Funny how this artwork seems to inspire similar ideas.
in fact i made the card before looking for the image
Changed the mechanics of both the regular and upgraded cards
I actually like this card, maybe a bit to op with card like lighting? but I think you could balance that. However I would remove poison imunity, makes it look more like a mtg card+it's better not to have any resistances in this game I think, besides imortal and burrow of course.
i was a bit reluctant to add immunity, but that having the un-upgraded with a few poison counter could kill the player's production (until it reaches 0 and Aetherite dies), do you think i should remove immunity?
also, i could make the elite one to produce
every 2 damage absorbed