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Offline AD TienzuStormTopic starter

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Clouds and Seas https://elementscommunity.org/forum/index.php?topic=59009.msg1198453#msg1198453
« on: July 25, 2015, 07:37:27 am »
Alright, this is a horribly unfinished and unbalanced idea that I want to share to see the community's thoughts on it. Yay

This was inspired by seeing Sponge (by Eaglegenes IIRC) and Cloud (by Zblader) in the Link Crucible Candidates thread.

Warm Seas
5 Water | 4 Water
Permanent
Evaporate: Generate a Cloud Spirit. May make a Nimbus Spirit instead

Cloud Spirit
2 Water | 2 Water
1 | 7
When Evaporate is used, gain +0 | +1
Downpour (sacrifice): Generate :water equal to HP

Nimbus Spirit
3 Water | 3 Water
3 | 3
When Evaporate is used, gain +1 | -1
On death, deal 1 damage per 3 attack to all enemy creatures
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Offline ZephyrPhantom

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Re: Clouds and Seas https://elementscommunity.org/forum/index.php?topic=59009.msg1198454#msg1198454
« Reply #1 on: July 25, 2015, 07:50:47 am »
Are Cloud and Nimbus Spirit meant to be standalone cards, or are they only accessible through Warm Seas?

Offline AD TienzuStormTopic starter

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Re: Clouds and Seas https://elementscommunity.org/forum/index.php?topic=59009.msg1198457#msg1198457
« Reply #2 on: July 25, 2015, 07:55:55 am »
Are Cloud and Nimbus Spirit meant to be standalone cards, or are they only accessible through Warm Seas?

I'm not sure, I'd guess not since they're kinda useless without Warm Seas, and I don't want to have a forced combo that could easily be prevented.
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Offline ZephyrPhantom

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Re: Clouds and Seas https://elementscommunity.org/forum/index.php?topic=59009.msg1198458#msg1198458
« Reply #3 on: July 25, 2015, 08:09:16 am »
Alright. Any % chances on these spawns? It seems like Nimbus Spirit is supposed to spawn less often than Cloud Spirit.

Assuming 50% spawn chance,  you'd be getting 7 :water and a 4 | 2 creature over every 2 turns, or 3.5 :water and a 3 | 3 creature each turn. On every 3rd turn one of those 3 | 3 creature becomes a Thunderstorm instead. Compared to Firefly Queen, this seems really efficient - I'd suggest giving Evaporation an ability cost (:water , :air , or :fire should work) and possibly lowering Cloud Spirit's starting HP to 3-4.

Offline AD TienzuStormTopic starter

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Re: Clouds and Seas https://elementscommunity.org/forum/index.php?topic=59009.msg1198459#msg1198459
« Reply #4 on: July 25, 2015, 08:17:19 am »
I'm actually thinking of maybe making Nimbus Spirit require Aether or Air quanta instead of the on death trigger.

And the percentage chance is also undecided, since I wanted to see how strong each spirit was before I made the percentages. Right now I'm thinking maybe 70/30 with 70 being Cloud Spirit.

And yeah, I'll add a cost for Evaporation. Maybe I could just have it be Air so that the entire thing is a Water/Air duo?
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Re: Clouds and Seas https://elementscommunity.org/forum/index.php?topic=59009.msg1198460#msg1198460
« Reply #5 on: July 25, 2015, 08:59:39 am »
I'm actually thinking of maybe making Nimbus Spirit require Aether or Air quanta instead of the on death trigger.

And the percentage chance is also undecided, since I wanted to see how strong each spirit was before I made the percentages. Right now I'm thinking maybe 70/30 with 70 being Cloud Spirit.

And yeah, I'll add a cost for Evaporation. Maybe I could just have it be Air so that the entire thing is a Water/Air duo?
Yeah, making it entirely :water / :air is one way you could go with it.

 

blarg: