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Offline AnthraxxTopic starter

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Uncommon (rare?) lands series https://elementscommunity.org/forum/index.php?topic=41060.msg508577#msg508577
« on: June 07, 2012, 10:22:24 am »
All lands act like normal pillars and produce quantum of their element, add 1 extra quantum when played if upped. X is always equal to the rare land stack size.

Activated ability cost is always "delay this stack for 3 turns". Ability is a subject to "summoning sickness" - unusable in the 1st round the initial land is played but playing 2nd to 6th copy does not trigger the sickness any more.

:fire Scorched basin  - opponent creatures get -X/-X for ONE round.
:time Observatory  - your opponent plays with hand revealed as long as this stack is delayed, draw X/2 (rounded down) extra cards each turn.
:death Necropolis - all your creatures with HP <= X killed while Necropolis is delayed come back on top of your deck if destroyed.
:life Stampede  - your creatures get +X/+X and ignore shields for ONE turn, where X is the size of the Stampede stack.
:entropy Chaos vortex  - Gain X*3 random quanta every turn, your opponent loses X random quanta every turn as long as this stack is delayed.
:darkness Infestation Pit - spawn X 1/1 vampire creatures every turn.
:gravity Fissure - delay X+1 random opponent lands as long as this stack is delayed.
:earth Diamond Mine - all your creatures gain: X Earth - produce X earth quanta every turn as long as this stack is delayed.
:light Safe Heaven - Gain Safe heaven status effect- all damage that would reduce your hp below 1 for the next turn is negated. Heal X*15 HP. Destroy 2 Safe Heavens.
:aether Psionic field - As long as Psionic field is delayed your opponent is limited to max. 6-X spells per round.
:water Frozen lake - freeze up to X random opponent permanents. Freeze up to 1-X your random permanents.
:air Storm cloud - attacking creatures have a X*20% chance to miss you as long as this stack is delayed.

Some abilities could use balancing. I'm not sure if :aether isn't too hard to implement in the current game code.

The initial intent was to make these land rare, but I'm not sure it's a good idea any more.

Other ideas:
- Add 10-20 hp cost to the activation to make it a conscious decision, not an obligatory click.
- Upgrading could affect the ability as well.
« Last Edit: June 07, 2012, 10:40:11 am by Anthraxx »
:entropy :entropy :entropy Wooooaaaaaaaaarrrrrrrrrrrr :entropy :entropy :entropy

Offline ralouf

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Re: Uncommon (rare?) lands series https://elementscommunity.org/forum/index.php?topic=41060.msg508581#msg508581
« Reply #1 on: June 07, 2012, 11:02:05 am »
Very good idea, as you know if you have ever read cards idea I'm very willing to see other type of pillar, specially with effect like those.

Here the number made them a little OP, but i like the idea
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