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King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg236053#msg236053
« on: December 30, 2010, 11:26:55 am »
Rules

1. Each participant is given a ranking from 1 and onwards. Their rank determines the flexibility of the deck, where flexibility is the ability to use different elements. If there are 30 people, then the one in 30th must use 30 cards of the same element, 29th must use 29 cards of the same element, 28 must use 28 cards...and 1st can use any unupped deck but mono-other(redundant, i know). All cards must be unupped.

2. Everyone is distributed an item. There will be 1 Crown, 2 Thrones, and 3 Scepters. If there are 10-14 participants, the rest will be given Robes. If there are 15+ people, there will be 4 Robes and the rest will be given Shoes.

3. At the end of each round, points will be distributed according to the item each player possesses.
ItemPoints
Crown+0
Throne+25
Scepter+20
Robe+15
Shoes+10
4. There are two ways to win the event.

The first way is to have possession of the crown and have a ranking of 1 for three consecutive rounds after the 5th round. The earliest round in which you can win through this method is Round 8.

The second way is to obtain 200 points. The earliest round in which you can win through this method is also Round 8.

5. At the beginning of each round, each participant will be paired with another through RNG. These are the battles that will take place that round. If there is an odd number of people, one participant will get a BYE.

6. Whoever wins the battle will become the higher rank of the pair and will have his/her choice of the item. Whoever loses the battle will become the lower rank of the pair and will be forced to stick with with the item not chosen.

7. Each round's battles will be best out of three. You can change your deck between any battle. The winner will post the results along with the item he chose. The winner will also post the decks he used if he was originally the higher rank. Winners who were originally the higher rank must use the one of the decks they used this round within the first two battles of the next round.



The goal is to both "have possession of the Crown" and "be on top" for three consecutive rounds after the 5th round. The alternate goal is to obtain 200 points. If you achieve either of these scenarios, you win the event.

Rules are kind of hard to explain, so I'll start with an example:

10 players: Alex, Bob, Chad, Dan, Eve, Fred, Gil, Hal, Ian, Jim

"Rankings" are distributed by RNG:
Alex: 2
Bob: 5
Chad: 10
Dan: 7
Eve: 1
Fred: 3
Gil: 4
Hal: 8
Ian: 9
Jim: 6

People of higher rank have an advantage over people of lower rank. In this example, people can have "the total number of people minus their rank" upped cards in their deck. So Eve can have up to 9 upped cards, and Chad must have no upped cards at all.

Possessions are distributed by RNG as follows:
Alex: Crown
Bob: Throne
Chad: Throne
Dan: Scepter
Eve: Scepter
Fred: Scepter
Gil: Robe
Hal: Robe
Ian: Robe
Jim: Robe

If there are 10 people, there will be 5 battles each round. The battles are determined as follows:1. The owners of the less powerful items always choose before the owners of the more powerful items.2. The people of lower ranking chose before the people of higher ranking.So the first person to chose would be Ian, with a ranking of 9 and a robe. Let's assume he wants to face Eve, because Eve is rank 1. Now, Eve can't pick someone to fight and no one can pick to fight Eve.Next would be Hal, who picks Chad. He thinks Chad will be an easy opponent because he has no upped cards.Jim picks Bob because he is the only person left with a Throne.Gil picks Alex because he has the Crown.And now, Dan must play Fred.The picking order is determined by RNG. After the first person picks, the chosen obviously cannot pick or be picked, and is therefore skipped in the picking order.

Here's how battles work: Best of 3. Whoever wins becomes the higher rank and obtains the item of their choice. Participants must use the same deck throughout the round.

After each round, points are distributed by the item possessed. Crowns are worth 0 points The second most important is worth the most points, and the points decrease up to the least important item, with the second-to-least points.

In this example:
Crown: 0
Throne: 25
Scepter: 20
Robe: 15

Then, the next round starts with with another RNG picking order, etc.

From the 2nd round onward, the players who had won in the round before and had not changed ranks must use the decks they used in the previous round.

As you can see, it takes just as long to obtain 200 points.
This is necessary to give players an incentive to reach for the Crown win scenario.

Now that I've fully fleshed out and solidified the rules in my mind, I think I can create a rule sheet...unless someone else wants to do it for me?  :P

grindpower

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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg236102#msg236102
« Reply #1 on: December 30, 2010, 12:58:26 pm »
First!

This is a complicated but awesome idea.

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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg236197#msg236197
« Reply #2 on: December 30, 2010, 04:25:02 pm »
Too complicated and it takes a long time. So say we have 24 people, a reasonable number for a pvp event. In each round, 12 people will have to pick, one after the other. If each person's pick averages 8 hours at best, picking opponents will take 4 days. Plus, the tournament is  rounds. So this is a whole extra month for people to pick opponents, and then 8 rounds of battling. This is longer than war!
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Offline PineappleTopic starter

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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg236296#msg236296
« Reply #3 on: December 30, 2010, 06:08:04 pm »
Too complicated and it takes a long time. So say we have 24 people, a reasonable number for a pvp event. In each round, 12 people will have to pick, one after the other. If each person's pick averages 8 hours at best, picking opponents will take 4 days. Plus, the tournament is  rounds. So this is a whole extra month for people to pick opponents, and then 8 rounds of battling. This is longer than war!
Picking won't take 4 days. If we had 24 people, we could just let everyone rank people from 1 to 23 on who they would pick. Slap on a deadline, and anyone who doesn't reply by then is skipped, all problems and leftovers are taken care of by an RNG.

And the rules aren't really that complicated. Just hard to put into words.

Offline PineappleTopic starter

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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg239387#msg239387
« Reply #4 on: January 03, 2011, 08:02:11 am »
bump

the only change in version 2 is that the battles are picked through RNG. I hope that it fixes the "time" issue.

I seriously don't think the rules are confusing to understand. Although my wording may be a little difficult to understand, the rules themselves are very redundant as the nature of each is a bit obvious.

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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg239844#msg239844
« Reply #5 on: January 03, 2011, 11:24:11 pm »
the idea itself is ok, but it does seem to take a lot of time. What we want as events are things that last longer than tournaments, but less long than war. I understand how it works, but it seems very time-consuming
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Offline PineappleTopic starter

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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg259438#msg259438
« Reply #6 on: January 29, 2011, 09:35:24 am »
the idea itself is ok, but it does seem to take a lot of time. What we want as events are things that last longer than tournaments, but less long than war. I understand how it works, but it seems very time-consuming
Note: changed rules so that it's friendlier for unupped people

Well, assuming that each round lasts 4 days, and noting that it takes someone with a shoe 20 rounds to get to 200 points, then it takes 80 days for someone who has owned only shoes to win, and that is around 11 and a half weeks or 2 and a half months. War #2 took 3 months, so this is shorter than war. Also note that I believe it's impossible for someone who has owned only shoes for 20 rounds to be the person with the most points, so 2 and a half months is most likely not the longest a game would have to take.


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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg259813#msg259813
« Reply #7 on: January 29, 2011, 08:32:10 pm »
Let's do a little math to know how many round this will last, maximum.

For 10 players, each round are given : 1*0 + 2*25 + 3*20 + 4*15 = 170 points. Assuming the points are equally distributed between the players (the worst possible case), the event would last (200*10)/170 = 11,7 -> 12 rounds -> 48 days.

For 15 players, we have (200*15)/220 = 13,6 -> 14 rounds -> 56 days.

For 20 players, we have (200*20)/270 = 14,8 -> 15 rounds -> 60 days.

We have a minimum of 8 rounds -> 32 days. The assumption behind the maximum is, of course, very unlikely to happen... so, feel free to comment.
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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg259818#msg259818
« Reply #8 on: January 29, 2011, 08:35:14 pm »
Ah, I see what you did there! If someone is under the average, then someone else must be above the average, and so the maximum is if each person was average, as the competition would end earlier if at least one person was less than average..

So this is an unupped pvp event between 1-2 months...that's good, right?

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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg282291#msg282291
« Reply #9 on: March 03, 2011, 06:09:39 am »
sounds perfect and i understood the rules easily great job
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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg284774#msg284774
« Reply #10 on: March 06, 2011, 05:41:50 pm »
Looks great to me. This would probably be ready for launch as it is.

I had one idea. If you wanted to make it more "Elementsy", you could use items from the game. For example, shoes could be Relic etc. :)

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Re: King of the Hill https://elementscommunity.org/forum/index.php?topic=18541.msg284791#msg284791
« Reply #11 on: March 06, 2011, 05:55:45 pm »
Looks great to me. This would probably be ready for launch as it is.

I had one idea. If you wanted to make it more "Elementsy", you could use items from the game. For example, shoes could be Relic etc. :)
Me likey idea :D

EDIT: but have no clue how to approach it D:

 

anything
blarg: