The Black Mages - RulesOriginal idea by:
The Mormegil | Developed by:
The Mormegil | Art by:
The Mormegil | Organized by:
The MormegilSelf-imposed rules empower your magic while you try to defeat all your opponents and claim the Black Wizard title.
1. HOW TO BECOME A BLACK MAGE?That's why you're here, right? Follow me. I'll show you how to become a Black Mage...Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.
Maximum amount of participants for this event is
32. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the 32 players doesn't show up during round 1.
2. HOW DOES MAGIC WORK?Dark magic is a fine art. You might think it's just about casting your best spells towards your opponent and praying they work better and faster than what he has just cast upon you, but you'd be wrong. Dark magic is about subtlety and secrecy, about balance and control, about raw power and versatility. You'd better read carefully, because this is the base of your power...At the start of the event, you decide your own deckbuilding rules. Each rule you impose to yourself empowers your magic, granting you some Dark Points. You can choose any number of rules from the list below. Beware of choosing contradictory rules, as your decks will all be considered illegal if you do (for instance, don't take a rule that forces you to use up to 2 elements and a rule that forces you to use at least 6 elements). All choices regarding a certain rule must be done at the time you choose the ruling (for instance, you need to specify "Marked for Power (Fire)"). You will be given three days to choose your ruleset and PM it to the Event Organizer.
Sealed Element (1 point): Choose an element. You cannot use cards of that element in your decks. Can be taken multiple times.
Elemental Loyalty (4 points): Choose an element. You must use at least 15 cards of that element in your decks.
Absolute Loyalty (6 points): Choose an element. You can only use cards of that element in your decks. Can only be taken once.
Pure Darkness (2 points): you can only use mono decks.
Dark Dichotomy (3 points): you can only use decks with exactly two elements.
Trinity's Might (6 points): you can only use decks with exactly three elements, and no less than 8 cards for each element.
Necromantic Pentagram (10 points): you can only use decks with exactly five elements, and no less than 4 cards for each element.
Otherwordly Dodecagonon (12 points): you can only use decks with exactly twelve elements.
Marked for Power (2 points): Choose an element. Your deck must have that element as its mark. Can only be taken once.
Sinister Affiliation (3 points): you must use at least 6 copies of a certain non-pillar, non-pendulum card in your decks. Can be taken multiple times.
Unholy Blight (2 points): your maximum allowed number of copies of a card is reduced by 1. Can be taken multiple times.
Black Summoning (1 point): you must use at least 6 creatures in your decks.
Dreadful Summoning (2 points): you must use at least 9 creatures in your decks.
Fell Summoning (4 points): you must use at least 13 creatures in your decks.
Black Magic (1 point): you must use at least 6 spells in your decks.
Dreadful Magic (3 points): you must use at least 9 spells in your decks.
Fell Magic (6 points): you must use at least 13 spells in your decks.[/list]
You can then spend the Dark Points you gain from those rules to gain additional benefits:
COST | NAME | DESCRIPTION |
1 | Dark Teachings | You can choose one card. You may use that card in your decks. |
3 | Fiendish Strength | You may use one upgraded card in your decks. Cumulable. |
7 | Daemonic Resilience | You require one more loss to be defeated in a duel. Can be taken twice. |
10 | Evil Resurrection | You have an extra life and resurrect when first killed. Can be taken multiple times. |
5 | Devil's Confidence | You require one less victory to stop being scared of an opponent. Can be taken twice. |
7 | Infernal Imposition | When your opponents are scared of you, they need one more victory to shake off the intimidation. Can be taken twice. |
5 | Eye of the Abyss | When you defeat an opponent, you can see all the rules he imposed on himself. |
3. HOW DO I PROVE I'M THE BEST?The competition between Black Mages is ferocious. Only one will be able to prove he's the best and be crowned Black Wizard. By challenging each other to duel, mages eliminate or intimidate opposition, until they are ultimately crowned by their peers... or rather, those who are left.Every round, players are matched randomly against compatible players. If an opponent is scared of a player, he cannot be matched against that player. If a player cannot possibly be matched against anyone else, the event ends and he is the winner.
4. HOW DO I FIGHT?These are the rules for making a duel happen. Read carefully, because they might be the difference between victory and humiliating retreat.Players have 4 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final.
Matches are best-of-five. The first player who wins 3 individual duels, wins the match. However, some special abilities might interact with this number.
It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.
Remember that every deck you use must abide the rules you chose for yourself (see "How does magic work?" above).
5. WHAT DO I DO OF MY OPPONENTS?Winner should post a new topic in the "Battle Results" section, along with short description of how the match went.
Both the winner and the loser are required to post pictures of both their decks.Also, you can decide whether to
kill your opponent or
intimidate them. If you kill them, they are out of the event (unless they can revive). If you intimidate them, they cannot be matched against you until they win three times, and you gain 1 Dark Point. You can spend accumulated points at any moment between rounds by PMing the changes to the Event Organizer.
6. WINNERTo be crowned Black Wizard, you need to make sure everybody agrees you are the best...The first Black Mage that doesn't need to prove his worth by dueling is crowned Black Wizard and is the winner of the Event. This happens either because all opposition is dead, or because you've beaten all those who remain.
7. REWARDSThe winner of the event will receive the following forum award icon: (
http://elementscommunity.org/forum/index.php???)