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Offline godofdeath500Topic starter

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Reflect/Improved Reflection. https://elementscommunity.org/forum/index.php?topic=59470.msg1204326#msg1204326
« on: September 07, 2015, 03:38:21 am »
NAME:
Reflect
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:

TEXT:
For this round only, all incoming spell damage is reflected back at the caster. Spells deal double damage this round.
Drain your opponent for 2 HP for every 10 :time in your pool.
NAME:
Improved Reflection
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy :entropy All spell damage is reflected back to your opponent.
Non-Stackable.

ART:
N/A
IDEA:
Godofdeath500
NOTES:
Came up with this idea while laying down, thinking.

Reflection is a skill shared only by :life and :light. Time deals in turn manipulation, so why not have a spell/perm to deal with Reflection?
Cost is a must, because otherwise, having a permanent that can spam this and not be a shield, is annoying. Not sure of the entropy, though.

Unupgraded version is a spell, because its for the turn/round. Also, it translates to meaning, the opponent casts a spell, its at the opponent. So if the opponent has this card, you take damage from your spells.
SERIES:



I had this idea. AD said to post it here, so, here it is. Thoughts? Yay or Nay?
« Last Edit: September 07, 2015, 02:08:01 pm by godofdeath500 »
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Offline ZephyrPhantom

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Re: Reflect/Improved Reflection. https://elementscommunity.org/forum/index.php?topic=59470.msg1204327#msg1204327
« Reply #1 on: September 07, 2015, 03:42:06 am »
Even if you're using cost to compensate for it not  being a shield, spell damage still a very narrow niche to protect from. Chances are most people would still run Jade or Reflective Shield for better damage reduction/much cheaper cost. I can understand the upgraded version being expensive but making it unprotectable is a bit silly given that both Relflective Shields start out immaterial.

I'd suggest lowering the unupped spell's cost a bit (you'd really only need to give a massive cost raise to a permanent with a shield property) and removing the "Unprotectable" from the upped permanent version.

Offline godofdeath500Topic starter

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Re: Reflect/Improved Reflection. https://elementscommunity.org/forum/index.php?topic=59470.msg1204330#msg1204330
« Reply #2 on: September 07, 2015, 03:53:40 am »
Even if you're using cost to compensate for it not  being a shield, spell damage still a very narrow niche to protect from. Chances are most people would still run Jade or Reflective Shield for better damage reduction/much cheaper cost. I can understand the upgraded version being expensive but making it unprotectable is a bit silly given that both Relflective Shields start out immaterial.

I'd suggest lowering the unupped spell's cost a bit (you'd really only need to give a massive cost raise to a permanent with a shield property) and removing the "Unprotectable" from the upped permanent version.

So, unnupped cost of maybe... 3? And the upped stays the same..?
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[21:47:45] ‹godofdeath500› I do not live up to my name.

Offline AD TienzuStorm

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Re: Reflect/Improved Reflection. https://elementscommunity.org/forum/index.php?topic=59470.msg1204331#msg1204331
« Reply #3 on: September 07, 2015, 03:59:06 am »
Even if you're using cost to compensate for it not  being a shield, spell damage still a very narrow niche to protect from. Chances are most people would still run Jade or Reflective Shield for better damage reduction/much cheaper cost. I can understand the upgraded version being expensive but making it unprotectable is a bit silly given that both Relflective Shields start out immaterial.

I'd suggest lowering the unupped spell's cost a bit (you'd really only need to give a massive cost raise to a permanent with a shield property) and removing the "Unprotectable" from the upped permanent version.

So, unnupped cost of maybe... 3? And the upped stays the same..?

The unupped in general is a very UP card, as of unless you chain them, the opponent can just wait another turn to Firebolt you to death (among other things). So basically it's a more expensive and less useful Silence.

I think the card could really be put at 1 :time and given an extra effect and not be OP at all. I would suggest "draw a card", but Time already has Precog..

Perhaps maybe also lets your spells deal double damage that turn? Although that might warrant a two :time cost.
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Re: Reflect/Improved Reflection. https://elementscommunity.org/forum/index.php?topic=59470.msg1204383#msg1204383
« Reply #4 on: September 07, 2015, 10:57:16 am »
Quote from: godofdeath500
Came up with this idea while laying down, thinking.

Hurr! I get it.
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