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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg339381#msg339381
« Reply #36 on: May 24, 2011, 01:30:15 am »
what element and cost?
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg339382#msg339382
« Reply #37 on: May 24, 2011, 01:33:08 am »
what element and costwe should encourage people to decide costs in the smithy?
I would assume that Darkness would be a good element choice (looking at the mechanics). The card would allow the elemental to steal the effects of cards that affect elementals.
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg339385#msg339385
« Reply #38 on: May 24, 2011, 01:39:42 am »
Anything that targets one player effects both or Anything that targets one player affects both
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg339388#msg339388
« Reply #39 on: May 24, 2011, 01:44:54 am »
Anything that targets one player effects both or Anything that targets one player affects both
Anything that targets one player affects both
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340196#msg340196
« Reply #40 on: May 25, 2011, 03:26:46 pm »
I am thinking about a spell that generates a creature. the creature's element is = to player's mark and the stats are based off player's HP if rewound the spell is in deck not creature. if creature is healed you are healed and vice versa. in many ways this could be an avatar creature. fractal creates spell. if there is more than one per player effects apply to all.
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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340201#msg340201
« Reply #41 on: May 25, 2011, 03:33:01 pm »
I am thinking about a spell that generates a creature. the creature's element is = to player's mark and the stats are based off player's HP if rewound the spell is in deck not creature. if creature is healed you are healed and vice versa. in many ways this could be an avatar creature. fractal creates spell. if there is more than one per player effects apply to all.
Perhaps creature stats = remaining hp divided by 10? (100/10 = 10)

though there are too many effects that you are suggesting, too much for card text.

Offline artimies7

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340208#msg340208
« Reply #42 on: May 25, 2011, 03:50:43 pm »
Birth: Generate a creature of your mark with Hp equal to your Hp/10. This creature is tied to your life points.

Tied to your life points = when you are healed, it is healed for the same amount /10. If it is damaged, you are damaged for the same amount. Not *10, because that would be an easy target to get to your HP.

It is assumed that rewinding gives you the spell, not the creature.

Untargetable? Perhaps.

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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340256#msg340256
« Reply #43 on: May 25, 2011, 04:58:48 pm »
I am thinking about a spell that generates a creature. the creature's element is = to player's mark and the stats are based off player's HP if rewound the spell is in deck not creature. if creature is healed you are healed and vice versa. in many ways this could be an avatar creature. fractal creates spell. if there is more than one per player effects apply to all.
This would be a creature card with a starting element resembling its casting cost (probably other).
It would have the following text:
"When this creature enters play it changes to the element of your mark."
"X=??" (this ability only as 1.5 lines)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340709#msg340709
« Reply #44 on: May 26, 2011, 04:11:48 am »
here is the Idea more organised.

UNUPPEDUPPED
Name: Soul's Reflection
Element: Other
Cost:
Type: Spell
Atk|HP:
Ability:  Generate  a Creature
Name: Soul's Perfection
Element: Other
Cost:
Type: Spell
Atk|HP:
Ability: Generate  a Creature
Image:















Owner of Idea:

Notes:

Thread:
EmeraldTiger
***Insert additional information***
***Insert thread title*** (http://***Insert thread link***)
UNUPPEDUPPED
Name: Creature
Element: Other
Cost:
Type:
Atk|HP:
Ability:  When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP.
Name: Creature
Element: Other
Cost:
Type:
Atk|HP:
Ability: When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP.
Image:















Owner of Idea:

Notes:

Thread:
EmeraldTiger
***Insert additional information***
***Insert thread title*** (http://***Insert thread link***)
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340713#msg340713
« Reply #45 on: May 26, 2011, 04:25:20 am »
The spell card in unnecessary because the creature card has all the effects.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340714#msg340714
« Reply #46 on: May 26, 2011, 04:31:58 am »
yes but I was thinking this should be only summoned via the spell and not any other way. the creature has the potential of it being really powerful. Or are you thinking it would over complicate the idea?
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg340715#msg340715
« Reply #47 on: May 26, 2011, 04:35:15 am »
yes but I was thinking this should be only summoned via the spell and not any other way. the creature has the potential of it being really powerful. Or are you thinking it would over complicate the idea?
Having it be a creature card is identical to having it be a spell that creates a creature that when rewound becomes a spell. That is the definition of a creature card.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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