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Scaredgirl

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PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg214919#msg214919
« on: December 02, 2010, 08:54:07 am »
This is something I've been thinking about a long time now.

I'd like to have a PvP event where some players are secretly assigned a secret role unknown to regular players. The basic idea is very similar to popular "Mafia" or "Werewolf" games where some players are "evil", and try to kill or sabotage others, who are desperately trying to find out who these "evil" players are.

Implementing this system to Elements PvP is not easy, but if someone has some ideas, I'd really like to make this kind of event happen.

Please post any ideas here. Thanks.

Offline Kakerlake

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg214938#msg214938
« Reply #1 on: December 02, 2010, 10:00:23 am »
How about this:

Point and Team based Event, over 5 rounds.
Teams are randomly built (each team with the same ammount of players, ~6 average).
Each team will have up to two traitors inside (each team has the same ammount, no one know how many in the beginning, traitors are PMed by the organizer)
After each round, everyone posts normally battleresaults in a thread and the organizer gives points according to the winnings: 2:0 gives 2 mil points, 2:1 1 mil point, rest gives 0 points.
The traitors points are subtracted from the team's total.
When the team finds out who the traitor is the traitor is out.
If the team guesses wrong, they lose 5 mil points and get a "boo, yoo l00zarz" message from all other teams :P (guessing is decided on a majority vote)


Winner is the team with most points in the end, all traitors who are not in that team also get a small reward.

that's my first idea that popped up.

Scaredgirl

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg214939#msg214939
« Reply #2 on: December 02, 2010, 10:04:49 am »
Yeah but then can't you just mathematically guess who the traitor is?

Offline Kakerlake

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg214940#msg214940
« Reply #3 on: December 02, 2010, 10:23:09 am »
I had that in mind while building that idea.
Problem would be that traitors usually get guessed correctly in round 3 or so. So they would hardly ever get to the last round.

I'll think about it, hopefully I get a idea which also works good for my Traitors! - eventidea =)


Edit:

New Idea: Burglary.

Each player will have in the beginning 30 Quanta of each element.
Deckbuilding: Everything allowed! Except buggy cards.
When you win, you steal opponents Quanta, every card in your Deck decides which Quanta is stolen. (so a mono aether, 30 cards deck steals 30 :aether while a 20 card aether 30 card fire duo steals 20 :aether and 30 :fire.) "Other" cards don't steal anything.
If you don't have any Quanta of an element left and you get that quanta stolen, you lose twice that ammount of any quanta of your choice. Opponent doesn't get anything from it.

Now, there are a few Policemen on the run. They seemingly join the Event like everyone else, but they don't have any Quanta.
When you get beaten by the police, you lose twice the ammount of Quanta. Police doesn't get anything.
If you win against the Police, you don't get anything and also don't lose anything.

If you are sure, or suspect someone to be a Police, you may decline the duell. If it was a police, you lose 15 Quanta of your choice, if the was a normal Player, you lose 30 Quanta. (You decline by PM'ing the organizer. If both players decline, both lose 30 Quanta. If you decline and duell anyway, you still lose the penalty for declining)
Your Quanta is not visible to everyone. You may ask your opponent to see his Quanta, but then you have to battle and may not decline anymore.
If a fight doesn't happen, the penalty will be twice as high as if it was declined. Except if you showed to be clearly more active than your opponent in finding a appropriate time to battle. They only your opponent gets the penalty.

Winner is the player who has most Quanta in the end in the end AND the Policemen who destroyed most Quanta (declined fights also count as 15)

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg216746#msg216746
« Reply #4 on: December 04, 2010, 10:45:30 pm »
The idea seems complicated, but everything is necessary to make it run smoothly. Allright, how about a contest with four teams. The winners are the remaining players on the winning team (could in theory be just one person, or maybe everyone on the team). At the start of the tournament you only know the players on your team (the tournament director tells you your teammates through pm). Each team has a strong enemy team and a weak enemy team. The only way you can eliminate someone is if you beat someone on your strong enemy team. The only way you can be eliminated is if someone on your weak enemy team defeats you. Basically, it is like a 4-team rock paper scissors except you can always stay alive by winning. A is strong against B, B is strong against C, C is strong against D, and D is strong against A.

At the start of each round everyone receives a list of "challengers" and "acceptors". This list is made by the director and designed to be as random as possible as long as each team has about roughly half their players as a challenger and half as an acceptor. Everyone sees the list of challengers and acceptors, but you do not necessarily know what team someone is on. The challengers pick an acceptor to fight and the acceptor has to fight them (some acceptors will have to play 2 or 3 games during the round, and some will play no games at all). Here, information is key. If you know someone is on your strong enemy team, you can challenge them and potentially eliminate them. If you know someone is on your weak enemy team, you can avoid them and have a better chance at staying alive. After the round some players will be eliminated because they lost to someone on their weak enemy team. Some players will win but not eliminate anyone, and some will lose and not be eliminated. Also, when you battle someone the tourney director will tell you what team they are on.

When everyone on a team is eliminated the some teams will have new strong enemy teams and weak enemy teams. For example, say that team D is eliminated. C's strong team will become A instead of D, and A will be weak to C instead of D. Like rock paper scissors. When there are just two teams, anyone can eliminate anyone on the other team.

Perhaps some award can be given to a team that defeats a team they are not strong against. Maybe they could get an increase in upgraded cards, or allow the team to see what team a certain player is on.

I know this is complicated, but it seems pretty fun. Tell me if you have any questions.
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Offline Baily18

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg219204#msg219204
« Reply #5 on: December 08, 2010, 12:18:50 am »
Something like this maybe?
Assassination
Rules
    There are two different sides, innocents and assassinsNoone knows who is what, so there is some luck involved.Each player is PM'd a role. Depending on your role, you will have a certain size amount of cards to work with to build decks(basically a vault)li]
      There are two phases, a battle phase and a night phase.PM vaults to organizerThe objective is to kill all innocents as an assassin, or kill all of the assassins as an innocentBattle pairings are generated by a random generator, and the loser of a battle will discard 6 cards. Winner salvages 3.When your vault hits 29- cards, you are removed from the event.Im thinking night phases to be 3ish days and battle phases to be 4ish daysIm thinking 24 players
Roles
Innocent
Regular Player: Vault of 70 cards(numbers will probably change)
Regular Player. Has no special powers.
Policeman: Vault of 60 cards
During Night phase, can prevent target player from doing their night action(PM organizer name of target player and title the PM: Action:Policeman)
Doctor: Vault of 50 cards
During Night phase, can increase target players vault by 10 cards(PM organizer name of target player and title PM: Action:Doctor
Assassins
Sniper: Vault of 60 cards
During night phase, can force target player to discard 5 cards from their vault(PM organizer name of target player and title the PM: Action: Sniper)
Assassin: Vault of 40 cards
During the Night phase, can froce target player to discard 10 cards  from their vault(PM organizer name of target player and title the PM: Action:Assassin][/list][/list]

kobisjeruk

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg219324#msg219324
« Reply #6 on: December 08, 2010, 04:26:53 am »
i like bailey's idea the most
Quote
Battles are generated by a random generator, and the loser of a battle will discard 6 cards. Winner salvages 3.
i think you meant pairings are randomly generated, battles are still done with deck of cards

night actions refer to policeman, doctor, assassin and sniper, right?
everyone else has 0 night action if i understand correctly

how many 'baddies' are there? typically theres 4~6 baddies in a 20++ Mafia game but they're coordinated since baddies know of each other
how do you plan to recreate that here when no one knows who is what?

Offline Baily18

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg219638#msg219638
« Reply #7 on: December 08, 2010, 07:18:03 pm »
^fixed typo
Yea, night actions refer to the doctor, assassin and sniper
I was thinking 8'baddies.' Im not exactly sure what i should do for that last question. Maybe i should make the 'baddies' know each other. At first i thought that it would be  too easy for all the snipers/assassins to pick off the other 1 by 1, but maybe not.

kobisjeruk

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg219707#msg219707
« Reply #8 on: December 08, 2010, 08:58:01 pm »
8 baddies are a lot for 24 man game
and even more so if they know each other because everyone is going to battle each other anyway

LongDono

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg219709#msg219709
« Reply #9 on: December 08, 2010, 09:03:00 pm »
Any chance you play TWG ( the werewolf game ) on braingle SG?
Anyways I thought of that game when I read the topic title.
In TWG you have 1 werewolf for every 4 humans. Each round 1 person is shot based on voting, and the werewolves eat 1 person. The game ends when all werewolves are dead, or there is an = number of humans to werewoves left and the werewolves eat the rest of the humans.
The werewolves know thier fellow wolves and the only person they do not know is the "seer". Once per round the seer can divine the idenity of someone and see what they are.

Now to the event I am thinking of...
Team event where only the players that "are not what they seem" try to knock out all the other players.
This can be done by having secret vaults. All of the "are not what they seem" team have a single large vault, while everyone else has smaller single vaults. ( the smaller single vaults are added up )
Arg! Team "are not what they seem" will now be known as team "evil", and the other team will be known as " good "...... now to continue on to vault selection.
Everyone takes turns picking. You do not know the order that the others are picking in, and you do not know who takes what. This will be somewhat close to a MTG draft I guess. Team evil may work together to decide how to pick while team good not knowing thier allies from thier enemies will not.
The evil vault should be ALOT smaller than the good vault due to the win condition here. 1:4 sounds good for evil players and vault size.

The main issue I see here is vaults.... Adding up all the vaults besides evil and keeping it a secret so you can't just figure out who the evil team is. So total number of cards in both vaults should be known, but single vault card numbers are not alowed.

Here is how playing the games will work.
You have as many rounds as you need to decide a winner.
Each round you are matched randomly with someone to play. ( evil may not play eachother and no one will know who you played until after the event is done. Only the evil team will know who plays who. )
Like war you gain cards based on winning and losing BUT if you lose to a Evil player it is all the worse because their vault will grow in it's total card count while yours shrinks.

Thats all I can think of. Feel free to comment, change, steal.

Offline Baily18

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg219732#msg219732
« Reply #10 on: December 08, 2010, 09:42:17 pm »
8 baddies are a lot for 24 man game
and even more so if they know each other because everyone is going to battle each other anyway
What do you suggest? maybe 6?

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Re: PvP Event where one or more players are not what they seem? https://elementscommunity.org/forum/index.php?topic=16816.msg219766#msg219766
« Reply #11 on: December 08, 2010, 10:45:35 pm »
I've seen a lot of these games, and I must say, some of my favorites broke the forum rules  ("Guess the alt" was HILARIOUS).  But my personal favorite was called "manipulative bitch".  The game is all about making your opponents do a mysterious "objective", something they wouldn't normally do.  For instance, you might be assigned the objective "make your opponents post ' :electrum man' instead of '$$$man'".  Every time a player of the game (except yourself) does it, you score a point.  E.G, it's your job to make other people write  :electrum man.  You get a point every time it happens.  But, if someone guesses that your personal mission was to make people write " :electrum man", you'd lose.


...unfortunately this doesn't convert to a PVP tournament well.

I don't have many ideas =/

 

blarg: