The Dungeon of
Elemental Doom - Rules (WIP) - Created and organized by:
YoungSotPlayers form teams of 3 to venture into the dangerous depths of The Dungeon, gathering riches, gaining power, and seeking to earn glory by killing the powerful and evil Chimera within. Players play both their own characters, and monsters for their competitors to fight.
Signing up:Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. You may then sign up with a full three player team HERE, or sign up as a single player looking for a team HERE.
Maximum amount of participants for this event is
30, (enough for 10 teams of 3).
Heroes:Each team has a Character Sheet that tracks their gold, classes, items owned, wounds, and current room within the dungeon. Each player chooses a Class for their Hero when they sign up. Classes determine what elements are available when deckbuilding for your Hero, and each class also gives useful special abilities that can benefit the whole team. The four possible classes are below:
Class: | Allowed Elements: | Special Ability: |
Cleric | | Heal: During the Preparation Phase you may remove the wounded status from one team-member. |
Barbarian | | Charge: TBD |
Wizard | | Counterspell: During the Preparation Phase, ban one enemy from using a specific card that round. |
Thief | | Scout: During the Preparation Phase you may choose one trap for your team to ignore. |
Rooms:There are a total of 5 "Rooms" within the dungeon. Each room has certain special rules, including 2-3 "traps" which are environmental penalties that can be disabled by a Thief character. Teams remain in a room until they defeat at least 2 monsters during the same round, upon which they advance to the next room. The rules and traps for rooms are only revealed when at least one group of players enters the room.
Monsters:Each player in the event plays both Heroes and Monsters. The monsters are assigned an element that they must use at least 50% of, and monsters cannot use upped cards or shards. Many Rooms have special rules that specifically apply to monsters in that room. Other than that, the monsters may use whatever deck they want. If a monster beats a Hero that Hero becomes "wounded". If the Hero was already wounded, they die instead, and the player for that character no longer participates as a Hero (they still assist their team by playing as a monster however). Clerics can remove the wounded status from their allies, helping the team stay alive through the occasional loss. If two Heroes on a team die, that teams drops out of the event.
Loot:Teams receive 500 gold for each victory by a member of their party, including when they fight as monsters. Each time a player wins a match as a Hero, that Hero's team receives a new magic item at the start of the next round. Magic items allow players to use a certain amount of upped cards, and often grant new special abilities as well. The team decides which player to give the item to during the Preparation phase, and that item remains with the chosen player for the rest of the event, stacking with other items.
Preparation Phase:At the start of the Preparation Phase, the organizer posts the monster/adventurer matchups, and updates each team's location within the dungeon. If a team is entering a room that has not been explored by any other teams yet, the organizer reveals the traps and special rules for that room. Teams then have 24 hours to update their character sheets with any new wounds, gold earned, and post how they wish to use their class abilities. If the team earned any new items they must assign those items to specific players and post how they wish to use the abilities attached to those items.
Battle Phase:Lasts 5 days. During the Battle Phase each teammate must arrange a time to play their matches, both as an adventurer and as a monster. After the match, players post their decks in the "Bards Tales" section.
WINNERSThe event ends when the Chimera is defeated, and two prizes are awarded. The first prize goes to the team that defeated the Chimera. If multiple teams defeat the chimera during the same round, then those teams hold a mini-tournament to decide which team is most worthy of the glory. The team that is most worthy gains everlasting fame (in the form of a forum icon). The second prize is awared to whichever team accumulated the largest amount of gold by the event's end. The richest team will receive an electrum reward of 12,000 (4k for each player).