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Offline Sthneo5Topic starter

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Elements Cards https://elementscommunity.org/forum/index.php?topic=52102.msg1107097#msg1107097
« on: November 03, 2013, 09:55:56 am »


NAME:
Frozen Shard
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
ATK|HP:

TEXT:
All oppenents creature's who will attack will freeze for 3 turns.
NAME:
Shard of Ice
ELEMENT:
Water
COST:
2 :water
TYPE:
Spell
ATK|HP:

TEXT:
All oppenents creature's who will attack will freeze for 3 turns.

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Gamma Burst
ELEMENT:
Light
COST:
7 :light
TYPE:
Spell
ATK|HP:

TEXT:
Cause 3 damage to the opponets creatures and heal your creatures by 2.
NAME:
Gamma Ray Burst
ELEMENT:
Light
COST:
5 :light
TYPE:
Spell
ATK|HP:

TEXT:
Cause 3 damage to the opponets creatures and heal your creatures by 2.

ART:

IDEA:
sthneo5
NOTES:

SERIES:




NAME:
Nefarious Gate
ELEMENT:
Darkness
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
Upgrade this card to release a powerful creature locked inside this gate.
NAME:
Obscene Emperor
ELEMENT:
Darkness
COST:
20 :darkness
TYPE:
Creature
ATK|HP:
10 | 15
TEXT:
:death :death :death :death :death : Venin Poke
Cause 1 poison damage to the opponents creatures & 10  damage to their owner.

ART:

IDEA:
sthneo5
NOTES:

SERIES:




NAME:
Necromancer
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
4 | 10
TEXT:
:death :death :life : Revitalize
Summon 3 skeletons permanently.
NAME:
Necromancer Lord
ELEMENT:
Darkness
COST:
8 :darkness
TYPE:
Creature
ATK|HP:
10 | 15
TEXT:
:death :death :life : Resuscitate
Summon 3 Elite Skeletons Permanently.

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Ra
ELEMENT:
Light
COST:
15 :light
TYPE:
Creature
ATK|HP:
8 | 30
TEXT:
:light :light :light :light : Solar Burst
Inflict 10 damage to the opponents health and 2 damage to all creatures in play.
NAME:
Amun Ra
ELEMENT:
Light
COST:
20 :light
TYPE:
Creature
ATK|HP:
10 | 30
TEXT:
:light :light :light :light : Solar Burst
Inflict 15 damage to the opponents health and 2 damage to all creatures in play.

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Shadow Demon
ELEMENT:
Darkness
COST:
10 :darkness
TYPE:
Creature
ATK|HP:
7 | 10
TEXT:

NAME:
Elite Shadow Demon
ELEMENT:
Darkness
COST:
8 :darkness
TYPE:
Creature
ATK|HP:
7 | 10
TEXT:
Ethereal: This creature is invisible to the enemies not unless the opponent is the Light element.

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Solar Burst Shield
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Opponents creatures will decrease in attack and health per attack. If health is 3 & lower, the creature will die.
NAME:
Shield of Sol
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Opponents creatures will decrease in attack and health per attack. If health is 3 & lower, the creature will die.

ART:

IDEA:
sthneo5
NOTES:

SERIES:




NAME:
Storm
ELEMENT:
Water
COST:
20 :water
TYPE:
Spell
ATK|HP:

TEXT:
Destroy all creatures on the field and some pillars or pendulums. Cause flood for 3 turns.
NAME:
Hurricane
ELEMENT:
Water
COST:
15 :water
TYPE:
Permanent
ATK|HP:

TEXT:
Destroy all  creatures on the field and some pillars or pendulums. Cause flood for 3 turns.

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Zombie
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
:death :death :death : Devour
Eat the target creature if health is 2 and below and gain +2/+2
NAME:
Zombie Horde
ELEMENT:
Death
COST:
7 :death
TYPE:
Permanent
ATK|HP:

TEXT:
:death :death : Feast
Eat the target creature if health is 3 and lower and gain +3/+2

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Peace
ELEMENT:
Light
COST:
5 :light
TYPE:
Spell
ATK|HP:

TEXT:
No damage will be inflicted and no skills will be used the next turn.
NAME:
Accord
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:

TEXT:
No damage will be inflicted and no skills will be used the next turn. Lasts 3 turns.

ART:

IDEA:
sthneo5
NOTES:
If your running out of quanta or if your losing, this might help you to regain your strength.
SERIES:





NAME:
Forest Shield 
ELEMENT:
Life
COST:
7 :life
TYPE:
Spell
ATK|HP:

TEXT:
Shield: Attacking creatures have a 35% chance to miss you. Heals you for 5 health at the end of your turn.
NAME:
Rainforest Shield
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Attacking creatures have a 35% chance to miss you. Heals you for 5 health at the end of your turn.

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Leviathan 
ELEMENT:
Water
COST:
7 :water
TYPE:
Creature
ATK|HP:
8 | 8
TEXT:
:water :water :water : Booze
Digest the creature if not an airborne. Gain :water :water  per creatures eaten.
NAME:
Elite Leviathan
ELEMENT:
Water
COST:
8 :water
TYPE:
Creature
ATK|HP:
9 | 10
TEXT:
:water :water  : Feed
Digest the creature if not an airborne. Gain :water:water :water  and
+3/+1 per creatures eaten.

ART:

IDEA:
sthneo5
NOTES:

SERIES:




NAME:
Artifice 
ELEMENT:
Other
COST:
50
TYPE:
Spell
ATK|HP:

TEXT:
Trap (undetectable): You will gain control of the creatures summoned by the opponent the next turn.
NAME:
Quagmire
ELEMENT:
Other
COST:
60
TYPE:
Permanent
ATK|HP:

TEXT:
Trap (undetectable): Every card played by the opponent will cause 10 damage to him & 2 damage to his creatures.

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Octadic   
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 7
TEXT:
:entropy :entropy :entropy  : Abduct
Steal the target creatures skill.
NAME:
Elite Octadic
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 7
TEXT:
:entropy :entropy : Splash Loot
Steal the target creatures skill.

ART:

IDEA:
sthneo5
NOTES:

SERIES:





NAME:
Pilfer   
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Steal a card from your opponents deck.
NAME:
Improved Pilfer
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Steal a card from your opponents deck.

ART:

IDEA:
sthneo5
NOTES:
Steal a card from the deck of your opponent before he puts it in the game.
SERIES:





NAME:
Vivid Orb   
ELEMENT:
Other
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
Generates 1 quanta each element every other turn.
NAME:
Quantum of Power
ELEMENT:
Other
COST:
3
TYPE:
Spell
ATK|HP:

TEXT:
Generates 2 quanta each element every other turn.

ART:

IDEA:
sthneo5
NOTES:

SERIES:






REMINDER: All the pictures I used are not mine, they came from the net.

~~Sthneo5~$

Offline dawn to dusk

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Re: Elements Cards https://elementscommunity.org/forum/index.php?topic=52102.msg1107100#msg1107100
« Reply #1 on: November 03, 2013, 11:09:12 am »
A few of these have quite good thematics that I haven't seen posted before. The 'Trap' mechanic will give a proper use for precog but would need to be balanced quite a bit.
The Ethereal is quite nice but would probably be better if it could only be seen from the same or the opposite elemental (eg, say you played this and you had a life mark, only people with either life or death mark could see that creature)
I haven't really paid that much attention here until recently but I haven't seen a creature that can use the ability of others. Would need to be balanced so you don't have countless creatures with epic abilities but it's pretty good.
I'm not a big fan of things like Titan in your other thread and obscene emperor here were they cost countless quanta for something that can pretty much win the game for you though...
Also, cards that change thematic completely (eg zombie and zombie horde) don't really work... Make 2 different cards using each of those would be better. And changing from something like a spell card to a perm definitely doesn't work
« Last Edit: November 03, 2013, 11:13:18 am by dawn to dusk »

Offline Keolino

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Re: Elements Cards https://elementscommunity.org/forum/index.php?topic=52102.msg1107103#msg1107103
« Reply #2 on: November 03, 2013, 11:34:04 am »
Please make an own thread for each valid card idea, so that they can be properly discussed. Further, you will have to post the source of the pictures you used. ("net" or "google" is not a valid source) Further, some cards of yours need some more explanation (which you normally put into the "notes" box)
What's the speed of dark?

Offline Calambar

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Re: Elements Cards https://elementscommunity.org/forum/index.php?topic=52102.msg1107117#msg1107117
« Reply #3 on: November 03, 2013, 03:28:30 pm »
Many ideas have potential ideed, but I agree with my predecessors. Too many cards in one thread.
« Last Edit: November 07, 2013, 07:32:41 am by Krzysiekxd »
nai calambar onnalda ter coivierya

Offline EmeraldTiger

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Re: Elements Cards https://elementscommunity.org/forum/index.php?topic=52102.msg1107123#msg1107123
« Reply #4 on: November 03, 2013, 04:30:31 pm »
I will ask for this to be moved.

When this gets moved take a few ideas out every couple of days, and individually post them.
« Last Edit: November 03, 2013, 04:37:02 pm by EmeraldTiger »
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Offline iskelion

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Re: Elements Cards https://elementscommunity.org/forum/index.php?topic=52102.msg1107896#msg1107896
« Reply #5 on: November 07, 2013, 01:33:36 am »
something someone told me not so long ago, you should fill all spaces in the grid while making a card, and only use public domain art, your own, or art you have permission to use

frozen shard: too powerful

nefarious gate: you don't upgrade cards ingame, and you should give the gate some use before its upgraded

necromancer: 4/5
necromancer lord: 4/6


shadow demon /elite shadow demon: the idea is good, but normally if you make a creature me powerful you don't make it cost less
SD: cost 8
ESD: 12

solar burst shield: you should say how much the creature is debuffed, in ay case, its insanely powerful, have in mind that Fire Shield is way less powerful and costs more

storm: could cost a bit less

zombie: could cost 3 or 4 having in mind it requires another
Zombie horde: you made it a permanent

forest shield: my favorite card of your collection

leviathan: i like it, but having in mind it can kill almost any creature, it should cost more OR you should make it only able to eat creatures with less hp

artifice: has no connection with the upgraded version of it, you should make then 2 different cards

octadic: raise cost to 7

pilfer: should cost way less, also, i don't know if there is or will be a way to search your deck

vivid orb: i like the idea, but its too powerful


 


 

blarg: