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A couple basic Ideas. https://elementscommunity.org/forum/index.php?topic=28714.msg366989#msg366989
« on: July 16, 2011, 01:17:07 pm »
Putting a few things I came up with here, since I don't want to forget them.

Revive:
-spell card
-the last creature killed is summoned
-life card?
-maybe ~5 quantum cost

Mud:
-Earth card
-Probably a creature
-uses water quanta
-idk what it does


Edit: Comments? Thoughts? Nothing?

Edit: (July 18) Wind on the Water:
Need some ideas with this one
This is definitely an water card with a large cost
(water creatures gain +1|1, +3|1, and +5|2 during their next turns?)

I'm also thinking of a spell card that allows you to place as many cards as you want that are in your hand into your deck.




Offline OldTrees

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Re: A couple basic Ideas. https://elementscommunity.org/forum/index.php?topic=28714.msg367044#msg367044
« Reply #1 on: July 16, 2011, 04:20:50 pm »
Revive
There will never be a grave. (paraphrase of Zanz) [actually quote was more along the lines of: Graves are overused, we can do better.]


Mud
Keep it Simple.
Mud is not animate. Mud Monster/Beast/Golem/... is.


nice starting point. :)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

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Re: A couple basic Ideas. https://elementscommunity.org/forum/index.php?topic=28714.msg367164#msg367164
« Reply #2 on: July 16, 2011, 09:48:19 pm »
Thanks for your halp

Okay, Idea
Mud Beast: Possibly 4 :earth ?
3|10
resilience (2 :water) Mud beasts attack and HP equals 13 (Attack can be raised but not lowered.)

 

blarg: