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Offline BlazeTopic starter

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013422#msg1013422
« Reply #24 on: November 06, 2012, 12:41:09 am »
Current draft of card, what do you think?

NAME:
Time Flux
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Cancel the 2nd card played each turn. This card costs 2:time  if there is already one in play and it is the 2nd card played
NAME:
Time Flux
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Cancel the 2nd card played each turn. This card costs 1:time  if there is already one in play and it is the 2nd card played

ART:

IDEA:

NOTES:
Cancel means discard without any effect. It would not trigger any effects that trigger off of creatures dying such as Bone Wall.
SERIES:

« Last Edit: November 06, 2012, 12:51:11 am by Blaze »

Offline kimham8a

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013444#msg1013444
« Reply #25 on: November 06, 2012, 02:34:21 am »
Looks good, but IMO the 2ndary effect is unnecessary.
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Offline Elbirn

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013497#msg1013497
« Reply #26 on: November 06, 2012, 04:59:10 am »
I get what you want the card to do, it's just very hard to word it. Text could use some touching up.
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Offline BlazeTopic starter

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013553#msg1013553
« Reply #27 on: November 06, 2012, 03:04:01 pm »
That used up basically all the space. How would you suggest wording it?

Offline kimham8a

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013685#msg1013685
« Reply #28 on: November 07, 2012, 03:14:27 am »
That used up basically all the space. How would you suggest wording it?

If you really want to keep the 2nd effect just say, ''Cancel the 2nd card played each turn. Each additional 'Time Flux' you play costs 2 :time.''
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Offline BlazeTopic starter

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013723#msg1013723
« Reply #29 on: November 07, 2012, 05:57:43 am »
The issue then is that it lets you drop a lot of them easily which makes PC against it a lot harder.

Offline Elbirn

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013915#msg1013915
« Reply #30 on: November 07, 2012, 05:32:49 pm »
Cancel the 2nd card played each turn. If this card's effect is negated due to the effects of another card, decrease cost to 2 :time

I think that's a bit less wordy, though maybe not as clear? Basically it just means...Well, exactly what it says. Since the only other card that would negate time flux would be another time flux, it goes without saying that time flux discards are what are indicated by the text. I suppose sanctuary would also negate the effects of time flux though, wouldn't it? that being the case, a great combo for this card would be a light/time duo with sancts and time fluxes. Force your opponent to discard whilst being immune to the effects yourself, but at the cost of another card and making a duo. Another idea would be, if you're going against a light deck with sancts out, play the time flux first for the decreased cost, then deflag/steal the opponents sanct.

I like where this card is going.
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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013925#msg1013925
« Reply #31 on: November 07, 2012, 05:52:00 pm »
Cancel the 2nd card played each turn. If this card's effect is negated due to the effects of another card, decrease cost to 2 :time
Cancel the 2nd card played each turn. If this card's effect is negated generate 2 :time.

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Offline BlazeTopic starter

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013975#msg1013975
« Reply #32 on: November 07, 2012, 09:46:48 pm »
I would not want its effect to be negated by sanctuary. The idea is that it cancels the card as its being played, it doesn't effect your hand at all. Only the playing of cards.

I'm not fully understanding the wording. But I could simply say "If this card would be canceled, it costs two." Or something along those lines. The issue is whether or not more canceling cards will be printed down the line, and whether we want this card to be cheeper if it's canceled, or if its only canceled by another time flux. I would say I would prefer it only be cheeper if it were canceled only by another time flux.

Offline Elbirn

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1013986#msg1013986
« Reply #33 on: November 07, 2012, 10:21:50 pm »
In a way though, it kinda feels like time flux does interfere with the hand.. *shrug* It's a grey area really, so I think it's up to interpretation. If you want to interpret it as not being effected by sanctuary, then that's how it'll be I guess ^_^ I just generally like the idea of designed cards having synergy with other cards, even if the effect is generally negative. Having new strategies and gameplay quirks makes things interesting.

As for the whole secondary cancelling effect. For the same reason as I'd like this card to interact with sanctuary, I'd like it to interact with other cancelling cards. Really, it only adds to the cards possibilities, especially if other card cancelling cards were added.

"Cancel the 2nd card played each turn. If this card is negated or discarded, generate 2 :time"

How do you feel about that? With this wording, if a Time flux is cancelled by another time flux or just discarded in general, it generates quanta. It's like a small bonus if you're silenced or otherwise forced to discard.
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Offline kimham8a

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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1014014#msg1014014
« Reply #34 on: November 08, 2012, 12:44:49 am »
I think this should be stopped by sanctuary. For example, Silence, though it doesn't really affect the hand, is still negated.
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Re: Control card idea. https://elementscommunity.org/forum/index.php?topic=44465.msg1027170#msg1027170
« Reply #35 on: December 31, 2012, 05:49:10 pm »

"Cancel the 2nd card played each turn. If this card is negated or discarded, generate 2 :time"

How do you feel about that? With this wording, if a Time flux is cancelled by another time flux or just discarded in general, it generates quanta. It's like a small bonus if you're silenced or otherwise forced to discard.

I think this is the best idea for the card (though, if you play it as your second card, it costs 4 :time and generates 2 :time). Don't know how you'd word it, but it shouldn't cost anything to play the second time (so it actually gives you 2 :time).

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