Ability: Your mark absorbs 1 quantum from your opponent and generates an additional :darkness.
Weapon damage heals you.
Image:













Owner of Idea:

Notes:
Thread:
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Weapon is your weapon.
Heart of Darkness | Black Heart

UNUPPEDUPPED
Name: Heart of Light
Element: Light
Cost:3 :light
Type: Permanent
Atk|HP:
Ability:  Each turn an unskilled creature gains, "Generate :light each turn."
Name: White Heart
Element: Light
Cost:4 :light
Type: Permanent
Atk|HP:
Ability: Each turn an unskilled creature gains +1|+1 and, "Generate :light each turn."
Image:













Owner of Idea:

Notes:
Thread:
EmeraldTiger
creature is random
Heart of Light | White Heart

UNUPPEDUPPED
Name: Hearts of Time
Element: Time
Cost: 2 :time
Type: Permanent
Atk|HP:
Ability:  Whenever a creature loses delayed status generate :time.
Name: Golden Hearts
Element: Time
Cost: 3 :time
Type: Permanent
Atk|HP:
Ability: Whenever a creature loses delayed status generate :time.
Creatures you possess are Ready.
Image:













Owner of Idea:

Notes:

Thread:
EmeraldTiger
Ready means they can use skills on the turn they come into play.
Hearts of Time | Golden Hearts

UNUPPEDUPPED
Name: Heart of  :aether
Element:  :aether
Cost: ?_? :aether
Type: Permanent
Atk|HP:
Ability:   ?_?
Name:  :aether Heart
Element:  :aether
Cost: ?_? :aether
Type: Permanent
Atk|HP:
Ability:  ?_?
Image:













Owner of Idea:

Notes:
Thread:
EmeraldTiger
?_?
[url*=]Heart of :aether:aether Heart[/url]

UNUPPEDUPPED
Name: Heart of  :fire
Element: :fire
Cost: ?_? :fire
Type: Permanent
Atk|HP:
Ability:   ?_?
Name: :fire Heart
Element: :fire
Cost: ?_? :fire
Type: Permanent
Atk|HP:
Ability:  ?_?
Image:













Owner of Idea:

Notes:
Thread:
EmeraldTiger
?_?
[url*=]Heart of :fire | :fire Heart[/url]

UNUPPEDUPPED
Name: Heart of  :water
Element: :water
Cost: ?_? :water
Type: Permanent
Atk|HP:
Ability:   ?_?
Name: :water Heart
Element: :water
Cost: ?_? :water
Type: Permanent
Atk|HP:
Ability:  ?_?
Image:













Owner of Idea:

Notes:
Thread:
EmeraldTiger
?_?
[url*=]Heart of :water | :water Heart[/url]

« Last Edit: January 02, 2014, 06:01:44 pm by EmeraldTiger »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline Zignaught

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119077#msg1119077
« Reply #1 on: January 04, 2014, 02:37:20 am »

Generates  :aether for each immaterial creature you control
Maybe it can do what SoW does for immaterial, but instead of all creatures that are immaterial, it targets a random immaterial creature each turn?


Generates  :fire for each creature you control with HP 3 or less
Maybe the upped version can randomly boost activated :fire spells and abilities by 20%?


Generates  :water for each  :water creature you control (double if the creature is in a flooded area maybe?)
Maybe the upped randomly freezes a non  :water creature?
Only fools trip on what's behind them.

Offline EmeraldTigerTopic starter

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119096#msg1119096
« Reply #2 on: January 04, 2014, 05:48:16 am »
Of the ones done so far;
 :death :life :darkness are player oriented.
 :light :time are creature oriented.

I would like to keep 6 elements being one way and 6 the other way.

Remaining Elements:  :entropy :gravity :earth :air :fire :water :aether maybe :chroma

Which would be best to focus on player, and which for creatures?
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Offline Zignaught

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119098#msg1119098
« Reply #3 on: January 04, 2014, 06:04:55 am »
I would make :aether creature oriented, since most of Aether from permanent control anyways. IE Dim Shield, Silence, Immaterial.

I would also make  :water creature oriented. I think making more use of flooding could help the card see more play besides with afl, flood combo.

Gravity, I see as direct player interaction. Gravity pull, catapult.

Entropy is player is balanced, so that's more of a preference on your part. I can see more creature interaction than anything.

Air is defiantly more creature friendly.

And that leaves fire. Maybe fire should have some sort of damaging effect?

Just some thoughts.

(edit, read through and accidentally posted stone skin under gravity ^^)
« Last Edit: January 04, 2014, 07:18:11 am by Zignaught »
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Offline Skotadi Phobos

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119099#msg1119099
« Reply #4 on: January 04, 2014, 06:35:49 am »
Are these suppose to be just player buffs or could they affect the opponent as well?
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Offline Zignaught

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119100#msg1119100
« Reply #5 on: January 04, 2014, 06:39:39 am »
Thats why I suggested fire maybe have some sort of damaging effect.
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Offline EmeraldTigerTopic starter

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119101#msg1119101
« Reply #6 on: January 04, 2014, 06:43:19 am »
Being that I feel the hearts are a personal thing for each element(al). It could affect opponent but it would need to benefit the player.
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Offline Skotadi Phobos

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119102#msg1119102
« Reply #7 on: January 04, 2014, 06:56:53 am »
Maybe for gravity, creatures with greater than X amount of attack get gravity pulled?
« Last Edit: January 04, 2014, 06:59:21 am by skotadi phobos »
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Offline EmeraldTigerTopic starter

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119103#msg1119103
« Reply #8 on: January 04, 2014, 07:01:39 am »
Don't stop suggesting stuff, I may get inspired by what someone writes.
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Offline Zignaught

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119104#msg1119104
« Reply #9 on: January 04, 2014, 07:06:54 am »
or maybe offset dissipation fields?
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Offline EmeraldTigerTopic starter

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119456#msg1119456
« Reply #10 on: January 06, 2014, 01:23:00 am »
I thought of this for :fire :

If more than X :fire is generated in one turn deal N damage to each creature. and M damage to each player .

amounts can be discussed.
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Offline Zignaught

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119485#msg1119485
« Reply #11 on: January 06, 2014, 04:46:01 am »
I thought of this for :fire :

If more than X :fire is generated in one turn deal N damage to each creature. and M damage to each player .

amounts can be discussed.
The problem is if you are playing with mono  :fire and run immo, or Nova, you could end up killing your own creatures because you generate so much  :fire Quanta. I like the direction it's going but  :fire creatures have low HP and the last thing you want is to wipe your own board on a regular basis.
Only fools trip on what's behind them.

 

blarg: