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Offline storytellerTopic starter

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Geometrics https://elementscommunity.org/forum/index.php?topic=41037.msg508171#msg508171
« on: June 06, 2012, 01:23:19 am »
A series of cards that work based on math and geometry.

Point | Point guard
:rainbow or Something
its a 1|1, it acts as a point for other spells. Its a Creature


Line | Line of Fire
Spell
2:  :rainbow
creates a Line Effect with a Point based on the point you target. This is probably built buy order of Point Placement.
Line Heals 3 damage to every creature in your line.
Line of Fire Deals 3 damage  in the opponents field that mirrors the ones you are using in yours.


Triangulate
similar to Line, but creates a triangle for the area of effect

Quadrangle
like triangulate but uses four points.

Pentagle
five sided polygon area of effect

Hex
six sided area of effect.


Mirror | Reflect
a permanent that causes your geometrics to effect the enemy instead of you


Translate, moves the effect of a set of points to a new area based on target.


Hedron
make untargetable all creatures in area of effect

Anchor
Permanent that acts as a Point


Sine
deals damage equal to opponent based on angle of target point

Cosine
Heals HP to caster based on angle of target point

Tangent, attacks a creature on opponents field based on angle of target point


Elevate
Increase attack power of all creatures in your area of effect, if reflected, reduce that enemy attack

Iterate
Raise HP of all creatures in are of effect based on number of turns this stays in play. Has a 0 cost ability to sacrifice itself to activate, reduces HP if Reflected.



So, some ideas. Nothing uses more than one target, all other points are chosen based on the order they were placed relative to the single target you chose.

The idea is that it creates a system you can learn but is nort very transparent, that offers some complexity to build new effects.


 

anything
blarg: