What I'm saying is that events are more than one game for a reason.
It would be a waste offing to create a subforum, create a signup thread, include a start and end date, organize teams, have players build decks, have players buy cards for decks, have players test decks, have players play their matches, and have them post their decks just so one game with no prize can be played.
This is why events are more than one round.
I see your point.
There are two things i am trying to accomplish:
- First, i imagine there are players out there who don't have a lot of time to devote to Elements but who still would like to try out variations other than vanilla. I would like to provide them a way to try out interesting variations without making a big commitment. For this maybe i should be trying to organize something like an event but not call it an event?
The kind of thing i'm imagining doesn't necessarily need its own subforum. It would need a signup thread. There would be just one date so the start and end date would be the same. I would happily do all the organization of teams myself, which would be quite minimal just randomizing matchups (obviously i'm not an official tournament organizer but since there would be no prizes i don't think there would be any problem). Building and posting decks is pretty low effort. There might or might not be a need to buy cards or test decks, depending on how competitive everyone is being.
So really it could be as simple as building one deck (subject to whatever variation), finding out who your opponent is and playing, say, 4-7 games. Its simple, can fit into the life of any player who has an hour to spare, and allows players to try out new things instead of just regular pvp.
- Second i'm interested in finding out whether (and how often or under what conditions etc) a deck restricted to unupgraded cards can be built to counter an upgraded deck. Not really sure how to go about this.
I thought i would try to combine these two things into this single 'event' but maybe that was a bad idea, i don't know.
I think a counter could be pretty easy to develop in 15 min. but what if the rebels were disclosed 5-10 random cards from the deck and the rebel team is given a couple days to prepare?
I don't think 5-10 cards would be enough to put up a decent fight.
P.S. I'm still working on the new version with multiple rounds.