So that one would get rewound instead of killed?Yep. If you don't maintain it properly it locks down your draw. I didn't want this to be in :time though as it has the same niche as GoTP does.
On project 2: How much is 3 attack boost worth for an activation cost?3 attack for 1 turn = 3 damage = spark = Cost of 0q+1c, 1c=1q, Cost of 0q+1c = Cost of 1q+0c
how high of attack power can 1 :fire give?+3 if it is one use per turn.
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Name: Cinderling Element: Darkness Cost: 2 :darkness Type: Creature Atk|HP: 3|5 Ability: :fire Ember: This creature gains +3|+0 until end of turn. | Name: Cinderling Element: Darkness Cost: 2 :darkness Type: Creature Atk|HP: 5|5 Ability: :fire Ember: This creature gains +3|+0 until end of turn. | ||||
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has anyone been able to do it before?None have been tried. The problem is that it permits the card to be used as a vanilla creature that is cheaper than a regular vanilla counterpart. I guess the best way to explain it is that one should never design a card where the total skill value (including activation cost modifiers) is negative.
Add a passive? I can't think of anything that will fit in this package ATM.has anyone been able to do it before?None have been tried. The problem is that it permits the card to be used as a vanilla creature that is cheaper than a regular vanilla counterpart. I guess the best way to explain it is that one should never design a card where the total skill value (including activation cost modifiers) is negative.
So add a +1 skill value passive please.
how about a passive that differs depending on element that targets it?Generally a ability that has that wide a variable effect has been gotten shot down before (Vrt made a somewhat harsh comment on my Rune Sword (http://elementscommunity.org/forum/index.php/topic,23980.0.html) involving a similar variable ability, I avoided including the harsher part in the thread.).
:water = soot
:fire = new Cinderling
:air becomes fire spirit or explodes
:earth ?
:life Cinder Dragon
:time kindling (Permanent)
:aether ?
:darkness Charcoal (Permanent)
:death ?
:entropy any of the others
:light ?
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Name: Mongoose Element: Life Cost: Type: Creature Atk|HP: 3|3 Ability: Mongoose is invulnerable to poison. | Name: Mongoose Element: Life Cost: Type: Creature Atk|HP: 3|4 Ability: Innate: While in play 25% of poison damage to you is negated Passive: Mongoose is invulnerable to poison. | ||||
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Name: Porcupine Element: Earth Cost: Type: Atk|HP: Ability: | Name: Porcupine Element: Earth Cost: Type: Atk|HP: Ability: | ||||
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Name: Skunk Element: Darkness Cost: Type: Atk|HP: Ability: | Name:Skunk Element: Darkness Cost: Type: Atk|HP: Ability: | ||||
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Tell me what you think about it.
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Element: Darkness
Cost: 5 :darkness
Type: Creature
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Ability: :darkness Stink Gas: Cloak your field in gas for one turn. Does not stack.Name:Skunk
Element: Darkness
Cost: 4 :darkness
Type: Creature
ATK|HP: 4|3
Ability: :darkness Stink Gas: Cloak your field in gas for one turn. Does not stack.Image:
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(http://www.sxc.hu/pic/m/t/to/torli/574600_skunk.jpg)
http://www.sxc.hu/photo/574600Hyroen, EmeraldTiger ***Insert additional information*** ***Insert thread title*** (http://***Insert thread link***)
I will finish this one.
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Element: Life
Cost:
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Ability: Mongoose is invulnerable to poison.Name: Mongoose
Element: Life
Cost:
Type: Creature
Atk|HP: 3|4
Ability: Innate: While in play 25% of poison damage to you is negated Passive: Mongoose is invulnerable to poison.Image:
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(http://imageplay.net/img/m7Gbd185423/332380_2164b.png)
http://www.sxc.hu/photo/332380Hyroen, EmeraldTiger ***Insert additional information*** Mongoose | Mongoose (http://elementscommunity.org/forum/index.php/topic,26488.0.html)
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Name: Bound Souls Element: ? Cost: ? Type: Permanent Atk|HP: Ability: Anything that targets one player effects both | Name: Bound Spirits Element: ? Cost: ? Type: Permanent Atk|HP: Ability: Anything that targets one player effects both | ||||
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what elementI would assume that Darkness would be a good element choice (looking at the mechanics). The card would allow the elemental to steal the effects of cards that affect elementals.and costwe should encourage people to decide costs in the smithy?
Anything that targets one player effects both or Anything that targets one player affects bothAnything that targets one player affects both
I am thinking about a spell that generates a creature. the creature's element is = to player's mark and the stats are based off player's HP if rewound the spell is in deck not creature. if creature is healed you are healed and vice versa. in many ways this could be an avatar creature. fractal creates spell. if there is more than one per player effects apply to all.Perhaps creature stats = remaining hp divided by 10? (100/10 = 10)
I am thinking about a spell that generates a creature. the creature's element is = to player's mark and the stats are based off player's HP if rewound the spell is in deck not creature. if creature is healed you are healed and vice versa. in many ways this could be an avatar creature. fractal creates spell. if there is more than one per player effects apply to all.This would be a creature card with a starting element resembling its casting cost (probably other).
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Name: Soul's Reflection Element: Other Cost: Type: Spell Atk|HP: Ability: Generate a Creature | Name: Soul's Perfection Element: Other Cost: Type: Spell Atk|HP: Ability: Generate a Creature | ||||
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Name: Creature Element: Other Cost: Type: Atk|HP: Ability: When this creature enters play it changes to the element of your mark. Attack and HP based on your HP. | Name: Creature Element: Other Cost: Type: Atk|HP: Ability: When this creature enters play it changes to the element of your mark. Attack and HP based on your HP. | ||||
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yes but I was thinking this should be only summoned via the spell and not any other way. the creature has the potential of it being really powerful. Or are you thinking it would over complicate the idea?Having it be a creature card is identical to having it be a spell that creates a creature that when rewound becomes a spell. That is the definition of a creature card.
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Element: Other
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Ability: When this creature enters play it changes to the element of your mark. Attack and HP based on your HP.Name: Creature
Element: Other
Cost:
Type:
Atk|HP:
Ability: When this creature enters play it changes to the element of your mark. Attack and HP based on your HP.Image:
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(http://imageplay.net/img/m7Gbd188521/otherelemental.png) EmeraldTiger ***Insert additional information*** ***Insert thread title*** (http://***Insert thread link***)
Would Stone Skin | Granite Skin and SoD make this OP?SS certainly would give Earth an advantage but so would Death or Darkness (provided you scale correctly so the Nightfall is not more or less cost effective than SS).
"Ability: When this creature enters play it changes to the element of your mark. Attack and HP based on your HP."
Can cost be variable?No.
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Name: Zombify Element: Death Cost: Type: Spell Atk|HP: Ability: Target creature now has the skill :death :death :death: Zombie | Name: Zombify Element: Death Cost: Type: Spell Atk|HP: Ability: Target creature now has the skill :death :death: Zombie | ||||
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Name: Goliath Element: Gravity Cost: Type: Permanent: Weapon Atk|HP: Ability: | Name: Goliath Element: Gravity Cost: Type: Permanent: Weapon Atk|HP: Ability: | ||||
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What kind of weapon can you burrow like so? A mine?Spears (See pit traps, some movie battlefield traps)
I considered those, but they lack the destructive power to destroy a shield (thematically) when attacking.What kind of weapon can you burrow like so? A mine?Spears (See pit traps, some movie battlefield traps)
No. Just...no.I considered those, but they lack the destructive power to destroy a shield (thematically) when attacking.What kind of weapon can you burrow like so? A mine?Spears (See pit traps, some movie battlefield traps)
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Name: Psi Serpent Element: Aether Cost: Type: Creatue Atk|HP: Ability: | Name: Psi Serpent Element: Aether Cost: Type: Creature Atk|HP: Ability: | ||||||||
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Psi yes or no for :aether?Psi idk. Psionic yes see mind flayer's skill.
How about a chance to remove skills from perms per successful attack?The theme of Wisdom/Mind/Psionics is broad enough that you should avoid Lobotomy.
I like the idea of a poison that eats away at quanta (be it the cap or actual quanta). Although I believe moomoose already somewhat got the latter with Mana Worm.Does poison fit Aether? I do not think so.
Snakes and poison do fit together, though.
And yet neurotoxin is in Time, while it's a poison that affects the nervous system. If neurotoxin, as a form of poison, can be stretched to fit in Time, then surely a type of poison can be fit into Aether.I like the idea of a poison that eats away at quanta (be it the cap or actual quanta). Although I believe moomoose already somewhat got the latter with Mana Worm.Does poison fit Aether? I do not think so.
Snakes and poison do fit together, though.
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Name: Shades of Grey Element: Duality Cost: :darkness or :light Type: Spell Atk|HP: Ability: | Name: Shades of Grey Element: Duality Cost: :darkness or :light Type: Spell Atk|HP: Ability: | ||||||||
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Cost 1 :darkness 1 :light (yes both)Not going to happen anytime soon if ever. Card costs are 2 variables (Integer, Type)
Then where is the Element specified?Cost 1 :darkness 1 :light (yes both)Not going to happen anytime soon if ever. Card costs are 2 variables (Integer, Type)
2 ( :darkness or :light) would mean :darkness :darkness, :darkness :light or :light :light. This is a more likely addition.
What do you mean? Any of these cards I think is always is any cost combination of the 2 elements involved.It is, but not the way Brontos proposed it. Normal Dual Cost cards cost X and Y, while Hybrid(aka "Duality") cards cost X or Y. The difference is that you could theorectically mono with a Hybrid card although it might not be as good as a mono card.
Darkness creatures lose Vampirism and gain +2/+0.This seems like a decent idea, considering that it works both for and against the Elements it associates with though. 4 Darkness/Light seems like a fair cost, given the mass-buffing nature.
Light creatures gain -2/+0 and Vampirism.
Do you mean the type of quanta used or the card background? The type of quanta used is that 2nd variable ( :aether, :air, :darkness, :death, :earth, :entropy, :fire, :gravity, :life, :light, :time, :water, or undefined).Then where is the Element specified?Cost 1 :darkness 1 :light (yes both)Not going to happen anytime soon if ever. Card costs are 2 variables (Integer, Type)
2 ( :darkness or :light) would mean :darkness :darkness, :darkness :light or :light :light. This is a more likely addition.
So Type in this case refers to the element and not creature spell or permanent?Do you mean the type of quanta used or the card background? The type of quanta used is that 2nd variable ( :aether, :air, :darkness, :death, :earth, :entropy, :fire, :gravity, :life, :light, :time, :water, or undefined).Then where is the Element specified?Cost 1 :darkness 1 :light (yes both)Not going to happen anytime soon if ever. Card costs are 2 variables (Integer, Type)
2 ( :darkness or :light) would mean :darkness :darkness, :darkness :light or :light :light. This is a more likely addition.
Wrong again. Type refers to the type of quanta cost. In game we have ( :aether, :air, :darkness, :death, :earth, :entropy, :fire, :gravity, :life, :light, :time, :water, or undefined) however Pseudoquanta cost types are theoretical alternative quanta cost types.So Type in this case refers to the element and not creature spell or permanent?Do you mean the type of quanta used or the card background? The type of quanta used is that 2nd variable ( :aether, :air, :darkness, :death, :earth, :entropy, :fire, :gravity, :life, :light, :time, :water, or undefined).Then where is the Element specified?Cost 1 :darkness 1 :light (yes both)Not going to happen anytime soon if ever. Card costs are 2 variables (Integer, Type)
2 ( :darkness or :light) would mean :darkness :darkness, :darkness :light or :light :light. This is a more likely addition.
Do you want them set up the same as in stripes?What do you mean? Any of these cards I think is always is any cost combination of the 2 elements involved.It is, but not the way Brontos proposed it. Normal Dual Cost cards cost X and Y, while Hybrid(aka "Duality") cards cost X or Y. The difference is that you could theorectically mono with a Hybrid card although it might not be as good as a mono card.QuoteDarkness creatures lose Vampirism and gain +2/+0.This seems like a decent idea, considering that it works both for and against the Elements it associates with though. 4 Darkness/Light seems like a fair cost, given the mass-buffing nature.
Light creatures gain -2/+0 and Vampirism.
Slightly offtopic:
I like the original border you came up with, ET. Could you make a :darkness / :death and an :aether / :entropy one ?
Would an affect that protects player's quanta pool from forced decrease and denies opponent an increase.Something like Sanctuary's protection effect? How would it differ? Since Sanctuary is such a hard counter to quanta denial, I imagine this would be more of a soft counter?
Edit: Let me elaborate on what I was thinking. My thoughts were Light's primary function is protection of resources. Darkness primary function is to use or deny opponent's resources. So with that in mind I came up the rough concept of a mechanic. I am thinking this should be a temporary affect. The light side would use something like sanctuary's quanta protection affect. the darkness side is the inverse of that against the opponent. I think the inverse is where opponent can not gain any quanta above the point of the highest quanta pool at the time the spell is cast.
Thank you for the feedback so far and any yet to come.