I don't know if mechanics of game allow to make card like this, I've had this weird concept:
| |
NAME: | Karma Wolf
| ELEMENT: | Light
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 4 | 4
| TEXT: | Gain +2/+2 when you heal a creature, once per turn. Gain -1/-1 when you attack, once per turn.
|
| NAME: | Karma Wolf
| ELEMENT: | Darkness
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 4 | 4
| TEXT: | Gain +1/+1 when you attack, once per turn. Gain -2/-2 when you gain life, once per turn.
|
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Need balance for sure. My idea was something which buff itself when positive action are done, and debuff with negative action. But can be exactly the opposite for a
creature. Karma concept can't fit exactly in
, but neither in
, so that's the result
If is not possible to keep both, I would like to build a
card with a similar effect.
I'm a little bit confused, need suggestion