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Zzzip50

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Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg428444#msg428444
« on: November 20, 2011, 11:22:53 pm »

NAME:
Shard of Finnesse
ELEMENT:
Other
COST:
5
TYPE:
Spell
ATK|HP:
TEXT:
All Creatures you own have a 20% Chance to Attack on Fog Shield/Dusk Mantle.   Air deals  25% more damage.
NAME:
Shard of Finnesse
ELEMENT:
Other
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
All Creatures you own have a 20% Chance to Attack on Fog Shield/Dusk Mantle.   Air deals  25% more damage.
ART:
Template of Shards from Zanzario(Game Creator)
IDEA:
Description of Air in starter screen.
NOTES:
Created from a lack of an Air Shard.

Clarification: 20% chance - I mean the chance of the creatures missing is reduced to 20%, not 20% of 30%(Fog Shield) or 20% of 50%(Dusk Mantle)

Clarification: Which creatures are affected - Only the creatures you own when this card is played.

Clarification: 25% Increase - Calculations round the number up.

Example of this card:

Opponent: Dusk Mantle in play.
You: 3 Wyrms, and you play SoF.

Wyrms, who then dealed at max 6 damage, and missed one time in two turns, now each deals a maximum of 8 and misses one time in five turns.
You then play a Pegasus, the Pegasus recieves no bonus.


Questions:
Is this balanced?
What additional effects should I add for "freedom of movement"
SERIES:



NAME:
Shard of Fortitude
ELEMENT:
Other
COST:
5
TYPE:
Spell
ATK|HP:
TEXT:
All Creatures in your possession gain -1/+6. Earth Creatures without an ability gain Burrow.
NAME:
Shard of Fortitude
ELEMENT:
Other
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
All Creatures in your possession gain -1/+6. Earth Creatures without an ability gain Burrow.
ART:
Game Creator Zanzario
IDEA:
Description of Earth in Starter Screen
NOTES:
Clarification: Benefits given - Given to only creatures you own in play at the moment of this spell's casting.

Might this be UP?
Any additional effects?
What other defense mechanisms are potential?
SERIES:


NAME:
Shard of Ignition
ELEMENT:
Other
COST:
12
TYPE:
Spell
ATK|HP:
TEXT:
Every Creature in your possession becomes Ash.
Drains all Fire Quanta.
NAME:
Shard of Ignition
ELEMENT:
Other
COST:
10
TYPE:
Spell
ATK|HP:
TEXT:
Every Creature in your possession becomes Ash.
Drains all Fire Quanta.
ART:
Shard template by Game Creator
IDEA:
A story on pillars of fire and another story on phoenixes.
NOTES:
Extremely powerful, when used right, gives huge firepower that overwhelms every shield.

Perhaps too powerful, suggestions on cost  and ability are appreciated.
SERIES:
NAME:
Shard of Retention
ELEMENT:
Other
COST:
7
TYPE:
Creature
ATK|HP:
0 | 10
TEXT:
:gravity:gravityUnify - Destroy creature and gain +0/+N = Hp of Cre.
:gravity:gravityShatter - Inflict damage = to HP/2
NAME:
Shard of Retention
ELEMENT:
Other
COST:
7
TYPE:
Creature
ATK|HP:
0 | 15
TEXT:
:gravity:gravityUnify - Destroy creature and gain +0/+N = Hp of Cre.
:gravity:gravityShatter - Inflict damage = to HP/2
ART:
IDEA:
Chimeras and Instosis
NOTES:
This is a creature.

In fact, upon close analysis, Shatter won't ever likely get to kill the opponent by itself, but a Quint + SoRe would be a dreaded CC. Perhaps too much.

Should it be specified this cannot be Quinted?
SERIES:

Re: Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg428445#msg428445
« Reply #1 on: November 20, 2011, 11:34:04 pm »
shard of finnesse is too situational

shard of fortitude is decent

shard of ignition is cool, and I love phoenixes, but a little UP imo, either make it cost less, or have it not drain all :fire

shard of retention just looks OP imo....

Offline Naesala

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Re: Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg428447#msg428447
« Reply #2 on: November 20, 2011, 11:40:16 pm »
If retention can kill enemy creatures it's a problem because Zanz is against auto kill. maybe make it devour based only destroy creatures with less hp)?
Your favorite Hotyugh

Re: Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg428449#msg428449
« Reply #3 on: November 20, 2011, 11:46:58 pm »
If retention can kill enemy creatures it's a problem because Zanz is against auto kill. maybe make it devour based only destroy creatures with less hp)?
it's still OP even if it only destroys creatures with less hp

i honestly don't anyway to modify this card to make not OP

perhaps remove the gain hp ability, and instead, make it 0/6, costs 5/3, and an ability that costs 2 :gravity, auto kill a creature, but loses 2 hp himself (2 max hp, so you can't use angel to heal, but you can use plate armor to increase it)


Zzzip50

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Re: Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg428452#msg428452
« Reply #4 on: November 20, 2011, 11:53:23 pm »
For Shard of Finesse - I believe the the 25% increase in damage is good and will benefit in the long run. For the shield effect, Dusk Mantle is the 2nd most used shield unupped, so that would be useful in terms of probability of the situation.

For Shard of Fortitude - I will not modify it for the time being.

For Shard of Ignition, I will change it so it does not drain all  :fire when I have the time.

For Shard of Retention:

- Should I go with Tii's plan?
- Should I completely remove Unity? It will be a high hp creature that you can boost hp and PU and kill the opponent.

Re: Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg428458#msg428458
« Reply #5 on: November 21, 2011, 12:09:07 am »
speaking of shard of finesse, it's misspelled in the card image, and I still think it's a bit UP, even if fog shield is very commonly used in rainbows, make it cost 3/2 might be better, perhaps make it a permanent, so you can't just use 3 or 4 shards, and have all your air creatures do massive damage (the permanents will still stack the 25% extra damage effect, but at least they can be destroyed)

Offline Aves

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Re: Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg429080#msg429080
« Reply #6 on: November 22, 2011, 05:11:32 am »
For Shard of Finesse- That's quite a hefty bonus with dive there. Also, :air is rather generic- does it apply only to creatures, or to spells and skills/permanents too? Do you mean airborne creatures that were in play at time of SoFi? If only for creatures, or only :air creatures, or only for airborne creatures, is it applied after the creature attacks, or to Maximum Attack? .From your notes, I surmise that it's your creatures only, but you need to make that clearer. Same thing for the 20% bit.

Shard of Fortitude seems good- lots of synergy there; I like it.

Shard of Ignition- A bit OP in the case of the unupped. Minor Phoenixes for the upped version make it less OP, but the unupped version is a bit much- imagine RoL+Fractal with this- aether pendulums, mark of fire, RoL, fractal, and SoI.

Shard of Retention is a bit confusing- you can't have 2 active skills at once. The first effect seems okay, but the second is OP in conjunction with Otyugh, if Hp means HP of the afflicted creature. If HP means HP of the shard, then it's definitely OP by itself. I would keep the first effect only- it makes for great synergy with other  :gravity cards, while the 2nd effect seems to be both OP and unnecessary given Otyugh's role in :gravity.
Edit: I just realized that both abilities can cause instant-kills. Thus, they are both OP. I had thought that the first ability could only be used on your own creatures... but that would just defeat the purpose of having that creature.





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Offline furballdn

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Re: Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg429089#msg429089
« Reply #7 on: November 22, 2011, 05:20:06 am »
Very interesting ideas! Confused by your :gravity shard though. How does it have 2 active abilities?

Zzzip50

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Re: Shards for Air, Earth, Fire, and Gravity https://elementscommunity.org/forum/index.php?topic=33965.msg429383#msg429383
« Reply #8 on: November 22, 2011, 10:21:30 pm »
What if I modified the shard, so that it can only assimilate allied creatures (my first intention) and a passive skill of "Intensity" which would inflict it's hp/2 when 4 creatures has been assimilated to the player with the least amount of creatures.

 

anything
blarg: