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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340718#msg340718
« Reply #48 on: May 26, 2011, 04:48:54 am »
Would Stone Skin | Granite Skin and SoD make this OP?

Can cost be variable?

UNUPPEDUPPED
Name: Creature
Element: Other
Cost:
Type:
Atk|HP:
Ability:  When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP.
Name: Creature
Element: Other
Cost:
Type:
Atk|HP:
Ability: When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP.
Image:















Owner of Idea:

Notes:

Thread:
EmeraldTiger
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340719#msg340719
« Reply #49 on: May 26, 2011, 04:59:08 am »
Would Stone Skin | Granite Skin and SoD make this OP?
"Ability: When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP."
SS certainly would give Earth an advantage but so would Death or Darkness (provided you scale correctly so the Nightfall is not more or less cost effective than SS).
It all depends on what based means (but that is for the smithy thread).

Can cost be variable?
No.
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Offline Captain Scibra

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340720#msg340720
« Reply #50 on: May 26, 2011, 05:04:30 am »
That's an interesting idea.  Seems like SS and SoD can make it powerful, yes, but there are always formulas that can fix that.  The upped picture seems a little creepy, perhaps its that he is in his own eyes, but the background seems ominous, idk.  If the formula for the stats based off your HP work right, there could be a set card cost.
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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340822#msg340822
« Reply #51 on: May 26, 2011, 01:52:09 pm »
I sort of like the idea, but the art is weird.

Anyway, I think the attack should scale inversely with defense, kudos to the dictator for the idea.  I suggest something like HP = YourHP/5, Attack = 20-YourHP/20.  The creature's HP would be 20 at 100 health, then as you lose health, it would slowly get down to 1 health and 20 attack.  It would add quite a bit of strategy with the card and facing it. 

Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg342779#msg342779
« Reply #52 on: May 29, 2011, 07:50:39 pm »
Series: Lands

Name:The Valley
Element:Death
Cost:
Type: Permanent
Atk|HP:
Ability: Pillars/Towers generate :death in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:


Name: The Garden
Element: Life
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :life in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:


Name: Burning Lake
Element: Fire
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :fire in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name: Glacier Plain
Element: Water
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :water in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name:
Element: Aether
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :aether in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name: Endless Desert
Element: Time
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :time in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name: Enourmous Planet
Element: Gravity
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :gravity in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name: Perpetual Energy ... something
Element: Entropy
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :entropy in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name:
Element: Darkness
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :darkness in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name: Large Sun
Element: Light
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :light in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name: Mountain Quarry
Element: Earth
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :earth in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:

Name: Four Winds
Element: Air
Cost:
Type:
Atk|HP:
Ability: Pillars/Towers generate :air in addtion to what the generate currently.
Notes:
Image:
Owner of Idea:
Thread:
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Offline artimies7

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg342887#msg342887
« Reply #53 on: May 29, 2011, 11:29:06 pm »
Is that for each pillar, or stack? Because each individual pillar would be called a multiplier, and those are hard to not be OP.

Other than that, it looks pretty cool.

For the  :aether name, howabout "Essence Span" or "Spirit Field"?
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg342958#msg342958
« Reply #54 on: May 30, 2011, 01:11:42 am »
Lands are obviously permanents (will one show up in the Quantum Generator challenge?)
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg351134#msg351134
« Reply #55 on: June 14, 2011, 02:42:46 pm »
UNUPPEDUPPED
Name: Zombify
Element: Death
Cost:
Type: Spell
Atk|HP:
Ability:  Target creature now has the skill  :death :death :death: Zombie
Name: Zombify
Element: Death
Cost:
Type: Spell
Atk|HP:
Ability: Target creature now has the skill  :death :death: Zombie
Image:















Owner of Idea:

Notes:

Thread:
EmeraldTiger
Zombie skill = target non-undead gains skill Zombie. Each turn no creature is targeted creature with Zombie Skill gains -0|-1.
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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg351149#msg351149
« Reply #56 on: June 14, 2011, 03:16:24 pm »
Very interesting concept.  Does the effect also trigger death effects?  P.S.: LOVE THE ART!
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg351155#msg351155
« Reply #57 on: June 14, 2011, 03:21:31 pm »
Would it make it OP if it did trigger death effects?
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Offline Captain Scibra

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg351156#msg351156
« Reply #58 on: June 14, 2011, 03:22:24 pm »
Assuming applying the effect also makes the creature undead (not re-targetable), I don't see it becoming OP.
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg379466#msg379466
« Reply #59 on: August 12, 2011, 03:50:06 pm »
UNUPPEDUPPED
Name: Goliath
Element: Gravity
Cost:
Type: Permanent: Weapon
Atk|HP:
Ability: 
Name: Goliath
Element: Gravity
Cost:
Type: Permanent: Weapon
Atk|HP:
Ability:
Image:















Owner of Idea:

Notes:

Thread:
EmeraldTiger
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