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Offline EmeraldTigerTopic starter

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EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg333702#msg333702
« on: May 14, 2011, 09:09:13 pm »
Project 1:
I would like to develop a series of cards that uses the Remain skill.
The skill cost 2 quanta of a card's element.

Project 2:
I would like to create a creature that
has an active skill that
gives it attack power boost then as it attacks,
returns the attack power to the previous value

Project 3:
Pillars/Towers with proper names Example:  :fire Mt. Dracon's Spire  :fire
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Offline Rutarete

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Re: Remain: The Active Upkeep https://elementscommunity.org/forum/index.php?topic=26257.msg333705#msg333705
« Reply #1 on: May 14, 2011, 09:12:57 pm »
Are you thinking of just mono cards for this?
Also- should a common theme be based on things that fade away/don't last long?
e.g. gas disperses, night -> day, etc.
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Offline EmeraldTigerTopic starter

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Re: Remain: The Active Upkeep https://elementscommunity.org/forum/index.php?topic=26257.msg333710#msg333710
« Reply #2 on: May 14, 2011, 09:17:50 pm »
q1 Mono cards = yes.
q2 We will see what we can come up with, because I am not sure ATM.
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Offline ZephyrPhantom

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334257#msg334257
« Reply #3 on: May 15, 2011, 07:30:44 pm »
I'd recommend focusing on one project at a time.

For remain, how about something like :
Shifting Beast
5 :entropy
7 | 4
When this creature leaves the field it goes back to the top of your deck.
 :entropy :entropy : Remain - keep this creature on the field.

Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334270#msg334270
« Reply #4 on: May 15, 2011, 07:44:14 pm »
So that one would get rewound instead of killed?
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334271#msg334271
« Reply #5 on: May 15, 2011, 07:45:07 pm »
Project 1:
1) Investigate the balance of Absorb. Maybe make a design theory thread asking how adding an Absorb 1 cost would affect the balanced casting cost.
2) Remain cost 2 is expensive. Slightly less expensive than Absorb 2 but more than Absorb 1.

Project 2:
You mean like Dive or Ambush/Pack Tactics?

Project 3:
I do not think ETG is meant to have that detailed a mythos.
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Offline ZephyrPhantom

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334272#msg334272
« Reply #6 on: May 15, 2011, 07:45:50 pm »
So that one would get rewound instead of killed?
Yep. If you don't maintain it properly it locks down your draw. I didn't want this to be in :time though as it has the same niche as GoTP does.

Offline artimies7

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334275#msg334275
« Reply #7 on: May 15, 2011, 07:49:11 pm »
Project 1: Doomed Servant: 5 :darkness -4|5, 3 :darkness: Remain: Do not attack.
Forced upkeep!
I guess it might need balancing.

Project 2:  :earth: Avalanche: Gain +4|+3, then reduce 1|1 for 4 turns. While reducing, Untargetable and Momentum.
It's sort of like a real avalanche. It starts, you can't stop it, and then the mountain that it came off of is weaker than it was before.
Would have to be high-cost though. Balancing and all.

Project 3: Mountain of Giants: Generate X+1 random quanta. X = the average HP of your creatures divided by 6.
So Massive Dragon would only get 5 quanta, not unlike two Quantum pillars against a Devourer.

I am suprised and pleased that I would be PM'd about this in particular. Thanks.
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334280#msg334280
« Reply #8 on: May 15, 2011, 07:54:13 pm »
Zblader's Idea would also be a decent immo target

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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334597#msg334597
« Reply #9 on: May 16, 2011, 04:06:50 am »
On project 2: How much is 3 attack boost worth for an activation cost?
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334599#msg334599
« Reply #10 on: May 16, 2011, 04:11:43 am »
On project 2: How much is 3 attack boost worth for an activation cost?
3 attack for 1 turn = 3 damage =  spark = Cost of 0q+1c, 1c=1q, Cost of 0q+1c = Cost of 1q+0c
Activation Cost: 1 quanta of an aggressive element.
This would create a +0 skill value since the Activation Cost pays for the entire cost.
Due to possible synergy with Skyblitz, I would choose the mid to lower hp in the chosen hp range.
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg334603#msg334603
« Reply #11 on: May 16, 2011, 04:21:43 am »
I am thinking it should be a Fire ability.
here is 1 possible idea.
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anything
blarg: