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Offline YeelpTopic starter

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Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088286#msg1088286
« on: July 22, 2013, 03:22:05 am »
NAME:
Speed Up
ELEMENT:
Time
COST:
15 :time
TYPE:
Spell
ATK|HP:

TEXT:
Skip your opponent's turn. This spell consumes all your time quanta left
NAME:
Fast Forward
ELEMENT:
Time
COST:
13 :time
TYPE:
Spell
ATK|HP:

TEXT:
Skip your opponent's turn. this spell consumes all your time quanta left.

ART:
John.do
IDEA:
Yeelp
NOTES:
This wouldn't really work in a mono time deck with the exception of being able to attack again. This does however work in OTK decks, duo decks, trio, and rainbow decks. Since it skips your opponent's turn, they don't take any poison damage that they might have, neither do their creatures, their counter for sacrifice status does not go down, they do not draw a card,their counter for Cloak/Dimensional Shield/Sundial does not go down, etc.
SERIES:
N/A

Main Questions

Should your "second" turn begin right when you activate it or should it begin after you finish your first?

Offline CuCN

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088288#msg1088288
« Reply #1 on: July 22, 2013, 03:38:31 am »
This idea has been done before, many times.

Offline YeelpTopic starter

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088398#msg1088398
« Reply #2 on: July 22, 2013, 07:12:39 pm »
This idea has been done before, many times.
I figured as much, but I'd thought that I might as well try.

Offline Higurashi

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088431#msg1088431
« Reply #3 on: July 22, 2013, 11:24:34 pm »
This effect is unusable when it costs too much and unbalanced without conditions. The reason for this lies with the combination of Silence and draw power. That combo is already very powerful.

Instead of a high cost, I would like to see the need for conditions to be met in order to be able to cast powerful cards like these. For instance, a required number of creatures delayed. Something like that would shy the user away from something like Silence+draw power, because those decks do not want to run Procrastination or Wardens.

This is a new mechanism as well and would make the card a lot more interesting. The details of the mechanism are up for discussion as it's a solution hastily thrown together for the purpose of showing an example.
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Offline YeelpTopic starter

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088437#msg1088437
« Reply #4 on: July 22, 2013, 11:40:48 pm »
This effect is unusable when it costs too much and unbalanced without conditions. The reason for this lies with the combination of Silence and draw power. That combo is already very powerful.

Instead of a high cost, I would like to see the need for conditions to be met in order to be able to cast powerful cards like these. For instance, a required number of creatures delayed. Something like that would shy the user away from something like Silence+draw power, because those decks do not want to run Procrastination or Wardens.

This is a new mechanism as well and would make the card a lot more interesting. The details of the mechanism are up for discussion as it's a solution hastily thrown together for the purpose of showing an example.

You have a point about it being hasty. But there's nothing wrong about being hasty about a card idea. It's about getting it out there. Then, members discuss it and improve it. It's like a team effort.

In addition, I feel that a high-ish cost is somewhat required mostly because I can't see any other way to pay for the card that would 1, be reasonable and 2, could fit in the card text box. Any suggestions?

As for delaying some creatures, That sounds like a good cost but that requires you already having a fixed amount of creatures on the board. It also assumes that the deck your using isn't some OTK deck or something that has few creatures. Maybe something like: "skip your opponent's turn. Your creatures can not attack next turn." So, after your "second" turn, your creatures would be delayed. I can see that being used for rush decks. The wording for that might have to be worked on though...

As CuCN said, The idea has been done many times. But that doesn't mean it won't work right? I (maybe other members as well) will just have to keep on refining and refining until a solution is reached.

Offline Higurashi

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088445#msg1088445
« Reply #5 on: July 23, 2013, 12:24:12 am »
I wasn't implying your card was hastily composed; only the example of mechanism that I proposed as an example.

The "delayed creatures" mechanism would count for your opponent's creatures, which is why it becomes usable through the Time shield Procrastination. Including your own creatures would be fine of course, as it would serve as a deterrent for your opponent to use Procrast, Wardens and Basilisk Blood.

Yes, as I mentioned I think powerful cards like these need to require some other component besides quanta cost. If we include those, we can introduce cards that would otherwise be unbalanced. The problem, of course, is that those cards become situational, and we absolutely have to avoid making them OP no matter the situation. Flavor-wise however, having such awe-inspiring cards can make an element a LOT cooler.
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Offline YeelpTopic starter

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088448#msg1088448
« Reply #6 on: July 23, 2013, 01:09:41 am »
I wasn't implying your card was hastily composed; only the example of mechanism that I proposed as an example.

The "delayed creatures" mechanism would count for your opponent's creatures, which is why it becomes usable through the Time shield Procrastination. Including your own creatures would be fine of course, as it would serve as a deterrent for your opponent to use Procrast, Wardens and Basilisk Blood.

Yes, as I mentioned I think powerful cards like these need to require some other component besides quanta cost. If we include those, we can introduce cards that would otherwise be unbalanced. The problem, of course, is that those cards become situational, and we absolutely have to avoid making them OP no matter the situation. Flavor-wise however, having such awe-inspiring cards can make an element a LOT cooler.

So, delaying creatures is an option. I was browsing through the bazaar in the time section to get a feel of it's synergies, and "atmosphere"; and came up with a couple of other ideas. Taking a look at Precognition another pay cost that could be considered would be to reveal your hand to your opponent for a set amount of turns. This basically gives them a heads up of your strategy; which can give the opponent an edge. However, this wouldn't work with the AI so I'm not convinced of it being a good idea.

I agree with a card be situational but, many other cards are situational. Wings is a pretty situational card. It can be worked around with the Web ability and I'm sure this card can be worked around. For example if it delays your creatures, use Adrenaline. If it reveals your hand, use Silence to prevent your opponent from retaliating with the cards in their hand or use Precognition to see what they have. However, this card may end up being TOO situational which means that a lot of revision needs to be done.

Not only does having awe-inspiring cards make an element cooler, but more fun to play as well.

Offline Higurashi

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088455#msg1088455
« Reply #7 on: July 23, 2013, 02:14:13 am »
Wings blocks a LOT of creatures without using Web, so you could call it slightly situational but not in a way that makes its place in a deck situational. It's still a good shield in any deck if you don't know what your opponent is going to run.

So yes, it's naturally a matter of degree. If a card can only be used along with other cards it's what we call a "forced combo". These are generally frowned upon among card creators. In the interest of avoiding that we can have several triggers, but even better is if we, in addition, give it a weaker effect without the triggers. Think Black Hole against rainbows vs. Black Hole against duos or monos. Discord isn't a forced combo in the latter case, but it does turn it into one of the best combos in the game. Perhaps half the effect is a possible starting point (which is where a lower cost becomes important again so that it's usable in more situations).

Yes, the coolness factor brings in more fans and connoisseurs, which in turn both improves an Element's showing in forum events and the amount of user-submitted card ideas for it. It's a chain reaction.
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Offline YeelpTopic starter

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088501#msg1088501
« Reply #8 on: July 23, 2013, 02:09:03 pm »
Alright, so let's restart from the basics of the card; skipping your opponent's turn. It obviously needs a counterweight to counteract the sheer cheapness when chained with itself. So, what if it had a consequence similar to that of Supernova? Do not cast twice within a set amount of turns? That would prevent chaining which might be too strong on it's own, regardless of any other consequences applied to the card as counterweight. Then, lower the cost to around 6 to 8 :time and the final result would be a card that isn't that situational, but I'm not sure about it being balanced.

Offline Silux

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088505#msg1088505
« Reply #9 on: July 23, 2013, 02:38:29 pm »
Instead of a full turn, you could expand yours.

I'd like some effects like
  • delay opponents creatures
  • your pillars and tower produce quanta again
  • you can use the creatures ability again
  • your creatures attack twice


i'm against having the opponent to skip the whole turn, because they may happen to you, and the AI will happily chain this spell, with its double draw and improved quanta generation o.o

Offline YeelpTopic starter

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Re: Speed Up/Fast Forward Time spell that skips your opponent's turn https://elementscommunity.org/forum/index.php?topic=50457.msg1088509#msg1088509
« Reply #10 on: July 23, 2013, 02:45:06 pm »
Instead of a full turn, you could expand yours.

I'd like some effects like
  • delay opponents creatures
  • your pillars and tower produce quanta again
  • you can use the creatures ability again
  • your creatures attack twice


i'm against having the opponent to skip the whole turn, because they may happen to you, and the AI will happily chain this spell, with its double draw and improved quanta generation o.o

That's why I suggested to give it a Supernova type of counterweight. If it's cast twice by you (or the AI) within a set amount of turns, something happens. I don't know what though.

 

blarg: