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Offline EmeraldTigerTopic starter

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Re: Pillar| Tower Based Mechanics on Creatures https://elementscommunity.org/forum/index.php?topic=49248.msg1070971#msg1070971
« Reply #12 on: May 17, 2013, 01:13:27 am »
Got something in mind?
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Offline OdinVanguard

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Re: Pillar| Tower Based Mechanics on Creatures https://elementscommunity.org/forum/index.php?topic=49248.msg1070992#msg1070992
« Reply #13 on: May 17, 2013, 02:10:39 am »
Got something in mind?
Name: Amalgam Golemn
Cost: 5 (fused)
Stats: 1+*|1+* (2+*|2+* upgraded)
Text:"Fused.
Amalgam: Stats are based on the number and type of pillars matching the fused element."

So you could do something like
:fire +3 | +0
:life +2|+2
:gravity +0|+4
:earth +1|+3
etc.
« Last Edit: May 17, 2013, 02:12:11 am by OdinVanguard »
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Offline timetock

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Re: Pillar| Tower Based Mechanics on Creatures https://elementscommunity.org/forum/index.php?topic=49248.msg1070993#msg1070993
« Reply #14 on: May 17, 2013, 02:13:17 am »
Consider making an "other" creature coupled with quantum pillars  ;D

Offline EmeraldTigerTopic starter

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Re: Pillar| Tower Based Mechanics on Creatures https://elementscommunity.org/forum/index.php?topic=49248.msg1070997#msg1070997
« Reply #15 on: May 17, 2013, 02:30:33 am »
Off topic: I regularly see :earth :fire and :gravity as being the Geo-Trio. Is there some thing we can use there? /off topic.

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Offline Anarook

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Re: Pillar| Tower Based Mechanics on Creatures https://elementscommunity.org/forum/index.php?topic=49248.msg1071064#msg1071064
« Reply #16 on: May 17, 2013, 06:39:42 am »
Is this a discussion for pillar/Tower based mechanics in general?
In that case I've debated a creature that uses the a sacrifice of a tower as an additional cost.
Or a creature that can generate pillars.
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anything
blarg: