*Author

Offline TimerClock14Topic starter

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg247054#msg247054
« on: January 14, 2011, 02:08:48 am »
Rushes vs. Stalls - Rules
Original idea by: TimerClock14   |   Developed by: TimerClock14   |   Art by: Shirt.Woot (http://shirt.woot.com/Blog/ViewEntry.aspx?Id=10706)   |   Organized by: EVENT NOT ACTIVE


In a PvP event, players will be matched up in pairs every round and will flip a coin to decide who plays a rush, and who plays a stall. In quintessence, the player who can predict the opponent's deck grabs the win.


1. HOW TO SIGN UP?
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to (re)start.

Maximum amount of participants for this event is 32. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the 32 players doesn't show up during round 1.


2. GETTING READY
If the coin toss gave you a rush deck:
- Your deck must be 40 cards or less
- You may use any non-upgraded cards in the game.
- You may also use up to 6 upgraded cards. These upgraded cards can be used only in your rush decks and are picked the first time you obtain a rush from the toss.
- You will only have 6 upgraded rush-deck cards through the course of the event.
- The cards you choose to upgrade will stay upgraded during the whole event. You will not be able to change which cards are upgraded, nor can you downgrade them.
If the coin toss gave you a stall deck:
- Your deck must be 41 cards or more
- You may use any non-upgraded cards in the game.
- You may also use up to 6 upgraded cards. These upgraded cards can be used only in your stall decks and are picked the first time you obtain a stall from the toss.
- You will only have 6 upgraded stall-deck cards through the course of the event.
- The cards you choose to upgrade will stay upgraded during the whole event. You will not be able to change which cards are upgraded, nor can you downgrade them.


3. BRACKETS
This event is a double-elimination tournament and uses two kinds of brackets: winners brackets and losers brackets. Everyone starts out in the winners brackets. When you lose the first time, you will drop down to the losers bracket. When you lose the second time, you will be eliminated from the event. The final match will be between the winner of winners brackets, and the winner of losers brackets.

In short, if you lose two times, you are out. If you don't lose two times, you win.


4. DUELS
Players have 4 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final.

Matches are best-of-five. The first player who wins 3 individual duels, wins the match.

You are allowed to change your deck (and mark) in between duels, but you only have 3 minutes to do so. If it takes you longer than 3 minutes, it is considered a forfeit and the other player goes to next round.

It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.


5. AFTER DUELS
Winner should post a new topic in the "Battle Results" section, along with short description of how the match went. Both the winner and the loser are required to post pictures of both their decks, and must designate if they had a rush or a stall.


6. WINNER
You have won when you are the only one who hasn't lost twice.


7. REWARDS
EVENT NOT OFFICIAL
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

k3jeff

  • Guest
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg247096#msg247096
« Reply #1 on: January 14, 2011, 03:31:47 am »
Sounds fun, like the concept.

How about limiting the elements as well, like only duos or trios or only certain elements?
Any other special rules, like no upped cards, or rares etc?


Offline TimerClock14Topic starter

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg247102#msg247102
« Reply #2 on: January 14, 2011, 03:45:34 am »
Sounds fun, like the concept.

How about limiting the elements as well, like only duos or trios or only certain elements?
Any other special rules, like no upped cards, or rares etc?
no upped cards is a must, and probably no cards from the "other" or :underworld element either
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline truddy02

  • Newbie
  • *
  • Posts: 0
  • Reputation Power: 1
  • truddy02 is a Spark waiting for a buff.
  • New to Elements
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg247139#msg247139
« Reply #3 on: January 14, 2011, 04:53:23 am »
What exactly is going to define a stall or a rush?  Will there be a limit on creatures or shields?  I think defining each deck type will be the hardest part.  They need to be clearly defined to avoid any controversy.  I think banning certain cards for each side could help set it up.  Example: you could ban most shields for a rush (allow some like fog shield and mirror shield). 

Offline TimerClock14Topic starter

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg247562#msg247562
« Reply #4 on: January 14, 2011, 08:02:59 pm »
What exactly is going to define a stall or a rush?  Will there be a limit on creatures or shields?  I think defining each deck type will be the hardest part.  They need to be clearly defined to avoid any controversy.  I think banning certain cards for each side could help set it up.  Example: you could ban most shields for a rush (allow some like fog shield and mirror shield).
I was thinking something a bit simpler: not a limit on the cards themselves, but rather the size of the deck. Any card in the game can be effectively used to 'rush' if utilized in the correct deck setting.

My original thought was to draw the line right down the middle:
Rushes must have 45 cards or less
Stalls must have 45 cards or more
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

LongDono

  • Guest
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg247582#msg247582
« Reply #5 on: January 14, 2011, 08:33:03 pm »
I think I am going to fall in love with this idea. I love trying to guess what my opponet will play and then countering it perfectly. I believe that unless the RNG god/goddess/goddesses say different then games are won before they are ever played.

Suggestions

  • Guest
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg247620#msg247620
« Reply #6 on: January 14, 2011, 09:26:57 pm »
nah, pretty bad idea since a good stall always has a greater probability of winning against a rush, especially with the reintroduction of sundials to the game .

another thing is there is low differentiation between a rush and a stall, so this idea is not very feasible.

and then theres the part where the game mechanics says you make your deck first before you do a coin toss. Unless of course what you are talking about is set decks being assigned to players that does not require them to have any of those cards, but then that kinda defeats the whole purpose of building your own deck

Offline TimerClock14Topic starter

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg247635#msg247635
« Reply #7 on: January 14, 2011, 09:49:48 pm »
nah, pretty bad idea since a good stall always has a greater probability of winning against a rush, especially with the reintroduction of sundials to the game .

another thing is there is low differentiation between a rush and a stall, so this idea is not very feasible.

and then theres the part where the game mechanics says you make your deck first before you do a coin toss. Unless of course what you are talking about is set decks being assigned to players that does not require them to have any of those cards, but then that kinda defeats the whole purpose of building your own deck
I think you are misunderstanding something here.
By "coin toss" I don't mean the coin toss that happens inside the game itself but a toss performed here, in the forums.
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Asmius

  • Guest
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg249200#msg249200
« Reply #8 on: January 16, 2011, 05:24:52 pm »
Am I too late to join?

Plus, I have never PVP'd, but it sounds fun. Explain it to me?

Offline TimerClock14Topic starter

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg249228#msg249228
« Reply #9 on: January 16, 2011, 06:13:52 pm »
Am I too late to join?

Plus, I have never PVP'd, but it sounds fun. Explain it to me?
At the moment, this idea is just a mere idea. It is not an official PvP event. If it becomes official, then you will know.
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline TimerClock14Topic starter

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg279354#msg279354
« Reply #10 on: February 27, 2011, 02:20:17 am »
This topic needs a bump, I think it's a good idea :|
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline RootRanger

  • Legendary Member
  • ******
  • Posts: 3118
  • Reputation Power: 51
  • RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.
  • R A I N B R O S
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 9th Birthday Cake10th Trials - Master of FireElemental Conquest WinnerWriting Competition - Across(tic) the World of ElementsWeekly Tournament Winner1st Grandmaster Battle Winner - FireThere Can Be Only One - 2016 WinnerGold DonorChampionship League 2/2015 2nd Place9th Trials - Master of FireElements: A Game of Politics - WinnerEnder of War War #8 Winner - Team FireWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 1/2013 WinnerWeekly Tournament WinnerWar #4 Winner - Team DeathChampionship League 3/2011 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2011 2nd PlaceWeekly PvP Tournament WinnerWeekly PvP Tournament WinnerBeginners League 1/2011 2nd PlaceWeekly PvP Tournament Winner
Re: Rushes Vs. Stalls https://elementscommunity.org/forum/index.php?topic=19444.msg279360#msg279360
« Reply #11 on: February 27, 2011, 02:39:44 am »
I find rush and stall improperly defined. I think every card should be labeled either a rush card or a stall card. Rushes can only use rush cards or universal cards (like pillars and pendulums), and stalls could only use stall cards or universal cards.

All creatures would have to be rush cards. While some creatures, like purple nymphs, are used in stalls, a rush deck would have trouble against decks with CC on a stick because they have no spell-based CC to stop cards like nymphs.

Spells that boost a creature's damage or survival, such as quintessence and blessing, would be rush cards. All damage based spells would be stall cards. PC would be universal because it can be used to destroy both shields and weapons.

All shields would be stall cards. While shields can sometimes help a rush, they will not do much against a stall with no creature-based CC.

All healing is a stall card, for obvious reasons.

Weapons with defensive capabilities such as the eternity and vampire stiletto would be universal cards. Weapons with no defensive ability, such as the titan or morning star, would be rush cards.

This should cover 90% of the cards; the rest shouldn't be too hard to figure out. If you approve of this idea, I can make a big list of all the rush, stall, and universal cards.
Somehow still around, somewhat

 

anything
blarg: TimerClock14,EVENT NOT ACTIVE