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Offline The_MormegilTopic starter

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The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438629#msg438629
« on: December 14, 2011, 03:40:27 pm »
The Black Mages - Rules
Original idea by: The Mormegil   |   Developed by: The Mormegil   |   Art by: The Mormegil   |   Organized by: The Mormegil
Self-imposed rules empower your magic while you try to defeat all your opponents and claim the Black Wizard title.


1. HOW TO BECOME A BLACK MAGE?
That's why you're here, right? Follow me. I'll show you how to become a Black Mage...
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

Maximum amount of participants for this event is 32. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the 32 players doesn't show up during round 1.


2. HOW DOES MAGIC WORK?
Dark magic is a fine art. You might think it's just about casting your best spells towards your opponent and praying they work better and faster than what he has just cast upon you, but you'd be wrong. Dark magic is about subtlety and secrecy, about balance and control, about raw power and versatility. You'd better read carefully, because this is the base of your power...

At the start of the event, you decide your own deckbuilding rules. Each rule you impose to yourself empowers your magic, granting you some Dark Points. You can choose any number of rules from the list below. Beware of choosing contradictory rules, as your decks will all be considered illegal if you do (for instance, don't take a rule that forces you to use up to 2 elements and a rule that forces you to use at least 6 elements). All choices regarding a certain rule must be done at the time you choose the ruling (for instance, you need to specify "Marked for Power (Fire)"). You will be given three days to choose your ruleset and PM it to the Event Organizer.

    Sealed Element (1 point): Choose an element. You cannot use cards of that element in your decks. Can be taken multiple times.Elemental Loyalty (4 points): Choose an element. You must use at least 15 cards of that element in your decks.Absolute Loyalty (6 points): Choose an element. You can only use cards of that element in your decks. Can only be taken once.Pure Darkness (2 points): you can only use mono decks.Dark Dichotomy (3 points): you can only use decks with exactly two elements.Trinity's Might (6 points): you can only use decks with exactly three elements, and no less than 8 cards for each element.Necromantic Pentagram (10 points): you can only use decks with exactly five elements, and no less than 4 cards for each element.Otherwordly Dodecagonon (12 points): you can only use decks with exactly twelve elements.Marked for Power (2 points): Choose an element. Your deck must have that element as its mark. Can only be taken once.Sinister Affiliation (3 points): you must use at least 6 copies of a certain non-pillar, non-pendulum card in your decks. Can be taken multiple times.Unholy Blight (2 points): your maximum allowed number of copies of a card is reduced by 1. Can be taken multiple times.Black Summoning (1 point): you must use at least 6 creatures in your decks.Dreadful Summoning (2 points): you must use at least 9 creatures in your decks.Fell Summoning (4 points): you must use at least 13 creatures in your decks.Black Magic (1 point): you must use at least 6 spells in your decks.Dreadful Magic (3 points): you must use at least 9 spells in your decks.Fell Magic (6 points): you must use at least 13 spells in your decks.[/list]
    You can then spend the Dark Points you gain from those rules to gain additional benefits:

    COSTNAMEDESCRIPTION
    1Dark TeachingsYou can choose one card. You may use that card in your decks.
    3Fiendish StrengthYou may use one upgraded card in your decks. Cumulable.
    7Daemonic ResilienceYou require one more loss to be defeated in a duel. Can be taken twice.
    10Evil ResurrectionYou have an extra life and resurrect when first killed. Can be taken multiple times.
    5Devil's ConfidenceYou require one less victory to stop being scared of an opponent. Can be taken twice.
    7Infernal ImpositionWhen your opponents are scared of you, they need one more victory to shake off the intimidation. Can be taken twice.
    5Eye of the AbyssWhen you defeat an opponent, you can see all the rules he imposed on himself.

    3. HOW DO I PROVE I'M THE BEST?
    The competition between Black Mages is ferocious. Only one will be able to prove he's the best and be crowned Black Wizard. By challenging each other to duel, mages eliminate or intimidate opposition, until they are ultimately crowned by their peers... or rather, those who are left.

    Every round, players are matched randomly against compatible players. If an opponent is scared of a player, he cannot be matched against that player. If a player cannot possibly be matched against anyone else, the event ends and he is the winner.


    4. HOW DO I FIGHT?
    These are the rules for making a duel happen. Read carefully, because they might be the difference between victory and humiliating retreat.

    Players have 4 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final.

    Matches are best-of-five. The first player who wins 3 individual duels, wins the match. However, some special abilities might interact with this number.

    It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.

    Remember that every deck you use must abide the rules you chose for yourself (see "How does magic work?" above).


    5. WHAT DO I DO OF MY OPPONENTS?
    Winner should post a new topic in the "Battle Results" section, along with short description of how the match went. Both the winner and the loser are required to post pictures of both their decks.

    Also, you can decide whether to kill your opponent or intimidate them. If you kill them, they are out of the event (unless they can revive). If you intimidate them, they cannot be matched against you until they win three times, and you gain 1 Dark Point. You can spend accumulated points at any moment between rounds by PMing the changes to the Event Organizer.


    6. WINNER
    To be crowned Black Wizard, you need to make sure everybody agrees you are the best...
    The first Black Mage that doesn't need to prove his worth by dueling is crowned Black Wizard and is the winner of the Event. This happens either because all opposition is dead, or because you've beaten all those who remain.


    7. REWARDS
    The winner of the event will receive the following forum award icon: (http://elementscommunity.org/forum/index.php???)
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    Offline Naesala

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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438663#msg438663
    « Reply #1 on: December 14, 2011, 06:40:11 pm »
    Looks pretty cool. Curious as to why there isn't any restrictions regarding permanents.
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    Offline The_MormegilTopic starter

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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438666#msg438666
    « Reply #2 on: December 14, 2011, 06:45:06 pm »
    Looks pretty cool. Curious as to why there isn't any restrictions regarding permanents.
    1) I'm going to wait for a bit of feedback on the rules before adding and/or removing some objects.
    2) I didn't like it at the time. Might add it later.
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    Offline MyNameIsJoey

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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438774#msg438774
    « Reply #3 on: December 15, 2011, 02:19:27 am »
    Some restrictions include others. Exemple, absolute loyalty and elemental loyalty, or absolute loyalty and pure darkness. Are players allowed to take a restriction that is included in another restriction? (idk if my question is clear...)
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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438781#msg438781
    « Reply #4 on: December 15, 2011, 02:27:30 am »
    Suggested award icon :


    Some restrictions include others. Exemple, absolute loyalty and elemental loyalty, or absolute loyalty and pure darkness. Are players allowed to take a restriction that is included in another restriction? (idk if my question is clear...)
    I'd like to know something similar - based on how some restrictions works, it seems that you can take certain restriction combinations to stack points (most notable example is Absolute Loyalty to 1 Element, then Sealing the other 11 Elements for a 28-point total.) Is this intentional?

    Offline Naesala

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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438784#msg438784
    « Reply #5 on: December 15, 2011, 02:37:39 am »
    Well, you do have to spend a point to use a card (any card) you kinda need a lot of points to get a decks worth of points and a few buffs.
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    Offline TStar

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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438851#msg438851
    « Reply #6 on: December 15, 2011, 10:35:48 am »
    Some of these potential combinations appear to stack too easily.  You can build a massive point pool if you use a Mono deck.  For example, let's look at a sample Mono-Entropy deck:
    Hover over cards for details, click for permalink
    Deck import code : [Select]
    4sj 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vf 4vf 4vf 4vf 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 500 50u 50u 50u 50u 50u 50u 50u 50u 8pj

    6 points Absolute Loyalty (Entropy)
    4 points Elemental Loyalty (Entropy)
    24 points Sealed Element (Other, Aether, Air, Darkness, Death, Earth, Fire, Gravity, Life, Light, Time, Water)
    4 points Pure Darkness (Mono Entropy)
    3 points Marked for Power (Entropy)
    15 points Sinister Affiliation (Amethyst Pillar, Entropy Pendulum, Antimatter)
    4 points Unholy Restriction (Amethyst Pillar, Entropy Pendulum)
    4 points Unholy Curse (Amethyst Pillar, Entropy Pendulum)
    12 points Unholy Blight (Amethyst Pillar, Entropy Pendulum)
    1 point Black Summoning (6 creatures)
    3 points Dreadful Summoning (9 creatures)
    1 point Black Magic (6 spells)

    So this very viable mono deck is worth 81 points and the restrictions don't prevent it from being adaptable by swapping out some creatures/spells for others or adding more cards to create a hybrid Diss Stall.  81 points lets me buy every single Entropy card and still have ~20 upgrades for my deck, or ~15 upgrades and every single other benefit listed.  Maybe I'm viewing this wrong, but based on the type of meta that I predict this type of event would have the scenario I listed above isn't outlandish and that deck and ruleset would probably be very competitive and maybe even the favorite to win.  You may want to reconsider some of the rules and values.

    Sticking to the meta, you might want to consider something to adjust it to account for the severe power of some cards in a restricted environment.  Cards like Discord and Earthquake, for example, can absolutely dominate the meta when mono and duo decks are encouraged and rainbows are less effective, as I think they might be here with the restrictions.  Do have some sort of balancing ideas to account for these cards/decks to prevent them from just dominating unless players specifically build counters at the start for them?  An RPS meta is never really fun for anyone.

    You also mention something about Dark Points in section 5.  What exactly are Dark Points?  How do players accumulate them during the event?
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    Offline Naesala

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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438919#msg438919
    « Reply #7 on: December 15, 2011, 03:24:30 pm »
    6 points Absolute Loyalty (Entropy)
    4 points Elemental Loyalty (Entropy)
    24 points Sealed Element (Other, Aether, Air, Darkness, Death, Earth, Fire, Gravity, Life, Light, Time, Water)
    4 points Pure Darkness (Mono Entropy)
    3 points Marked for Power (Entropy)
    15 points Sinister Affiliation (Amethyst Pillar, Entropy Pendulum, Antimatter)
    4 points Unholy Restriction (Amethyst Pillar, Entropy Pendulum)
    4 points Unholy Curse (Amethyst Pillar, Entropy Pendulum)
    12 points Unholy Blight (Amethyst Pillar, Entropy Pendulum)
    1 point Black Summoning (6 creatures)
    3 points Dreadful Summoning (9 creatures)
    1 point Black Magic (6 spells)

    So this very viable mono deck is worth 81 points and the restrictions don't prevent it from being adaptable by swapping out some creatures/spells for others or adding more cards to create a hybrid Diss Stall.  81 points lets me buy every single Entropy card and still have ~20 upgrades for my deck, or ~15 upgrades and every single other benefit listed.  Maybe I'm viewing this wrong, but based on the type of meta that I predict this type of event would have the scenario I listed above isn't outlandish and that deck and ruleset would probably be very competitive and maybe even the favorite to win.  You may want to reconsider some of the rules and values.
    I think perhaps his idea, and either way an easy fix, would be to not allow redundant restrictions (black summoning/dreadful summoning, Unholy restriction/blight/curse, etc)
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    Offline The_MormegilTopic starter

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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg438939#msg438939
    « Reply #8 on: December 15, 2011, 05:09:25 pm »
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     :)) would be cool, but only for those who get the reference.

    Some restrictions include others. Exemple, absolute loyalty and elemental loyalty, or absolute loyalty and pure darkness. Are players allowed to take a restriction that is included in another restriction? (idk if my question is clear...)
    Some of these potential combinations appear to stack too easily.  You can build a massive point pool if you use a Mono deck.  For example, let's look at a sample Mono-Entropy deck:
    6 points Absolute Loyalty (Entropy)
    4 points Elemental Loyalty (Entropy)
    24 points Sealed Element (Other, Aether, Air, Darkness, Death, Earth, Fire, Gravity, Life, Light, Time, Water)
    4 points Pure Darkness (Mono Entropy)
    3 points Marked for Power (Entropy)
    15 points Sinister Affiliation (Amethyst Pillar, Entropy Pendulum, Antimatter)
    4 points Unholy Restriction (Amethyst Pillar, Entropy Pendulum)
    4 points Unholy Curse (Amethyst Pillar, Entropy Pendulum)
    12 points Unholy Blight (Amethyst Pillar, Entropy Pendulum)
    1 point Black Summoning (6 creatures)
    3 points Dreadful Summoning (9 creatures)
    1 point Black Magic (6 spells)

    So this very viable mono deck is worth 81 points and the restrictions don't prevent it from being adaptable by swapping out some creatures/spells for others or adding more cards to create a hybrid Diss Stall.  81 points lets me buy every single Entropy card and still have ~20 upgrades for my deck, or ~15 upgrades and every single other benefit listed.  Maybe I'm viewing this wrong, but based on the type of meta that I predict this type of event would have the scenario I listed above isn't outlandish and that deck and ruleset would probably be very competitive and maybe even the favorite to win.  You may want to reconsider some of the rules and values.
    About this. The point was that restrictions would, in fact, stack: the Unholy Restriction / Curse is an example of why this is preferable, I can give about the same points to both abilities knowing everybody that takes the second will take the first too. I ran a couple rough estimations of how this system would fare for most decks and I did notice that mono decks would be really bad. However, not quite as bad as you say: Other is not an element and you're reading the Unholy Restriction / Curse / Blight wrong (or rather, not as intended. This of UW's Vault restriction). That's 22 less points, which are quite a bit, but I'll need to readjust some points anyway. What about Sealed Element only giving 1 point?

    Note: I'm trying to balance monos vs rainbows too, giving mono decks some more points (ideally about 10-15) as otherwise going rainbow is always better. Also, I'm trying to balance versatility vs focus, which is a lot tougher, but this is the whole point of the event. So keep this kind of feedback coming, I'll need to tailor the rules around most popular deck types...

    Quote
    Sticking to the meta, you might want to consider something to adjust it to account for the severe power of some cards in a restricted environment.  Cards like Discord and Earthquake, for example, can absolutely dominate the meta when mono and duo decks are encouraged and rainbows are less effective, as I think they might be here with the restrictions.  Do have some sort of balancing ideas to account for these cards/decks to prevent them from just dominating unless players specifically build counters at the start for them?  An RPS meta is never really fun for anyone.
    I'm not sure that I want to. I'm going to make sure that most (if not all) options are about equal in terms of power and then I'll leave it to the players to figure out which combinations are the most profitable. In an event like this NOBODY is forcing you to leave yourself open to EQ or Discord or whatever, and if you do, you only have yourself (and maybe game balance) to blame. Leave yourself more options and you'll be fine.

    However, if enough people say that this kind of ruling is bad for this event, I'll put up a list of cards costing 2/3 Dark Points instead of 1, or even a banlist. Hell I might add a benefit that allows YOU to ban a card... How much should that cost? Hmmm...

    Quote
    You also mention something about Dark Points in section 5.  What exactly are Dark Points?  How do players accumulate them during the event?
    I guess I never called them Dark Points in section 2... Ideally, you're getting some more power for not killing your opponent. This adds a bit of tactics to the event, as by killing your opponent you are giving an advantage to everybody, while by intimidating him you're the only one to gain an advantage... but you're also risking a comeback.
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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg443045#msg443045
    « Reply #9 on: December 28, 2011, 11:17:05 am »
    For the following restrictions:

    Unholy Restriction (2 points): you must use up to 5 copies of any card in your decks.
    Unholy Curse (2 points): you must use up to 4 copies of any card in your decks.
    Unholy Blight (6 points): you must use up to 3 copies of any card in your decks.

    They can be elegantly replaced with this one:

    Unholy Blight (2 points): Your maximum allowed number of copies of a card is reduced by 1. Can be taken multiple times.


    Clearing up some wording:

    Sealed Element (2 points): Choose an element. You cannot use cards of that element in your decks. Can be taken multiple times.
    Elemental Loyalty (4 points): Choose an element. You must use at least 15 cards of that element in your decks.
    Absolute Loyalty (6 points): Choose an element. You can only use cards of that element in your decks. Can only be taken once.
    Marked for Power (3 points): Choose an element. Your deck must have that element as its mark. Can only be taken once.
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    Offline The_MormegilTopic starter

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    Re: The Black Mages https://elementscommunity.org/forum/index.php?topic=34777.msg443057#msg443057
    « Reply #10 on: December 28, 2011, 12:28:04 pm »
    For the following restrictions:

    Unholy Restriction (2 points): you must use up to 5 copies of any card in your decks.
    Unholy Curse (2 points): you must use up to 4 copies of any card in your decks.
    Unholy Blight (6 points): you must use up to 3 copies of any card in your decks.

    They can be elegantly replaced with this one:

    Unholy Blight (2 points): Your maximum allowed number of copies of a card is reduced by 1. Can be taken multiple times.


    Clearing up some wording:

    Sealed Element (2 points): Choose an element. You cannot use cards of that element in your decks. Can be taken multiple times.
    Elemental Loyalty (4 points): Choose an element. You must use at least 15 cards of that element in your decks.
    Absolute Loyalty (6 points): Choose an element. You can only use cards of that element in your decks. Can only be taken once.
    Marked for Power (3 points): Choose an element. Your deck must have that element as its mark. Can only be taken once.
    Those seem nicer. I'll edit the first post with your version.

    EDIT: changed things a bit, and tried to balance out the points some more.
    [18:21:43] jmdt: elements is just math over top of a GUI
    Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

     

    blarg: The Mormegil,TStar