Alright. I'd like to drop the current cards being worked on (for now, at least). That's because I have a few different ideas that I think are better:
?? / ??
6
/ 5
2/3 / 2/3
(ability name?): Target creature attacks in the same manner as ?? this turn.
NOTES: This card is an idea I proposed to the Mind project, and since it's not getting used, I figured I would use it. However, I have no clue on theming, and only a few thoughts on element (
?
?
?).
The ability basically makes the target creature attack like this creature, and with the same result. A list of things influenced by this ability:
Miss/hit
Damage done
Attack number
(Possibly other things? I don't know)
?? / ?? (possibly something to do with filters?)
X
/ (X-1)
(NOTE: in its current form, I feel this cannot be Other because any-element denial is a VERY scary thing. If you think this would be better only targeting its owner, please say so.)
(Permanent? Creature? I don't know what this should be, just not a spell.)
??: Convert 5 quanta of the victim's mark into quanta of the target pool.
NOTES: Okay, this is REALLY unfinished, I admit it. Help of ANY sort would be appreciated.
Allow me to clarify how the ability works. You target a quanta pool belonging to either player. That player loses up to 5 quanta of their mark and gains the same amount in the targeted pool.
Alternate Timeline / Alternate Timeline
5
/ 4
Spell / Spell
Summon a basic version of target creature.
NOTES: It's like a PU for
. If you don't get what "basic" means, it's as if you had played that card from your hand.
Spread / Scatter
X
/ X-1
(may change)
Permanent / Permanent
Cards cannot stack while this card is in play.
NOTES: This disrupts any card with a stacking quality. It forces Bone Wall to only ever have 1 charge, and each pillar takes up its own space.