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Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1157994#msg1157994
« on: October 02, 2014, 02:00:05 am »


Subject: The flower card set is a set of cards that are either flowers or are thematically related to flowers. The effects of the cards themselves are almost synonymous with the cards that they go with. The skills of each of the cards take in account multiple things, such as the scientific purpose of the flower itself and the uses of the flower in the real world. Each of these characteristics of the flower are twisted a certain way to make them work in Elements. Some skills are a huge exaggeration of what the flowers actually do in real life, some are made up but based off of actual events (such as Nyctosynthesis), and others are made up off of the top of my head according to how the card looks or how I interpreted that it works.

Purpose: The purpose of this card set is to make a set of cards that would be both useful to the Elements meta-game in the diversification of decks and improvement of strategy and to make a card set that is thematic with plantlife and flowers. I will accept any comments on the card set and will try to update it more often than I did before in 2014. Before today, the last time this card set was updated was November 2014. This was because the card set idea was getting old to me and it sort of withered away. Not to worry, as I am more focused now than I was then. I only have four more cards to make, and I will make these four cards and complete this set.

Progress: When I rechecked this thread, I apparently had 6 threads and 8 cards made. So currently (5/23/2015), I have 5 outdated threads on cards and one thread I just made today for Hydrangea. This card set is coming together. I could use some help on ideas for the skills of these flowers, but nevertheless, I can manage without. Links to each of the cards are here below:
 :chroma Chromathorn - Inherit a random flower's ability
 :light Stargazer Lily - On death, spawn a random amount of dragonflies
 :entropy Sakura - On death, destroy some of the opponent's quanta (Sakura's health depletes each turn)
 :aether Columbine Blue Bird - Negates three spells aimed towards creatures
 :death Deathbloom - Spend one darkness to generate one death and to poison a random creature for one poison damage (repeatable)
 :darkness Nightspring - Steal the target card for two turns and return it (destroy it if Nightspring is upgraded)
 :air Dandelion - Delay a target creature for two turns at the expense of one HP of Dandelion
 :time Desert Rose - Heal yourself for 4 HP every time a spell is used (that uses quanta)
 :water Hydrangea - Heal yourself for double the damage this creature takes every time it survives an attack
 :life Mother Rose - Skill has yet to be determined
 :fire Flame Orchid - Damage friendly creatures for added ATK / Sacrifice friendly creatures for added ATK
 :gravity Cactus Flower - If this creature is shielded, poison the opponent.
 :earth Lithops - Skill has yet to be determined

I have to go remake threads for all of these flowers. This will take a while so please bear with me.

The idea is originally by me. Credit goes to Treldon and Willng3 for helping me come up with some of the flowers. Feedback would be highly appreciated.
~ iDaire
« Last Edit: May 28, 2015, 02:50:47 am by iDaire »

Offline iDaireTopic starter

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1157996#msg1157996
« Reply #1 on: October 02, 2014, 02:04:18 am »
Reserved.

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1157997#msg1157997
« Reply #2 on: October 02, 2014, 02:06:22 am »
aether: weeds
weeds are close enough to immortal is doesnt matter

Offline Treldon

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1157999#msg1157999
« Reply #3 on: October 02, 2014, 02:12:04 am »
 :earth - Lithops
 :fire - Flame orchid
 :light - Sunflower
 :water - Lotus
 :time - Desert rose
 :entropy - Sakura (cherry tree flower)
 :aether - Columbine Blue Bird
 :life - (Common/Dead)Nettle
 :air - Dandelion (almost forgot)

 :gravity , :death:darkness - fine as is  ;)
« Last Edit: October 02, 2014, 02:49:55 am by Treldon »
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Offline iDaireTopic starter

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1158002#msg1158002
« Reply #4 on: October 02, 2014, 02:16:41 am »
Gravity :titan penis flower could fit nicely (google that )
Ok... That can't be a name. Thanks though for contributing!

:earth - Lithops

Will update with new ideas
Thanks! Lithops sounds like a good name and looks like it would fit Earth nicely but I was kind of intending for each of the flowers to look like recolored traditional flowers, which sounds worse than it is. I am really going to add this, search up what it does in nature, but I need art for this that would fit the setting once I add the template setting. It's not going to look like a recolored tulip, but I need art. I think I am being confusing. I need art, that fits the cartoonish setting.

aether: weeds
weeds are close enough to immortal is doesnt matter

Thanks for posting. May I ask something with no disrespect intended? How do weeds fit in aether?
« Last Edit: October 02, 2014, 02:27:10 am by deathreign3 »

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1158003#msg1158003
« Reply #5 on: October 02, 2014, 02:26:34 am »
:fire alternative - Torch Lily

:light - Stargazer Lily or Easter Lily (Sunflower may also work here, eh)

:air - Balloon Flower, thematically I guess Dandelion fits here too.

:water - Hydrangea

:time - Forget Me Not

:life - I'm thinking more of animals on this one for some reason. Right now Tiger Lily and Foxgloves come to mind.

If I can think of anything else I'll add them later.
« Last Edit: October 02, 2014, 02:38:02 am by willng3 »
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Offline Treldon

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1158801#msg1158801
« Reply #6 on: October 06, 2014, 07:25:19 pm »
Deathbloom looks good - both art and idea

But I have two observations:
  • the description says it uses :darkness quanta for the skill, but the card text shows  :death
  • the possible amount of poison you can add in one round is quite high - mostly in endgame, but still. While repeatable, perhaps it could use a limit of max 10 use per turn? If one wants more poison, they can just play more of the flowers, since it's cheap. Or, if no skill use limit, then perhaps make it a bit more pricy? Like 5 :death for summoning (and perhaps make the upped 0|2)
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Offline Chapuz

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1158814#msg1158814
« Reply #7 on: October 06, 2014, 08:17:43 pm »
You would need to make an independant thread for each card so they can be balanced individually. I like theidea of a flower set.
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Offline iDaireTopic starter

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1158855#msg1158855
« Reply #8 on: October 06, 2014, 10:44:42 pm »
You would need to make an independant thread for each card so they can be balanced individually. I like theidea of a flower set.
It would be extremely hard to shift through 12 threads and manage all of them.
Also, I would get lazy and abandon all of them quickly sad to say.
So, I will update the cards on this thread. Starting with fixing that typo in Deathbloom.
I've decided I'm going to make the last card made into a thread upon making a new card.

Offline Treldon

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1158889#msg1158889
« Reply #9 on: October 07, 2014, 12:10:02 am »
The first (upped?) card is still with  :death
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Offline iDaireTopic starter

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1158907#msg1158907
« Reply #10 on: October 07, 2014, 01:22:17 am »
The first (upped?) card is still with  :death
It will take time.

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Re: Card Set: Flowers https://elementscommunity.org/forum/index.php?topic=55914.msg1158962#msg1158962
« Reply #11 on: October 07, 2014, 10:27:14 am »
You would need to make an independant thread for each card so they can be balanced individually. I like theidea of a flower set.
It would be extremely hard to shift through 12 threads and manage all of them.
Also, I would get lazy and abandon all of them quickly sad to say.
So, I will update the cards on this thread. Starting with fixing that typo in Deathbloom.
I've decided I'm going to make the last card made into a thread upon making a new card.
The cards need to be discussed independently for a better discussion and so balance. You can keep this thread and make the threads, linking this thread in the Series slot (that'swhat it is for).
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