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More ideas https://elementscommunity.org/forum/index.php?topic=26665.msg338949#msg338949
« on: May 23, 2011, 04:36:57 am »
First thanks for tolerating my constant (and sometimes annoying) idea flow.
Down to business.

Fire pit/ lava pit
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Fire
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Permanent
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Cost= ?
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Each time a fire creature dies ash is spawned
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(This next card is extremely situational)

Barrier/levee
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Earth
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Permanent
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Cost= ?
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Prevents flooding

(maybe make it a shield?)
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Arcaster/Arcaster
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Aether
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Creature
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Cost & attack\HP= ?
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Discharge (active) sacrifices HP (except 1) to produce a thunderstorm
(original idea came from my conductivity spell)
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Sprout/Weed
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Life
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Creature
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Cost & attack/HP= ?
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Photosynthesis (passive) generate 1 :life at the end of your turn for every creature with bioilluminessence
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Firecreep/Flamecreep
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Fire
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Creature
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Cost & attack/HP= ?
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Hot blooded (passive) this creature cannot be frozen
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Bottomfeeder/Bottomfeeder
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Water
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Creature
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Cost & attack/HP= ?
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Feast- removes poison from the targeted creature
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Sunrise/[Radiation, Noon]
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Light
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Permanent
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Cost & attack/HP= ?
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all light and life creatures gain 1|1
or
The effects of nightfall are negated (death,darkness gain -1|-1)
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Underworld gate
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Darkness
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Permanent
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Cost= ?
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When a creature you own is destroyed a soul is spawned

Soul/Soul
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Darkness
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Creature
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Cost & attack/HP= ?
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Haunt (passive) attacks one enemy creature until it dies then the soul is at peace
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I couldn't come up with anything for time, gravity, entropy, death, or air

This was typed out on an iPhone sorry for the longevity and layout I like organization.




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Re: More ideas https://elementscommunity.org/forum/index.php?topic=26665.msg338993#msg338993
« Reply #1 on: May 23, 2011, 08:07:33 am »
The presmithy is not a place for rough draft ideas. These are rough drafts (idea,mechanics and card type chosen balance needed). Please choose 1-2 of these per week to make into smithy threads.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

anything
blarg: