Jedi Republic - RulesThreatened by enemies of both old and new, will the Jedi Republic survive its greatest trial?Spoiler for Lore:
For over a thousand years, the Jedi have been the guardians of peace and justice throughout the galaxy. Through their connection to the light side of the Force, they are stronger, quicker, and more powerful than anyone else. Almost anyone, that is. A small order known as the Sith uses the dark side of the Force for purposes of evil.
While the Sith have know of no bounds to their evil, there is one rule they have followed throughout the centuries, which is known as the rule of two. At any time, there must always be only two Sith: a master and an apprentice. When one Sith dies, the remaining Sith finds a new apprentice, oftentimes a Jedi who yearns for greater power.
Throughout the generations, the Sith have grown stronger in secret, but now they are ready to mount their attack against the Jedi. But they cannot do so alone. The Sith are joined by the Trade Federation, the Bounty Hunters, and a massive army of Clones. Will the Jedi prevail against their enemies, or will the Sith once more rule the galaxy?
1. SIGN-UPS- To sign up, make a post in the separate sign-up topic.
- Once you sign up, select your
Faction and 5 Marks, through private message to the host. Players may sign up as any Faction except Sith.
- If you sign up as a Jedi, you may include a Corruption value from 0 to 18, which will determine which Jedi are converted to Sith.
- Players may sign up with “No Preference,” which means they will be given the Faction with the fewest sign-ups and randomized Support Elements.
- After sign-ups end, all Factions, Support Elements, and Corruption Levels will be revealed.
2. CUSTOMIZATION- There are a total of 7 Factions belonging to two categories: the Jedi Republic and the Separatists.
- The 3 Jedi Republic Factions are the Jedi Masters, Jedi Knights, and Jedi Padawans. The 4 Separatist Factions are the Trade Federation, Clone Troopers, Bounty Hunters, and Sith.
- Each Faction corresponds to a different Main Element.
All zero-cost quanta-producing cards must be from the player’s Main Element.- In addition to picking a Faction, players choose 5 Marks. Each Mark must be a different Element, but any Element may be selected. Marks may not be used more than once per match.
- The different Factions have different bonus upgrades and deckbuilding restrictions. However, all Jedi factions have the same bonus upgrades and deckbuilding restriction.
- All Factions have
6 base upgrades. However, the actual number of upgrades may fall below 6 through the Corruption and Mark Trading mechanics.
3. DECKBUILDING- Players may only use zero-cost quanta-producing cards from their Main Element. Mark cards are considered to be pillars of their Element. The full list of
zero-cost quanta-producing cards includes all mark cards, pillars, and pendulums, plus Nova, Soul Catcher, Immolation, Gnome Gemfinder, Damselfly, and Ray of Light.Spoiler for Zero-Cost Quanta Producing Cards:
Hover over cards for details, click for permalink
4sa 4sj 4sk 4sl 4sm 4sn 4so 4sp 4sq 4sr 4ss 4st 4su 4vc 4vj 50u 52g 52v 542 55k 576 58o 5aa 5bs 5de 5f0 5f9 5gi 5i4 5jm 5l8 5mq 5oc 5pu 5rg 5t2 5uk 606 61o 63a 6qq 6r3 6r4 6r5 6r6 6r7 6r8 6r9 6ra 6rb 6rc 6rd 6re 6ts 6ve 710 71f 72i 744 75m
Hover over cards for details, click for permalink
778 77e 78q 7ac 7bu 7dg 7dp 7f2 7gk 7i6 7jo 7jp 7la 7ms 7mt 7oe 7q0 7ri 7t4 7um 808 81q
- A deck’s Mark must be one of the 5 Marks belonging to the player. Using Marks of other Elements is not allowed.
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Each Mark may only be used once per match. Thus, for a match consisting of 5 games, players will use all 5 of their Marks.
4. JEDI FACTIONS
Jedi Masters ![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Jedi Knights ![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
Jedi Padawans ![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Upgrade Bonus: Each Jedi has 24/N bonus upgrades, rounded down, where N is the number of Jedi remaining in the event. The bonus upgrade table is below.
For example, when there are 8 Jedi remaining, they would each have 9 upgrades.Restriction: The only weapons allowed are Light Sabers (Lobotomizer, Fahrenheit, Druidic Staff, Morning Star, and Trident). All other weapons are banned.
During the sign-up phase, Jedi may select a “Corruption” value from 0 to 18. The two Jedi who are the most Corrupt will become Sith.
5. SEPARATIST FACTIONS
Trade Federation ![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Upgrade Bonus: Trade Federation members may gain or lose upgrades through Mark Trades. During the first 24 hours of the round, Trade Federation members may trade one of their Marks for one Mark from another player. Either party may also include upgrades in the trade. Both players must agree to the trade.
Restriction: Trade Federation members may not use Nymphs. The full list of Nymphs is below.
Clone Troopers ![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
Upgrade Bonus: Clone Troopers may use upgraded Fractal and Twin Universe for no additional upgrade cost.
Restriction: Clone Troopers may not use Shields. The full list of Shields is below.
Bounty Hunters ![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
Upgrade Bonus: Bounty Hunters gain 1 upgrade for each match they win.
For example, a Bounty Hunter who has won 2 matches would have 8 upgrades.Restriction: Bounty Hunters may not use Shards. The full list of Shards is below.
Sith ![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
Upgrade Bonus: Each Sith has bonus 24/N-C upgrades, where N is the number of Sith remaining in the event and C is the corruption value. The bonus upgrade table is below.
For example, a Sith who has a Corruption of 7 would have 11 upgrades while there are 2 Sith in the event and 23 upgrades while there is only 1 Sith remaining in the event. A Sith who has a Corruption of 18 would have 0 upgrades while there are 2 Sith in the event and 12 upgrades while there is only 1 Sith remaining in the event.Restriction: The only weapons allowed are Light Sabers (Lobotomizer, Fahrenheit, Druidic Staff, Morning Star, and Trident). All other weapons are banned.
At the beginning of the event, the two Jedi with the highest Corruption are converted to Sith.
Each time a Sith is eliminated, the Jedi with the highest Corruption will be converted to Sith at the end of the round, unless there are two or fewer Jedi remaining. Ties will be broken by randomization.
6. MATCHES AND ELIMINATION- Pairings are determined by
double elimination swiss. Pairings will be set up randomly, on the condition that players will not face the same opponent twice, nor face the same faction consecutively, nor face their own allegiance, nor face their own side (Jedi/Separatist), in order of priority.
- Matches are
best-of-five. The first player to win three games wins the match.
- At the beginning of each round, players are paired against 1 opponent. Players have
7 days to make the fight happen. They must contact their opponent using a private message and try to find a time that suits them both.
- Players are expected to play the entire match at once, rather than spacing out the individual games over the course of multiple days. Players are not allowed to spend more than 10 minutes deckbuilding in between games, unless agreed upon by both.
- In the event of a desync, both players finish the game against the AI. If only one player defeats their AI opponent, that player is the winner. If both (or neither) players win, the game is replayed with the same decks. Upon defeating the AI opponent, a screenshot of the turn of the win must be provided.
- If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time.
- Players are allowed to use substitutes for their match, if given permission from the host.
Players must build all decks for their substitute, in order.- After the match, both players must submit their results and decks in the official thread for the round.
- Players are eliminated upon losing two matches over the course of the event. The last player remaining is the winner of the event.
- The winner of the event is awarded 1 Mark/Nymph, 5000 electrum, and a first place reward icon. The second place player is awarded 1 Mark/Nymph, 5000 electrum, and a second place reward icon (if allowed).