We talked about this in chat yesterday.
I think that if we start Elite War, we have two goals:
1. Elite War must be unique (not just War rules with upped cards)
2. Elite War must not be too unique (not a completely different event)
Number 1 is important because otherwise it could get boring. There's no good reason not to make Elite War unique, so we definitely should do that. Number 2 is important because it should still have something that makes it "War", and not some other event.
I have been thinking about what would be the best way to make Elite War unique, and here are some ideas.
Instead of 12 different Vaults, we could use one "Master Vault". During deckbuilding, each team would use cards found in the same Master Vault. After a loss, teams would discard those cards from the Master Vault, after which none of them teams could use them.
- Each team would have 4 players
- Each team would be given 1 of each mark (total of 12)
- Marks would be divided between the players in the team so that each would have 3 marks
- Marks act as "life points" for both individual players, and the team
- After a loss, a player must discard the mark he or she was using
- After a player has discarded 3 times, that player is out of the event
- after a team has discarded 12 times, that team is out
Basic idea here is that we would make deckbuilding really difficult by gradually decreasing the number of cards and marks that teams can use.
There would be other rules as well (to fix the apparent flaws in what I just said), but that was the basic idea. I'll post more stuff later.