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Offline DevilLossTopic starter

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Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg304023#msg304023
« on: April 02, 2011, 06:44:06 pm »
It's Time for a Revolution.
#1 - RulesOriginal idea by: jijo/kitty45/me (we posted on kitty's event idea how to make it better and it lead to me finally making this)   |   Developed by: devilloss   |     |   Organized by: devilloss artist:rubyred site:http://www.redbubble.com/people/rubyred/portfolio  1. players will be divided into two even teams so the event organizer will choose the pairings of four seperate elements that the teams must use. the elements must be the opposites of each other so like water/fire and time/aether one team will be fire the other water (same one team will also use time and aether along with fire/water) . then teams make their decks have there duels the team that wins the most duels moves on the winning team is split again and knew elements are choosen this continues untill only two people are left for the champion match. whichever team loses there team gets split and goes into a loser bracket using same elements as winner brackets so t2 would be come T-3 and T-4 and use :water/ :aether/ :light or :water/ :aether/ :darkness while T1= T3 and T4 and would use  :fire/ :light/ :time  :fire/ :darkness/ :time duo's

1. HOW TO SIGN UP?Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.Maximum amount of participants for this event is 32. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the 32 players doesn't show up during round 1.
2. GETTING READY the deck rules are simple.
-decks must be 40 cards or less.
-any pends/pillars are allowed, no Upgraded cards.
-you can only use DUO/trio decks you must have at least two diffrent elements in your deck.
-you can ONLY USE ELEMENTS THAT YOUR TEAM PREVIOUSLY USEd and the one avilable to your team this round
-example: if T1 and T2 fight it out and they are using  :light/ :darkness and  :life/ :death. for the first round T1 can only use  :light/ :life and T2 can use  :death/ :darkness if T2 is the winner there team is split into T3 and T4 and move into the winners bracket T1 is then split and then moves to loser bracket and becomes T-3 and T-4 another elemental pair is added and the round continues.
-champion rounds once the semi finals are decided or finals depending on whos running its discretion we will move these people into a knew bracket and they will get to each use 6 so finalist 1 can use  :aether :air :darkness :entropy  :fire. and finalist 2 can use  :gravity :life :light :time :water  :earth
the same is used for finalist 3 and 4 using the same elements as finalist 1and two the championchip round the elements are switched for the finalist incase if finialist 1 and 3 both win then both there elements switch to what 6 elements finalist 2 adn 4 had to use.
 

3. BRACKETSThis event is a double team-elimination featuring a winner and loser bracket. the brackets will show members  from each team fighting a member from the other, which ever team wins more matches moves on and there team  gets split evenly and randomly. this will repeat untill the champion is  crowned.
4. DUELS
-Players have 3 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both.
-If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time.
-Event organizer will determine who the most active player was, and his or her word is final.Matches are best-of-three.
-The first player who wins best 2/3 , wins the match.
-you are allowed swapping of decks and mark in between rounds as long as the decks are still legal.
5. AFTER DUELSWinner should post a new topic in the "Battle Results" section, along with short description of how the match went. Both the winner and the loser are required to post pictures of both their decks  After round 1, all decks from all players are 100% visible to everyone. This means that starting from round 2, you will know what cards your opponent has available, and you should plan your strategy accordingly.remember the only diffrent element is the one you have right now.
6. WINNERWinner of the revolution or whoever wins the final match    is the winner of the event.
7. REWARDSThe winner of the event will receive the following forum award icon: this is just a generic image the real one will me massively more impressive (on a sidenote the winner recieves the award but those who make it to the semi-finals will also recive a smaller reward)
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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg304484#msg304484
« Reply #1 on: April 03, 2011, 04:28:29 am »
-so the rounds will occur like this you use a trio after three elements have been made so it set up like this first round monos/duos/trios/duos/duos/trios/champion round you can use any previous elements of your teams plus the element you have now (champion round can be a mono of the element you have now or a duo/trio or w/e.
I like this idea -- but I'm not sure I completely understand it! Can you guys help? I put up an example to see if I've got it straight...

Round 1: T1 Water vs. T2 Fire. T1 wins. All T2 players are eliminated.
Round 2: T1 splits into T3 and T4. New elements added are Light for T3 and Darkness for T4. T3 can make Water/Light decks and T4 can make Water/Darkness decks. T3 wins. All T4 players are eliminated.
Round 3: T3 splits into T5 and T6. New elements added are Death for T5 and Life for T6. T5 can make Water/Light/Death and T6 can make Water/Light/Life decks. T5 wins. All T6 players are eliminated.
Round 4: T5 splits into T7 and T8. ... and now I'm not following who gets what elements -- if I'm reading right this round is supposed to use duo decks?

Also, just outta curiosity, how many people would you have sign up to start?

I'm totally signing up for this if/when it happens, though.

Offline xdude

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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg304568#msg304568
« Reply #2 on: April 03, 2011, 09:52:14 am »
I don't like it when I have virtually no control over me being eliminated or not. Opposite elements are not really fair, and even IF I manage to pull out an unlikely win, my team is still very likely to be eliminated (if we have a bad element in the meta).
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Offline einherjar145

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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg305283#msg305283
« Reply #3 on: April 04, 2011, 02:23:58 pm »
Me no likey one time lose >.> maybe T1 vs T2 fire(player 2). that player goes out???

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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg305311#msg305311
« Reply #4 on: April 04, 2011, 03:03:39 pm »
I agree with xdude, not only elements are unfair, but also my chances to win the tournament depend on the skill of randomly determined team members. It's not about my skill, and it's not like the teams are chosen like in War or The Draft....
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Offline DevilLossTopic starter

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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg305464#msg305464
« Reply #5 on: April 04, 2011, 07:54:52 pm »
ok so i pretty much changed a bunch of stuffs in the ruling adding in a loser bracket and making it so only duo/trios can be used along with 4 starting elements to be choosen at random so you could get  :entropy/ :gravity and  :water/ :fire so i think this would ensure fairness considering u could pretty much make a mono deck with only a couple cards from the other element this may be confusing and idk if i should add a rule where you have to have x amount of both element ?
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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg310356#msg310356
« Reply #6 on: April 12, 2011, 06:47:36 am »
i would like more feedback on this idea before i finally decide that its not good enough to become a official pvp event ive reworked the rules he best i can and yes im shamlessly bumping this idea but i listened to original feedback tried ot make it more fair added a kool picture. and so now i would just like to now Yes or no thanks
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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg310466#msg310466
« Reply #7 on: April 12, 2011, 02:44:53 pm »
I'm not a big fan of people having no control over their fate.  The deeper you go and the smaller teams are the more of your fate but early on it seems more like your fate is dependent on luck than anything.

I'd also like to see what your opposing elements are.  Some elements are undeniably more potent than others and that would give a team a huge edge.  If, for example, you consider :entropy / :gravity opposites one team will be getting a huge edge right off the bat.  It would even worse if one opposite element was a direct counter to the other, but that's not true in reverse (say if you call :time / :gravity opposites as an example).  It'd be pretty harsh if in addition to 18 random teammates where you have little control over your fate you were also stuck with :gravity :water while your opponent got :entropy :fire because of a lucky element choice.  It just seems to me that players have far less control of their own fate than sheer random luck.
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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg310604#msg310604
« Reply #8 on: April 12, 2011, 07:50:40 pm »
I'm not a big fan of people having no control over their fate.  The deeper you go and the smaller teams are the more of your fate but early on it seems more like your fate is dependent on luck than anything.

I'd also like to see what your opposing elements are.  Some elements are undeniably more potent than others and that would give a team a huge edge.  If, for example, you consider :entropy / :gravity opposites one team will be getting a huge edge right off the bat.  It would even worse if one opposite element was a direct counter to the other, but that's not true in reverse (say if you call :time / :gravity opposites as an example).  It'd be pretty harsh if in addition to 18 random teammates where you have little control over your fate you were also stuck with :gravity :water while your opponent got :entropy :fire because of a lucky element choice.  It just seems to me that players have far less control of their own fate than sheer random luck.
We already have opposites, as listed by the game itself:
 :aether:time
 :air:earth
 :darkness:light
 :death:life
 :entropy:gravity
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When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg310630#msg310630
« Reply #9 on: April 12, 2011, 08:56:48 pm »
Obviously your gonna have to help your team out its the same with tpvp and bukodan where u don't have much control even if you win and ur team doesn't your time of playing is over like with bukodan if team x wins in first round and ur an aide you don't even get to play. So obviously you would need to help make your team with decks. Also if its that big of a problem we can make sure the teams have fair starting elements and then add random elements after.
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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg310702#msg310702
« Reply #10 on: April 12, 2011, 10:50:21 pm »
I'm not a big fan of people having no control over their fate.  The deeper you go and the smaller teams are the more of your fate but early on it seems more like your fate is dependent on luck than anything.

I'd also like to see what your opposing elements are.  Some elements are undeniably more potent than others and that would give a team a huge edge.  If, for example, you consider :entropy / :gravity opposites one team will be getting a huge edge right off the bat.  It would even worse if one opposite element was a direct counter to the other, but that's not true in reverse (say if you call :time / :gravity opposites as an example).  It'd be pretty harsh if in addition to 18 random teammates where you have little control over your fate you were also stuck with :gravity :water while your opponent got :entropy :fire because of a lucky element choice.  It just seems to me that players have far less control of their own fate than sheer random luck.
We already have opposites, as listed by the game itself:
 :aether:time
 :air:earth
 :darkness:light
 :death:life
 :entropy:gravity
Not much of a :fire - :water fan I take it?
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Re: Revolution It's Here https://elementscommunity.org/forum/index.php?topic=23840.msg352074#msg352074
« Reply #11 on: June 16, 2011, 02:21:18 am »
lol fixed :P
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anything
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