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Dust storm | Dirt Devil or Whirlwind | Hurricane https://elementscommunity.org/forum/index.php?topic=29795.msg379158#msg379158
« on: August 11, 2011, 06:30:43 pm »
We always hear complaints (or make them ourselves) about how the luck of the draw can virtually make us lose a game. Thus, I thought, what if there was a card that could help make it easier for us to implement strategies?

So I came up with Dust storm!

When you play dust storm you first get to see the next four or five cards in your deck in the current order that they are in and get to rearrange them how you'd like. It'd obviously be a spell card, and it would definitely need to cost a bit of quanta or deal damage to, destroy, or cause random effects to some or all of your own creatures. I also thought that another thing that could at times be helpful and/or damaging to the player who uses this card is that they have to discard two cards from their hand upon using this card, though that would probably put too much effect into one card.

Dust storm would be a time card, though it could also be made into an earth card or renamed to Whirlwind and made an air card. While I think it'd fit best under time, it is possible that time already is a bit OP'd when it comes to drawing more cards, so adding it to earth or air might make things a bit more balanced in that area. Dust storm could be upgraded into Dirt Devil and Whirldwind could be upgraded into either Hurricane, Tornado, or Typhoon; upgrading it could either make it cost ever so slightly less or make it apply to one more card so instead of seeing and manipulating the order of four or five cards, you would see and manipulate the order of five or six cards.

Anyways, I'd love to hear some feedback, ideas for improvements, or if this is just a plain bad idea. Thanks!

 

blarg: