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  • storyteller is a Blue Crawler starting to think about his first run.storyteller is a Blue Crawler starting to think about his first run.storyteller is a Blue Crawler starting to think about his first run.
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Lands and Holdings https://elementscommunity.org/forum/index.php?topic=47587.msg1049706#msg1049706
« on: March 09, 2013, 11:14:56 am »
so, lands and holdings are 'permanents' that offer some resource and/or provide an alteration to game play. each element, should get... 2. Other may have 1-3.

 :water

Waterfall Shrine
Passives
provides  :water each turn
if you have more  :gravity than the highest cost card in your hand, spend  :gravity get  :aether
Active
 :water :water :water :water produce a Water Pillar,
optional ability ( when this is done, all non-water creatures gain +1|+0 )

Abyssal Canyon
generate :gravity
spend :life :life, add an Abyssal Crawler to your hand


:time

Clocktower
gain a token every turn until 12, then revert to 1. creatures with a casting cost higher than the current count are returned to their owners decks.
 :time :time add a token


Precipice of Hours
both players draw an extra card every turn if able.



 :light
Divine Cathedral
 :rainbow :rainbow add a Holy Flash to your hand
 :light creatures gain 1 HP per turn

LightHouse
 spend  :fire get  :light :light
Water creatures pay 1  :water to attack
Your creatures in a flooded area do not die and move to an empty un-flooded area if able



 :life

Grotto of Whispers
if you take spell damage, gain an equal amount of max HP
spend  :water, get  :life


Hall of Thorns and Roses
all poisoned creatures gain +1 poison per turn.
when a player heals, they gain +1 Poison



 :gravity

Chasm of Jagged Stones
 :gravity :gravity target flying creature loses flying until end of turns and takes 4 damage
spend  :time get  :earth


Iron Gate
non-flying creatures cost 1 quanta of their mark in order to attack
you do not draw a card at the beginning of your turn.
0: draw 1 card, raise the cost of this ability on all copies of this card by one until end of turn



 :fire

Caldera
generate  :fire  :darkness :darkness each turn
sacrifice target creature to gain its HP in  :fire and  :darkness

Black Sand Beach
spend :water gain :earth
creatures frozen or congealed recover twice as fast



 :entropy

Scrapyard
when a permanent is destroyed, its owner gains its casting cost in  :rainbow (random quanta)

Abandoned Satellite
hands are revealed to each player
spend  :gravity :gravity :gravity, draw a card if able



 :earth

Underground River
generate  :earth :water each turn
burrowed creatures are immune to flooding

Cliff City
 :time :time target creature you control enters cliff city
cliff city gains a number of counters equal to its casting cost
 :time :time remove a counter
when all counters are removed
 :time :time generate a copy of the creature



 :death

Estate Mausoleum
whenever a creature you control dies, gain a counter
if you do not have enough Quanta to play a card, remove a number of counters equal to the difference and play the card
(all copies of this card would lose that amount)


Haunted Mansion
spend  :death get  :aether
target creature may not attack this turn and is delayed for X turn where X equals the number of undead creatures you control



 :darkness

Dark Forest
generate  :life each turn
spend  :darkness get  :air


Obsidian Altar
destroy target creature in play, gain its casting cost in  :darkness
spend  :fire get  :light




 :air

Windmill
spend  :air  :air get  :time  :entropy
creatures with flying must pay 1 quanta of their type in order to attack you

Mountain Peak Shrine
spend  :earth add a Freeze/Congeal to your hand
generate  :light each turn
Light creatures with flying are unblockable




 :aether

Pocket Dimension
 :aether :aether target permanent leaves play and is unblockable
0: return permanent to play in its current state

Other World Portal
 :time :time target creature leaves play for 1 round, after 1 round it returns to play and deals its attack power to the opponent (this is damage dealt directly, not spell damage) any poison or other effects are activated this is consider "from behind' and ignores shields




« Last Edit: March 09, 2013, 11:20:35 am by storyteller »

 

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