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Firenotes

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Firenotes Factory https://elementscommunity.org/forum/index.php?topic=34673.msg437175#msg437175
« on: December 10, 2011, 11:13:38 pm »
I'd love to start designing cards for Elements but have very limited time. When I make cards and someone has already done it, that usually means I didn't dig deep enough or overlooked it. Correct me and I'll correct my mistake, Thanks.

Here are some of my ideas;

**Life needs some love ^_^**

I will start off by addressing the need of useful cards in lifes arsenal. Something has to be done to bring this element up from the bottom. So here are some cards that I think would help life compete with the other elements.

NAME:
Rhino
ELEMENT:
COST:
6 :
TYPE:
ATK|HP:
TEXT:
When Rhino is cast destroy target permanent.
NAME:
Elite Rhino
ELEMENT:
COST:
8 :
TYPE:
ATK|HP:
TEXT:
When Elite Rhino is cast destroy two target permanents.
ART:
firenotes
IDEA:
firenotes
NOTES:
SERIES:
NAME:
Overgrowth
ELEMENT:
COST:
2 :
TYPE:
ATK|HP:
TEXT:
Put target pillar or pendulum on top of its owners deck.
NAME:
Overgrowth
ELEMENT:
COST:
5 :
TYPE:
ATK|HP:
TEXT:
Put two pillars or pendulums in a stack on top of its owners deck.
ART:
coming soon
IDEA:
stall for life
NOTES:
Choking vines, rapid growth of seaweed, the forces of nature smother the landscape and overpower the elements with it's own.
SERIES:
NAME:
Praying Mantis
ELEMENT:
COST:
5 :
TYPE:
ATK|HP:
TEXT:
Praying Mantis gets +1/+1 for each DR the opponents shield has.

NAME:
Praying Mantis
ELEMENT:
COST:
5 :
TYPE:
ATK|HP:
TEXT:
Praying Mantis gets +2/+2 for each DR the opponents shield has.
ART:
firenotes
IDEA:
firenotes
NOTES:
Only shields that reduce damage activate the bonus.
Does not work with bonewall, wings, dissipation, ect.
SERIES:

NAME:
Encite
ELEMENT:
COST:
1 :
TYPE:
ATK|HP:
TEXT:
Target creature gains +2/-1.
NAME:
Primal Rage
ELEMENT:
COST:
1 :
TYPE:
ATK|HP:
TEXT:
Target life creature gains momentum. If your mark is :life it gains +2/+2.
ART:
Coming Soon
IDEA:
NOTES:
SERIES:
**Other**

Just some stuff I'm rolling around.

NAME:
Malignant Growth
ELEMENT:
COST:
4 :
TYPE:
ATK|HP:
TEXT:
:death : Malignant
Poison target creature, you gain a poison counter.
NAME:
Malignant Growth
ELEMENT:
COST:
5 :
TYPE:
ATK|HP:
TEXT:
:death :death : Malignant
Poison target creature and it's owner, you gain a poison counter.
ART:
Coming Soon
IDEA:
NOTES:
SERIES:
Give me feedback on your thoughts and opinions, they are greatly appreciated.
Sorry for the lack of art, I would rather get a feel for what the cards will actually become before I go putting effort into the art.

Firenotes

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Re: Firenotes Factory https://elementscommunity.org/forum/index.php?topic=34673.msg437179#msg437179
« Reply #1 on: December 10, 2011, 11:21:27 pm »
Reserved*

Dengeki

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Re: Firenotes Factory https://elementscommunity.org/forum/index.php?topic=34673.msg437325#msg437325
« Reply #2 on: December 11, 2011, 06:40:37 am »
Really like the 'Rhino'-its a good solid base creature.
also i really like the 'encite/primal rage', its exactly what  :life needs.

Offline Naesala

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Re: Firenotes Factory https://elementscommunity.org/forum/index.php?topic=34673.msg437333#msg437333
« Reply #3 on: December 11, 2011, 06:59:30 am »
I dislike giving momentum to anything non gravity without at least costing gravity quanta to activate. After life, gravity is probably the weakest element.
Rhino: I like it, gives some PC to life and a nice mid-range attacker
Army Ant: Ability is like swarm, maybe you could phrase it similar? Meh, okay but not as good as scarabs
Mantis: How does it work with shields that block damage completely? (does the card gain infinite attack or what?) its okay, but see above.
Entice/Rage: to different, split them into two different cards. not really something i would use personally, light/life duo well so might as well use blessing and see above about momentum
Malignant: Made me think itd have to do with malignant cells, might want a name change. otherwise its a good idea, the unupped is much better though unless youre playing voodoo (but then you could use pests, eh) also, this card hardly fits the set O_o

My 2 :electrum


Your favorite Hotyugh

Firenotes

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Re: Firenotes Factory https://elementscommunity.org/forum/index.php?topic=34673.msg437613#msg437613
« Reply #4 on: December 11, 2011, 08:28:25 pm »
As is Mantis has a soft momentum ability, life needs a momentum ability of some sorts. Also added notes to Mantis.

The Army Ants will most likely get a rework as I myself am not satisfied with it.

I came up with Incite because even though there is a better alternative it serves 2 purposes.
1) It is a buff/soft cc which life needs both of these it fits the bill.
2) It's a cheap way to give life momentum without making it easier to buff dune scorpions and the like.

Your comment gave me some things to think about and thanks for the info.

Firenotes

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Re: Firenotes Factory https://elementscommunity.org/forum/index.php?topic=34673.msg438780#msg438780
« Reply #5 on: December 15, 2011, 02:25:46 am »
*Added art
*Removed Army Ants
*Added Overgrowth

Had some time to think about some things and i'm wondering if the Rhino's cost is too high. I tried to balance it based on what green can and doesn't do. Which I'm not sure if thats the right way to look at it.

Mantis needs a cost reduction but I'm torn. I'm thinking about dropping both costs by one.

More to come ^_^

 

blarg: