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Offline shilekaTopic starter

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elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1029539#msg1029539
« on: January 07, 2013, 11:11:57 am »
the idea is to give each elements a "god" a very powerfull (and very expensive) card as of now this are the ideas for unupped, upped versions would simply cost less to play (costs still need to be balanced)

 :entropy
loki god of chaos
cost: :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy
stats: 8/10
pasive: immortal & when targeted with any card a pandemonium effect triggers for all creatures
ability: does -1/1 to self, this counts as being targetted by a card
ability cost: :entropy :entropy :entropy :entropy

 :death
anubis god of the death
cost :death :death :death :death :death :death :death :death :death :death
stats: 0/9
pasive: generates one skeleton at the end of each turn
ability: until next turn skeletons cannot be destroyed and they gain +1/0
ability cost:  :death :death :death :death

 :aether
thor god of lightning
cost: :aether :aether :aether :aether :aether :aether :aether :aether :aether :aether
stats: 10/5
pasive: when destroyed generates up to 8 ball lightning in your hand
ability: cast lightning effect on 2 targets
ability cost:  :aether :aether :aether :aether

 :water
neptunus god of the sea
cost:  :water :water :water :water :water :water :water :water :water :water
stats: 6/7
pasive: flooding effect
ability: for this turn all your creatures are considered to be water element
ability cost:  :water :water :water :water

 :earth
gaia goddes of earth
cost:  :earth :earth :earth :earth :earth :earth :earth :earth :earth :earth
stats: 2/12
pasive: destroys one pillar or pendulum each turn (randomly selected, can be both your oponents or yours)
ability: guard (delays oponents creature and attacks it, regardless of wether it is airborne or not)
ability cost: :earth :earth :earth :earth

 :life
flora goddes of life
cost: :life :life :life :life :life :life :life :life :life :life
stats: 4/8
pasive: heals you for 1HP for each sapling on the field at the end of each turn
ability: generate a number of saplings ( 0/2 no ability) equal to the amount of HP you healed last turn+1
ability cost:  :life :life :life :life

 :fire
helios god of the sun
cost: :fire :fire :fire :fire :fire :fire :fire :fire :fire :fire
stats: 20/0
pasive: when destroyed damages you equal to it's attack
ability: growth (+2/2)
ability cost:  :fire :fire :fire :fire

 :darkness
nyx goddes of darkness
cost:  :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness
stats: 5/8
pasive: vampire (damage is returned as healing)
ability: corupted growth (+3/-2)
ability cost:  :darkness :darkness :darkness :darkness

 :light
shiva goddes of light
cost: :light :light :light :light :light :light :light :light :light :light
stats: 0/10
pasive: decreases own HP by 2 each turn
ability: great blessing (increases the stats of all your light creatures by 2/1)
ability cost:  :light :light :light :light

 :gravity
atlas god of gravity
cost: :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity
stats: -5/50
pasive: gravity pull
ability: increases HP equal to the amount of gravity quanta you have divided by 2
ability cost: :gravity :gravity :gravity :gravity

 :time
chronos god of time
cost: :time :time :time :time :time :time :time :time :time :time
stats: 7/5
pasive: reverse time on self itself at the end of every turn
ability: attacks one extra time for every 10 time quanta in your possesion (this effect can be used the turn this card is played)
ability cost: :time :time :time :time :time :time

 :air
aeolus god of winds
cost: :air :air :air :air :air :air :air :air :air :air
stats: 9/0
pasive: sky blitz (all your airborne creatures deal double damage this turn)
ability: airborne (casts airborne on self)
ability cost:  :air :air :air :air
« Last Edit: January 23, 2013, 07:38:09 am by shileka »

Offline Angriness

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034478#msg1034478
« Reply #1 on: January 22, 2013, 06:57:22 pm »
Wow I really like this idea, too bad no one checks in this area...  ?_?

Just re-read chronos though, needs a new passive because he would not be able to use his effect with out the help of other cards
« Last Edit: January 22, 2013, 06:59:49 pm by Angriness »
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Offline shilekaTopic starter

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034502#msg1034502
« Reply #2 on: January 22, 2013, 08:25:02 pm »
Wow I really like this idea, too bad no one checks in this area...  ?_?

Just re-read chronos though, needs a new passive because he would not be able to use his effect with out the help of other cards

true, didn't think about it

Offline choongmyoung

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034509#msg1034509
« Reply #3 on: January 22, 2013, 08:37:11 pm »
I think nymphs are god-ish enough.
These are not more than gamebreakers.
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Offline shilekaTopic starter

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034530#msg1034530
« Reply #4 on: January 22, 2013, 09:15:36 pm »
I think nymphs are god-ish enough.
These are not more than gamebreakers.

still need to be balanced, maybe make them more expensive, and the chance of them being added is 0%, this is just fun and games

Offline TheAccuso

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034553#msg1034553
« Reply #5 on: January 22, 2013, 10:46:12 pm »
Sure the entropy god is an "immoral" one :)
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Offline shilekaTopic starter

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034652#msg1034652
« Reply #6 on: January 23, 2013, 07:38:28 am »
Sure the entropy god is an "immoral" one :)

thank you

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034657#msg1034657
« Reply #7 on: January 23, 2013, 07:49:24 am »
Hm, reuse of the name Anubis.  While it does fit Death better in some arguments, you do have to work with what is already in-game.


Some of these, like Aeolus, clearly outclass Dragons.  That being said, don't forget those when balancing costs.

Some of these implications say that there will only be one played at a time.  If not, then some of these, like Aeolus, are dreadfully overpowered.

Offline shilekaTopic starter

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034667#msg1034667
« Reply #8 on: January 23, 2013, 08:36:18 am »
Hm, reuse of the name Anubis.  While it does fit Death better in some arguments, you do have to work with what is already in-game.


Some of these, like Aeolus, clearly outclass Dragons.  That being said, don't forget those when balancing costs.

Some of these implications say that there will only be one played at a time.  If not, then some of these, like Aeolus, are dreadfully overpowered.

i'm thinking about two things A only one each deck, or B when 2 with the same name exist on the field both are destroyed

and yeah, they need balancing, a lot

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034670#msg1034670
« Reply #9 on: January 23, 2013, 08:40:14 am »
Hm, reuse of the name Anubis.  While it does fit Death better in some arguments, you do have to work with what is already in-game.


Some of these, like Aeolus, clearly outclass Dragons.  That being said, don't forget those when balancing costs.

Some of these implications say that there will only be one played at a time.  If not, then some of these, like Aeolus, are dreadfully overpowered.

i'm thinking about two things A only one each deck, or B when 2 with the same name exist on the field both are destroyed

and yeah, they need balancing, a lot

And here I give a small spiel regarding why I don't support such mechanics.  Rather, my predecessor put it in a better way.

I think your only allowed to have one on your side of the field at a time, for balance purposes.
The problem with cards that only allow 1 copy (legendary, hero, avatar, ...) is that this ^ is not a balance tool. It does not impact balance despite its deceptive appearance. All it does is artificially limit the card pool versatility and disguise potential imbalance.

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034674#msg1034674
« Reply #10 on: January 23, 2013, 09:14:15 am »
Hm, reuse of the name Anubis.  While it does fit Death better in some arguments, you do have to work with what is already in-game.


Some of these, like Aeolus, clearly outclass Dragons.  That being said, don't forget those when balancing costs.

Some of these implications say that there will only be one played at a time.  If not, then some of these, like Aeolus, are dreadfully overpowered.

i'm thinking about two things A only one each deck, or B when 2 with the same name exist on the field both are destroyed

and yeah, they need balancing, a lot

And here I give a small spiel regarding why I don't support such mechanics.  Rather, my predecessor put it in a better way.

I think your only allowed to have one on your side of the field at a time, for balance purposes.
The problem with cards that only allow 1 copy (legendary, hero, avatar, ...) is that this ^ is not a balance tool. It does not impact balance despite its deceptive appearance. All it does is artificially limit the card pool versatility and disguise potential imbalance.

true enough

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Re: elemental gods https://elementscommunity.org/forum/index.php?topic=45753.msg1034727#msg1034727
« Reply #11 on: January 23, 2013, 04:20:18 pm »
To avoid the fact that as someone already said the game doesn't need OP gamebreaking creatures, you may win those, as pets from the oracle.
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anything
blarg: