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Offline foofatronTopic starter

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Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112676#msg1112676
« on: November 30, 2013, 03:48:34 am »
I would like to see some alternate win conditions, but I get the feeling a lot of people would be against it so here's an idea I have about one:

NAME:
Painful Sacrifice
ELEMENT:
Death
COST:
10 :death
TYPE:
Spell
ATK|HP:

TEXT:
Sacrifice your mark, your opponent loses in ten of their turns.
NAME:
Ultimate Sacrifice
ELEMENT:
Death
COST:
9 :death
TYPE:
Spell
ATK|HP:

TEXT:
Sacrifice your mark, your opponent loses in ten of their turns.

ART:

IDEA:
Foofatron
NOTES:

SERIES:


Offline iancudorinmarian

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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112713#msg1112713
« Reply #1 on: November 30, 2013, 01:14:07 pm »
Ummm, just no, too many stalls...
The mark is there to define you as an elemental, it's like selling your soul to the devil!

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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112717#msg1112717
« Reply #2 on: November 30, 2013, 02:05:02 pm »
There was a task in Brawl 2 for card designers to come up with this kind of thing. May be useful to move some of the submissions here.
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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112718#msg1112718
« Reply #3 on: November 30, 2013, 02:16:52 pm »
Sacrificing your mark isn't a heavy toll. Play one of this, chain some upped sundials, and that's already 6 less turns. Chain two SoSacs from the pillars you needed for this and it's your win.

Seems OP to me.

Offline foofatronTopic starter

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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112740#msg1112740
« Reply #4 on: November 30, 2013, 04:09:12 pm »
However it will take about 3 turns before you will be able to play this. Sundials are less of a threat than SoSac chaining.

Sacrificing your mark is a heavy toll for most decks, for a poison stall, it would force you to run pendulums, because one SoSac would rain your light, if you want to use SoD, also your dials would no longer be able to draw. Considering this is a stall deck, I don't think saying you'd have enough dails and SoSac's to win is unreasonable. Would anybody run 6? I doubt it because every draw after the first is a precious draw wasted.

Offline iancudorinmarian

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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112754#msg1112754
« Reply #5 on: November 30, 2013, 06:07:33 pm »
However it will take about 3 turns before you will be able to play this. Sundials are less of a threat than SoSac chaining.

Sacrificing your mark is a heavy toll for most decks, for a poison stall, it would force you to run pendulums, because one SoSac would rain your light, if you want to use SoD, also your dials would no longer be able to draw. Considering this is a stall deck, I don't think saying you'd have enough dails and SoSac's to win is unreasonable. Would anybody run 6? I doubt it because every draw after the first is a precious draw wasted.
Have you ever heard of QP? Or nova? It's quite enough.

Offline foofatronTopic starter

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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112757#msg1112757
« Reply #6 on: November 30, 2013, 06:19:36 pm »
So you'd run 6 nova's to be able to run SoD or get a draw off sundial?

Nova's will not help u play this before turn 3 either, nor make extra copies useful...

I made a deck to test it out kept tract of quanta and turns, faced 3 fg beat all 3:

Hover over cards for details, click for permalink
Deck import code : [Select]
4tc 4tc 4tc 4tc 4tc 710 710 710 710 710 710 710 710 710 710 71b 71b 71b 71u 71u 71u 71u 71u 71u 7q9 7q9 7q9 7q9 7q9 7q9 8pq


The problem is SoSac is too hard to counter, bonewalls + sundials are good defense, although against FG like eternal phoenix and hermes I'm not sure this would have won.

Extending the wait time may prove to be fruitless, perhaps 15-20 turns?
« Last Edit: November 30, 2013, 06:39:38 pm by foofatron »

Offline Gandora

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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112807#msg1112807
« Reply #7 on: November 30, 2013, 10:52:55 pm »
How about making it impossible for you to gain quanta for the next ten turns?
Or disallow you to play cards. Something like that. Sacrificing just the mark seems a bit too easy as has been shown.
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Offline foofatronTopic starter

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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1112824#msg1112824
« Reply #8 on: December 01, 2013, 02:32:41 am »
Honestly not gaining quanta wouldn't be a problem due to SoSac and Dial.

Maybe you cannot cast any spells.

Offline iskelion

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Re: Alternate Win Condition https://elementscommunity.org/forum/index.php?topic=52675.msg1114252#msg1114252
« Reply #9 on: December 09, 2013, 06:52:28 pm »
Sacrificing your mark isn't a heavy toll. Play one of this, chain some upped sundials, and that's already 6 less turns. Chain two SoSacs from the pillars you needed for this and it's your win.

Seems OP to me.

it is overpowered, but even worse than that, it would make the game very boring, cards like this will only make the game be made of uneventful matches

 

blarg: