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Offline kevTopic starter

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The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525092#msg525092
« on: July 24, 2012, 08:13:12 pm »
The Labyrinth
Original idea by: kev   |   Developed by: kev   |  Organized by: ???

 

  Compete against other parties, battling past NPCs, in a race to the labyrinth’s golden prize in this pseudo-RPG.

OVERVIEW

- Each party contains a Warrior, a Cleric, a Wizard, and a Rogue and navigates its own maze.
- A turn lasts three days.  During the turn each party moves about their maze until they encounter a monster.  As a party they select one player to fight the monster.  Win or lose, the turn is ended.
- If the previous turn was a loss the party may select another (or the same) player to fight again or may try a different path if available.
- If the previous turn was a win the party collects loot and experience and is one step closer to the labyrinth’s golden prize.

WHO CAN PLAY/REGISTRATION

Anyone with a forum account is eligible.  Sign up by posting on the separate sign up topic. If you cannot find a sign up topic or if it is locked, this event is not currently active and you will have to wait for it to restart.

Players may register as individuals or come together as a group and select a team.  When registering you may choose a team name, class, or even a specific character if desired.  The Organizer will move players as needed to fill teams.  The Event requires 4-6 full parties.

Spoiler for Available teams:
Team Balls and Brains
Warrior
Cleric
Wizard
Rogue
Jaq
Gus
The Brain
Pinky

Team Bosstones
Warrior
Cleric
Wizard
Rogue
Mighty
Sammy
Frank
Dean


Team Rainbow
Warrior
Cleric
Wizard
Rogue
Itchy
Bianca
Pettigrew
Bernard


Team Racially Cool
Warrior
Cleric
Wizard
Rogue
Splinter
Feivel
Stuart
Speedy


Team Manic Energy
Warrior
Cleric
Wizard
Rogue
Mortimer
Minnie
Mickey
Chuck E


Team Jerry’s Kids
Warrior
Cleric
Wizard
Rogue
Jerry
Remy
Gadget
Danger

SECRET FORUM SECTION

Each party has their secret forum section only visible to party members, the Organizer, and forum Administrators.  Players use this section to communicate with teammates and the Organizer.  This section also includes character sheets (containing the list of allowable cards for each character) and a dungeon map (a Google doc updated each turn by the Organizer).  Each party’s successes and failures will be updated on a public scoreboard each round.

DECK BUILDING

Spoiler for Starting card pool by class:
~~~Warrior~~~
Hover over cards for details, click for permalink
Deck import code : [Select]
4t5 4tb 4tc 52l 55n 55r 55s 55u 561 561 561 58q 58q 58q 58s 58s 58s 58v 5c7 5lh 5ll 5oe 5oh 5oi 5ol 5om 5on 5oo 5rt 61s

~~~Cleric~~~
Hover over cards for details, click for permalink
Deck import code : [Select]
4t5 4tc 55m 5bu 5bv 5c1 5c2 5c5 5c6 5c9 5fe 5ia 5ia 5ia 5lc 5lc 5lc 5le 5lf 5lk 5lm 5ok 5rk 5rk 5rk 5rn 5ro 5rp 5ru 624

~~~Wizard~~~
Hover over cards for details, click for permalink
Deck import code : [Select]
4t3 4vn 4vn 4vn 52j 55t 593 5f3 5f4 5f6 5f8 5f8 5f8 5fc 5i6 5i7 5i7 5i7 5i8 5if 5ig 5oh 5us 61q 61r 61u 620 623 624 625

~~~Rogue~~~
Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4tb 4ve 4vh 4vi 4vk 4vm 4vp 4vq 52o 52o 52o 52p 52q 52s 52u 55v 562 5c3 5i5 5ol 5rq 5up 5uu 5uu 5uu 5v2 5v2 5v2 61p


The player doing battle creates a deck using the starting card pool, acquired loot, any number of pillars and pendulums, any mark cards, and any mark.  Note that a player may only use as many copies of a card as he owns (i.e. a starting Rogue may only use one copy of Short Sword during deckbuilding).  Cards are not transferable between teammates.

The number of upgrades allowed during deckbuilding is equal to the party’s experience points (number of monsters defeated).  Cards are upgraded during deckbuilding and after battle return to your card pool unupgraded. 

Important! The “card pool” doesn't really exist.  Players are not given cards they take from the card pool, nor are any cards removed from their account if they lose.  Players must own the cards on their Elements game account in order to use them.  If a player doesn't have a specific card in his/her account, he/she cannot use it even if that card is listed in the card pool.


DUELS

The player should schedule a time to play a best-of-three match versus the Organizer.  You may not switch decks between games.  The next round will begin regardless of whether your match gets done.  The Organizer will make himself available for long periods of time during the round and will easily be found in chat, so the burden falls upon you to get the match done in time.  The Organizer may choose to appoint a sub for himself for all or part of any round.

Players may not sub for one another; each player must play his own character and use only his own card pool.  At the party’s request the Organizer will remove players from the event due to lack of participation and replace them with alternate players.  Replacements are permanent and occur the round following the party’s request.

A player who gets caught cheating will be permanently banned from all Elements community PvP events.

AFTER DUELS

If the party defeats a monster, the Organizer will create a post entailing any loot that was dropped.  All monsters drop loot and loot is not random.

Following the battle, the party’s leader (the Warrior unless the party specifies otherwise) must post the following decisions:
1)   The distribution of loot, if any.
2)   Which direction the party is going next.
3)   If the next monster is known, who will face it.

Progress will be marked on a map by the Organizer (embedded Google doc file).

Spoiler for Sample turn:
Having just defeated a monster, the party earned loot:
6 Arctic Squid
3 Gravity Pull
2 Photon
1 Virus

The party’s Wizard wants the 6 Arctic Squid but doesn’t have the cards in the game and so can’t make use of them.  The party ultimately decides to give 4 Arctic Squid and 3 Gravity Pull to the Warrior, 2 Arctic Squid and 2 Photon to the Cleric, and the Virus to the Rogue.  Players update their character sheets accordingly.

Checking the map, the party can continue its current path or double back and try an unexplored passage.  The party elects to move forward.

The Warrior creates a post in the secret section that says:
Quote
Warrior: +4 Arctic Squid, +3 Gravity Pull
Cleric: +2 Arctic Squid, +2 Photon
Rogue: +1 Virus

Continue down current path
The Organizer updates the map and informs the party they’ve encountered a Minotaur.  The party guesses the Minotaur’s deck is ragepot-centric and chooses the Warrior to face the Minotaur.  The Warrior builds a deck containing high hit point creatures, but the Minotaur’s deck contains faster, low-health creatures and the Warrior fails to defeat the Minotaur this round.

Spoiler for 2nd sample turn:
The party elects to have the Wizard face the Minotaur instead.  The Wizard builds a deck full of creature control and easily bests the Minotaur.

WINNING AND REWARDS

Every party member takes part in the final battle, so it's critical to have a well balanced party.  Each member of the winning party discovers a golden treasure, an artifact rumored to be of great magical power (and looks sorta like a forum award icon: ).
« Last Edit: July 25, 2012, 03:43:07 pm by kev »

Offline kevTopic starter

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525093#msg525093
« Reply #1 on: July 24, 2012, 08:13:26 pm »
Notes:
  • The starting card pools by class are very tentative.
  • I have rough drafts of maps and NPCs drawn up for an Organizer's review, if interested.
All feedback is appreciated.  This post could eventually become a Q&A, as I'm sure there will be Qs.
« Last Edit: July 25, 2012, 03:44:15 pm by kev »

Offline Cheesy111

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525104#msg525104
« Reply #2 on: July 24, 2012, 08:42:19 pm »
This event MUST BE DONE and I must win.  To do otherwise would shame myself and my family for generations.

Offline Higurashi

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525105#msg525105
« Reply #3 on: July 24, 2012, 08:48:38 pm »
Great premise. Perks/specialisations by class and more ways to grow stronger (XP or artifacts for instance) would strengthen the RPG theme I love. The final boss could go through phases that the team members have to defeat in succession.
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Offline Shantu

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525112#msg525112
« Reply #4 on: July 24, 2012, 09:10:12 pm »
The event looks great, as I said in chat. I would gladly help organising it, if needed.

Some thoughts/ideas:

- Don't show the map to the teams, just give a set of directions they can go in. If they don't care, they will get lost, but if they want to win they will draw their own map.

- The best way to see if the starter cards are good is to make some decks with them. If you can make decks that fill the role you want the class to fill, you succeeded.

- Maybe have multiple encounters while wandering around? I can imagine some people getting bored or agitated if they can't fight at all, so to lessen that you could have some teams fight 2 or 3 monsters at the same time, like a group of goblins lost in the labyrinth.. Of course, there needs to be some way to counterbalance the lower chance to get through due to having to fight multiple battles.. maybe a minor upgrade bonus for multiple persons in the team fighting together? Or is the (possibly) greater XP reward enough by itself?

- Can teams meet each other? If so, that could make for some interesting encounters, putting every teammember into battle, warrior vs warrior, cleric vs cleric, etc. Give the winner loot from the loser's inventory, though you shouldn't make it crippling.

- I don't really know how to do the epic battle in the end, since you can't have FG powers in PvP..

- Various status effects could be inflicted to players. For example, you fight a vampire. If it can get you under 30 HP in any games, your max HP is lowered by 10 for a 3 rounds, meaning you have to give up when your HP goes below 11. (like the Lich skill in WoE)

- Not sure how you plan making the monster decks, but I recommend making a base for each (~70% of whole deck) and randomising the rest of the deck, or building many different versions. So if you fight the same monster twice in a row, you will have a general idea of what you may face but there may be slight differences.

Just some ideas tossed around.
« Last Edit: July 25, 2012, 07:15:52 am by Shantu »

Offline mrpaper

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525121#msg525121
« Reply #5 on: July 24, 2012, 09:31:34 pm »
How about when you are the winning team, the members must build decks from the 4 classes and are declared winners when they get 4 wins (or maybe 3).  Otherwise, we will always fight with each other to have the better card pool because we know we will need it in the end even if a card could also help the teamie as much or even more (that is selfish and might lead the team into not winning at all I know)

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525124#msg525124
« Reply #6 on: July 24, 2012, 09:33:47 pm »
Notes:
....where the whole winning team gets forum award icons but I know that's not possible.

SG is gone, so it is possible.

Offline kevTopic starter

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525127#msg525127
« Reply #7 on: July 24, 2012, 09:38:20 pm »
Notes:
....where the whole winning team gets forum award icons but I know that's not possible.

SG is gone, so it is possible.
Higs said the same, so...

The final boss could go through phases that the team members have to defeat in succession.
Something like that is likely.  That'd alleviate the problem mrpaper describes, too.



I'll edit the OP.  Keep that feedback a-comin, though.

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525149#msg525149
« Reply #8 on: July 24, 2012, 11:13:50 pm »
giving award to 3-4 people wasn't really the problem.

Thing was for events where you are teams of like 8 people, giving everybody an award.

Even when SG was there, or at least when i was PvPO, giving award to 3-4 people was never a problem.
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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525167#msg525167
« Reply #9 on: July 25, 2012, 12:21:03 am »
giving award to 3-4 people wasn't really the problem.

Thing was for events where you are teams of like 8 people, giving everybody an award.

Even when SG was there, or at least when i was PvPO, giving award to 3-4 people was never a problem.
Actually, SG would only let multiple award icons be given out in 3-man Team PvP and War.

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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525234#msg525234
« Reply #10 on: July 25, 2012, 05:47:28 am »
Love it. It would be better, in my opinion, if the classes had more to them than just what cards they could initially use. Some abilities off the top of my head:
Warrior: Rage-> Enemy is defeated at X HP instead of 100
Cleric: Bless->Ally may use X extra upped cards
Mage: Fire Ball-> Destroy an adjacent wall. Cannot fight for X rounds
Rougue: Crippling Strike-> Enemy has X random cards removed from it's deck for this fight
X could be related to experience points, and each ability could only be activated only every so many rounds, or so many times per game
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Re: The Labyrinth https://elementscommunity.org/forum/index.php?topic=42217.msg525342#msg525342
« Reply #11 on: July 25, 2012, 02:55:16 pm »
Love it. It would be better, in my opinion, if the classes had more to them than just what cards they could initially use. Some abilities off the top of my head:
Warrior: Rage-> Enemy is defeated at X HP instead of 100
Cleric: Bless->Ally may use X extra upped cards
Mage: Fire Ball-> Destroy an adjacent wall. Cannot fight for X rounds
Rougue: Crippling Strike-> Enemy has X random cards removed from it's deck for this fight
X could be related to experience points, and each ability could only be activated only every so many rounds, or so many times per game
How about making it go both ways by having characters pick both a perk and a 'flaw', a la The Colosseum?
I'd also be interested in certain monsters inflicting 'status effects' that limit deck building.
Quote
I'm really unhappy with the win condition.  I'd love to have an epic battle at the end where the whole winning team gets forum award icons but I know that's not possible.  But the whole Event is a team effort and I can't think of a good way to reward one individual.  Maybe teammates vote for who is most worthy?
Why not? We could have a boss made up of four 'sections', and each player must battle a 'section' in a best-of-five battle (bonus points if it's a multi-headed catbus) - if an individual win condition is needed, the player with the most wins and least losses against the boss by the end of the round would 'win'.
« Last Edit: July 25, 2012, 03:02:19 pm by Zblader »

 

blarg: kev,???