First thanks for tolerating my constant (and sometimes annoying) idea flow.
Down to business.
Fire pit/ lava pit
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Fire
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Permanent
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Cost= ?
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Each time a fire creature dies ash is spawned
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(This next card is extremely situational)
Barrier/levee
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Earth
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Permanent
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Cost= ?
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Prevents flooding
(maybe make it a shield?)
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Arcaster/Arcaster
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Aether
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Creature
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Cost & attack\HP= ?
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Discharge (active) sacrifices HP (except 1) to produce a thunderstorm
(original idea came from my conductivity spell)
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Sprout/Weed
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Life
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Creature
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Cost & attack/HP= ?
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Photosynthesis (passive) generate 1
at the end of your turn for every creature with bioilluminessence
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Firecreep/Flamecreep
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Fire
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Creature
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Cost & attack/HP= ?
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Hot blooded (passive) this creature cannot be frozen
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Bottomfeeder/Bottomfeeder
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Water
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Creature
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Cost & attack/HP= ?
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Feast- removes poison from the targeted creature
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Sunrise/[Radiation, Noon]
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Light
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Permanent
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Cost & attack/HP= ?
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all light and life creatures gain 1|1
or
The effects of nightfall are negated (death,darkness gain -1|-1)
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Underworld gate
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Darkness
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Permanent
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Cost= ?
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When a creature you own is destroyed a soul is spawned
Soul/Soul
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Darkness
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Creature
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Cost & attack/HP= ?
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Haunt (passive) attacks one enemy creature until it dies then the soul is at peace
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I couldn't come up with anything for time, gravity, entropy, death, or air
This was typed out on an iPhone sorry for the longevity and layout I like organization.